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PoE 3.28·Mirage·Juggernaut

Accuracy Stacking Jugg | Static Strike of Gathering Lightning

by Ynead4 months ago1

DPS
262.84M
Effective HP
145.14K
Energy Shield
12.51K
Level
100
Min budget

Overview

Accuracy Stacking Jugg | Static Strike of Gathering Lightning is a Path of Exile Juggernaut build by Ynead, made for the Mirage league (3.28). It is centered on Static Strike of Gathering Lightning and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 262.84M DPS with 145.14K effective HP, 1 life, 12.51K energy shield. Suited for: Mapping, Breach. Key uniques include Foulborn Hand of Thought and Motion, Foulborn Hand of Thought and Motion, Kalandra's Touch, Mageblood, Shaper's Touch.

Build Video

Ynead's Notes

https://pobb.in/vy7iH6ZQrx57 , budget is ~1,5 mirror, 50% in large clusters + Purity of Fire Sublime, 25% simplex, then 25% for the rest.

In 3.28, Hand of Thought and Motion was nerfed from 5% increased Accuracy Rating per 25 Intelligence to 3%. But thanks to Volatile vaal orbs, we can push it back up to 4%, which is a ~40% dps nerf. The build was utterly busted in 3.27 so now it is merely "pretty good".

Skills:

3.28 gave Static Strike of Gathering Lightning, which is an incredible strike skill.

It has built-in chain so doesn't need melee splash / tribal fury. It also has a casual 96% more damage multiplier at 12 stacks, which is trivial to maintain with jugg attack speed.

Weaknesses ? It's a strike skill, so additional strikes are required to avoid being forced to hug mobs to start dealing dmg. You're forced to use Greater Ancestral Call.

That being said, you can use most melee skills without issue. Some good ones:

  • Lightning Strike of Arcing: good clear, you can sit in a Breach Fortress and not move an inch for the whole encounter. But impossible to see what's going on. Even worse with the vaal version.

  • Reave of Refraction: absurd aoe (8.5m+). You can also have a second gem set-up with Vaal Reave + Eclipse + Enhance for even more maximum stages since those apply to all Reave gems. So you get to benefit from an imbued support on your main Reave + vaal Reave increased aoe!

  • Flicker Strike: it's flicker. Frenzy charges are easy to sustain with Greater Multistrike. Do NOT use Flicker Strike of Power. I don't know why, but unlike normal flicker, you cannot gain more than 1 charge per multistrike attack. This makes power charges impossible to sustain, even with power charge on crit support at max level. I believe the only way to play Flicker Strike of Power on this build is with a Resonating shrine belt.

How is clear?

With Greater Ancestral Call you can stand in the middle of 3 breach and clear far outside your screen because of additional range + chains. Fully juiced Breach maps are around 6 to 7 minutes on average, depending on if there are 2 or 3 tank mods. So I would say that clear is pretty good, but certainly not on the level of KBoC, Herald stacker elementalist, etc.

I avoid using Greater Chain because the chains reach so far that breach bosses / rare can die too early, wasting most of the breach.

Can you do all map mods?

  • No leech is impossible.

  • Less effect of flask is very unpleasant.

  • Reduced aura effect requires swapping a flask suffix because Purity of Fire makes up a large portion of our fire res. (just have another flask in your inventory)

  • Monsters have % to block attack requires taking the attack mastery.

Can you do all ubers?

Yes but the build is not made for that. You can delete ubers without phases easily, as seen in the showcase, but the others are much less fun. You've no regen and no energy shield recharge . If you want to do ubers, I would use a point on Zealoth's Oath and craft 3% life regen/s on a flask.

Which Specters are you using?

Perfect Spirit of Fortune and Perfect Thunderbird. But it doesn't matter because they instantly die in juiced content, they're here as cheerleaders. I tried every way to make them survive (Farrul specter node, Companionship, AG with Kingmaker for fortify aoe, etc) and they still drop like flies. Specters buffs aren't added in the pob for that reason.

Why are you using Herald of Ash?

It looks super cool when the beam chains with explosion. It honestly does nothing but look pretty but Sublime Vision forbids us from using any other aura so the choices are rather limited.

Why are you using Greater Ancestral Call even though Static Strike of Gathering Lightning can only have 1 beam maximum?"

Strike range + auto target. Play 1 map without it and you'll socket it back faster than you can believe.

Where do you get Fortify from?

Fortify on stun tattoo. It does mean that we don't get fortify in Monsters cannot be stunned maps. If it really matters, you can get an imbued fortify gem.

