- DPS
- 436K
- Effective HP
- 4.85K
- Energy Shield
- 356
- Level
- 1
- Min budget
Overview
A different kind of Spark scaling is a Path of Exile Inquisitor build by KönigLeonidas, made for the Sanctum league (3.20). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 436K DPS with 4.85K effective HP, 317 life, 356 energy shield. Key uniques include Dialla's Malefaction, Ashes of the Stars.
KönigLeonidas's Notes
I had a weird thought of scaling Spark a little different than usual, namely scaling projectiles and duration. On a level 25 Spark you get 8 proj base, divergent Spark gives 1 additional proj per 10% gem quality. Max gem quality is 139%, so no use in maxing it out as much as possible, 120% or even just 100% gem quality is rather easy (Dialla's, Enhance, Ashes).
Would make for a base of around 20-30+ proj. Scaling proj speed, duration and cast speed I feel like this could increase the hit rate drastically. Just fill the entire screen in Spark projectiles, moving at zoom speed and lasting 'forever'. And all I need for that is the chest and the amulet, really.
So I quickly threw together a stupid pob: https://pastebin.com/MVVv1KdG
~7 casts per sec, ~6 secs duration, ~30 projectiles per cast. That would mean that after casting for 6 seconds there would be up to around 1260 Spark projectiles on the screen. At 170% inc proj speed. God forbid you hit the acceleration shrine with the Gull. Instruments of Zeal is also a thing.
With those two procced, the cast speed would jump to around 23 casts per second, so around 4140 projectiles on the screen.
The pob is ofc way overboard, it has a lot of problems that would need solving, like mana cost, pierce, survivability, etc. It's just a lil study of how stupid those numbers can become, without even all thaat much effort.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 1
Damage
- Full DPS
- 0
- Combined DPS
- 436K
- Hit DPS
- 436K
- With Poison DPS
- 436K
- With Ignite DPS
- 436K
- With Bleed DPS
- 436K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 64.41K
Attack & Crit
- Attack/Cast Rate
- 6.77/s
- Hit Chance
- 100%
- Crit Chance
- 56%
- Crit Multiplier
- 420%
- Mana Cost
- 101
- Life Cost
- 0
Defence
- Effective Hit Pool
- 4.85K
- Life
- 317
- Energy Shield
- 356
- Mana
- 119
- Ward
- 0
- Armour
- 193
- Evasion
- 16
- Phys Damage Reduction
- 85%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- -43%
- Cold Resistance
- -43%
- Lightning Resistance
- -28%
- Chaos Resistance
- -52%
Max Hit Taken
- Physical
- 709
- Fire
- 471
- Cold
- 471
- Lightning
- 526
- Chaos
- 209
Recovery
- Life Regen
- 5.7/s
- Net Life Regen
- -758.63/s
- ES Regen
- 0/s
- ES Recharge
- 356/s
- Mana Regen
- 10.5/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 764.34/s
Attributes & Utility
- Strength
- 126
- Intelligence
- 416
- Dexterity
- 37
- Movement Speed
- 46%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0