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PoE 3.22·Ancestor·Raider

Wild Strike Raider (bait inside)

by Nodachi11033 years ago1

DPS
8.48M
Effective HP
51.45K
Life
3.55K
Level
98
Min budget

Overview

Wild Strike Raider (bait inside) is a Path of Exile Raider build by Nodachi1103, made for the Ancestor league (3.22). It is centered on Wild Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 8.48M DPS with 51.45K effective HP, 3.55K life. Suited for: Legion, Essence. Key uniques include Heatshiver, Yoke of Suffering, The Taming, The Taming, Darkray Vectors.

Nodachi1103's Notes

WARNING: THIS BUILD IS MOST LIKELY BAIT but I'm stupid so I'm trying it, if you want good Heatshiver melee then Frost Blades Trickster is probably what you actually want. SC TRADE WARNING: I am 100% six portal pilled and this is not hc viable and probably not ssf friendly either It should be obvious to everyone, but beyond wild strike being in a bad spot for scaling it's in a worse spot to level with. I will be suffering because I like leveling with the skill I want to run. I'll be maybe leveling frost blades until wild strike feels competent, no I will not test this before league start. Word is that frost blades is good once you run wrath, trinity, and added lightning. Search Zish on youtube for an example. Make sure to keep an extra wild strike in your swap, we need to vendor a 20 qual gem for our combat focus asap. I'll also be leveling frost blades in case wild strike is unbearable before blocking lightning and getting Heatshiver. I'll also be leveling vaal ice shot if I ditch melee to play deadeye bows, and lightning arrow + artillery ballista in case ice shot feels lacking. I'm hoping strike mastery is enough for clear to drop ancestral call. Attack mastery is tragic because we only get one good cluster by Versatile Combatant. The cluster by Equilibrium isn't bad, but pathing there is a noticeable tradeoff. The extra projectile cluster is bad, we don't scale our projectiles. Pick your poison for the +3 range if you feel like the range is too short. Swords are an option endgame, but nightblade is cracked and we hurt for damage so damage > range imo. The takeaway for swords is they get 10!!! range over claws and can end up by Call to Arms and the good fortify wheel. I can't tell you what the best leveling auras for wild strike are. Once we get Heatshiver hatred/grace is our go to, but I can't imagine hatred beating out even skitterbots before then Sell a 20 qual wild strike with a ruby ring and sapphire ring to block lightning on wild strike, it needs to be socketed in the south slot. We can't block fire as well because the jewel gives a LESS MULTIPLIER which ends up killing the Heatshiver bonus. To see how tragic it is, socket it at the Lioneye's spot. Buy 20 qual ass mark before bosses or no power charges on them. You can grab the armor/evasion mastery to be immune to bleeds when in lab. GEARING We scale phys and cold, so try to find a claw with that on trade. Crafting it is a pain, we basically pray for phys rolls while hatred essence spamming. Fractured bases are super important, most likely fractured attack speed. It's possible to run White Wind as a budget weapon (probably) AFTER you get Heatshiver. Go crit if you haven't yet. Buy hunter shield with 20% roll, hopefully with open suffix. any evasion shield type is fine. You can craft your own by buying an ilvl 80 base for best odds at rolling reservation. After reservation shield, try to run grace/hatred/hoi. Level precision elsewhere to what you can and try to get good accuracy rolls on gear. Shadows and Dust are cool before you're able to roll gloves. Getting a good accuracy fracture will save A LOT of hassle. I'm expecting to want to craft melee strike range prefix on them. Yoke of Suffering is good but you might prefer a more defensive option, crafting nonchanneling mana cost lets you be tighter on mana too. Remember to vendor one of each berek's rings instead of buying the Taming outright. HOW TO CUSTOMIZE THIS BUILD One of the easiest cuts you can try is not using the +3 range attack mastery, we only have access to one good location. Scaling damage is rough, the secondary effect is what clears but it doesn't affect your single target. Even worse, projectile and area damage don't apply to your hit damage. There may be a fun interaction with Herald of Purity and the new minion aura support to give yourself a "free" aura. HoP is less than HoI but honestly I'd love a free Haste. Combat Focus is rough, the less multiplier really sucks. If you stay raider, I think the only other options are tri-ele or lightning only. This tree is easily adapted to Trickster, which also has a better Frost Blades build imo. You lose Raider qol but probably has a much better ceiling.

Gear

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Tier 2 rolls
Heatshiver
New Item
Yoke of Suffering
The Taming
The Taming
inf gloves
big belt
Darkray Vectors
20% shield
New Item
Lethal Pride
Grand Spectrum
Combat Focus
Grand Spectrum
Thread of Hope
Honour Glisten
Grand Spectrum

Skills

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Body Armour

  • Wild StrikeWild Strike20/20WMain
  • TrinityTrinity20/20W
  • Ice BiteIce Bite20/20W
  • MultistrikeMultistrike20/20W
  • Added Cold DamageAdded Cold Damage20/20W
  • NightbladeNightblade20/20W

Gloves

  • Whirling BladesWhirling Blades20/20W
  • LifetapLifetap20/20W
  • Faster AttacksFaster Attacks20/20W
  • FortifyFortify20/20W

Boots

  • Ancestral ProtectorAncestral Protector20/20W
  • SteelskinSteelskin20/20W
  • Blood RageBlood Rage20/20W
  • LifetapLifetap20/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20/20W

Weapon 2

  • HatredHatred20W
  • GraceGrace20W
  • Herald of IceHerald of Ice20/20W

Helmet

  • Vaal HasteVaal Haste20W
  • PrecisionPrecision2/20W

Helmet

  • PortalPortal1/20W
  • Cast on DeathCast on Death20/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
8.48M
Combined DPS
8.48M
Hit DPS
8.4M
With Poison DPS
8.4M
With Ignite DPS
8.48M
With Bleed DPS
8.4M
Damage over Time
86.03K
Ignite DPS
86.03K
Culling DPS
0
Reservation DPS
0
Average Damage
766.16K
Burst Damage
766.16K

Attack & Crit

Attack/Cast Rate
10.96/s
Hit Chance
100%
Crit Chance
87%
Crit Multiplier
531%
Totem Limit
1
Mana Cost
25
Life Cost
0

Defence

Effective Hit Pool
51.45K
Life
3.55K
Energy Shield
0
Mana
95
Ward
0
Armour
2.26K
Evasion
32.61K
Phys Damage Reduction
19%

Mitigation & Avoidance

Block
29%
Spell Block
0%
Spell Suppression
97%
Evade (Melee)
81%
Evade (Projectile)
81%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+29%)
Cold Resistance
75% (+3%)
Lightning Resistance
75% (+22%)
Chaos Resistance
-40%

Max Hit Taken

Physical
9.7K
Fire
28.91K
Cold
28.91K
Lightning
28.91K
Chaos
5.78K

Recovery

Life Regen
92.2/s
Net Life Regen
-49.64/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
18.9/s
Life Leech
1.65K/s
ES Leech
0/s
Mana Leech
230.6/s
Total Degen
141.84/s

Attributes & Utility

Strength
183
Intelligence
105
Dexterity
308
Movement Speed
225%
Endurance Charges
3
Frenzy Charges
8
Power Charges
4
Devotion
0