How are you using Unholy Trinity given that all your flat dmg is lightning?

Foulborn the Blue Nightmare gives lightning as extra chaos, and a single lightning res tattoo gives 6% lightning converted to chaos. We hit very, very fast and lightning damage has a huge range, so resonance will always be up, even in single target scenario (see end of video on some easy ubers).

As to why use Unholy Trinity instead of Invert the Rules, it's because it's a much stronger support. Ignoring res + 35% more damage is disgusting.

In your showcase, why are you running around like a headless chicken at the start?

Trying to find the boss before clearing the map for better altars. Same reason why we start breach after clearing the map.

Gear priority?

Non-perfect clusters > Mageblood > Sublime Vision > Simplex >Forbidden jewels > good helical (mine is garbage) > the rest. I honestly wouldn't play the build without clusters + Mageblood at the very least.

My current chest is missing ~100 ES. Helmet missing 200 ES. A better helical for about 2 mirrors would increase my dps by ~50%.

Gear

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Foulborn Hand of Thought and Motion
Torment Visage
Maelstrom Pelt
Morbid Idol
Corpse Spiral
Kalandra's Touch
Shaper's Touch
Mageblood
Horror Spark
Foulborn Hand of Thought and Motion
Enriched Prismatic Tincture of Ferocity
Lethal Pride
Forbidden Flame
Watcher's Eye
Sublime Vision
Plague Star
Split Personality
Viper Curio
Brute Force Solution
Oblivion Essence
Forbidden Flesh
Brute Force Solution
Bound By Destiny
Emperor's Mastery
Foulborn The Blue Nightmare
Foe Sliver
Split Personality

Skills

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Body Armour

  • Static Strike of Gathering LightningStatic Strike of Gathering Lightning20/20WMain
  • Unholy TrinityUnholy Trinity4/20W
  • Greater MultistrikeGreater Multistrike3/20W
  • VolatilityVolatility21/20W
  • Greater Ancestral CallGreater Ancestral Call4/20W
  • Damage on Full LifeDamage on Full Life1W
  • Elemental Damage with AttacksElemental Damage with Attacks21/20W

Boots

  • Immortal CallImmortal Call21/20W
  • Summon Ice GolemSummon Ice Golem21/20W
  • Cast when Damage TakenCast when Damage Taken21/20W
  • EnhanceEnhance4W

Gloves

  • Arctic ArmourArctic Armour21/20W
  • Purity of FirePurity of Fire21/20W
  • Herald of AshHerald of Ash21/20W
  • EnlightenEnlighten4/20W

Helmet

  • Raise SpectreRaise Spectre20/20W
  • EmpowerEmpower4W
  • Elemental ArmyElemental Army20/23W
  • Minion LifeMinion Life20/20W

Weapon 2

  • AutomationAutomation20/20W
  • ConvocationConvocation1/23W
  • EnhanceEnhance4W

Weapon 1

  • Assassin's MarkAssassin's Mark21/20W
  • Whirling BladesWhirling Blades21/20W
  • Mark On HitMark On Hit20/20W
  • Summon Spectral Tiger20W

Passive Tree

Passive tree 3.28
scroll to zoom
Juggernaut
Juggernaut
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
262.84M
Combined DPS
262.84M
Hit DPS
262.84M
With Poison DPS
262.84M
With Ignite DPS
262.84M
With Bleed DPS
262.84M
Damage over Time
4.1K
Ignite DPS
4.1K
Culling DPS
0
Reservation DPS
0
Average Damage
8.81M
Burst Damage
8.86M

Attack & Crit

Attack/Cast Rate
29.82/s
Hit Chance
100%
Accuracy
118.59K
Crit Chance
89%
Crit Multiplier
497%
AoE Radius
2 m
Mana Cost
68
Life Cost
0

Defence

Effective Hit Pool
145.14K
Life
1
Energy Shield
12.51K
Mana
746
Ward
0
Armour
568
Evasion
39.98K
Phys Damage Reduction
25%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+21%)
Cold Resistance
-9%
Lightning Resistance
-27%
Chaos Resistance
-60%

Max Hit Taken

Physical
22.07K
Fire
178.43K
Cold
178.43K
Lightning
178.43K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
12.51K/s
Mana Regen
51.9/s
Life Leech
1.49K/s
ES Leech
4.37K/s
Mana Leech
1.09K/s

Attributes & Utility

Strength
853
Intelligence
3.5K
Dexterity
472
Movement Speed
164%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0