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PoE 3.20·Sanctum·Inquisitor

A different kind of Spark scaling

by KönigLeonidas3 years ago1

DPS
436K
Effective HP
4.85K
Energy Shield
356
Level
1
Min budget

Overview

A different kind of Spark scaling is a Path of Exile Inquisitor build by KönigLeonidas, made for the Sanctum league (3.20). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 436K DPS with 4.85K effective HP, 317 life, 356 energy shield. Key uniques include Dialla's Malefaction, Ashes of the Stars.

KönigLeonidas's Notes

I had a weird thought of scaling Spark a little different than usual, namely scaling projectiles and duration. On a level 25 Spark you get 8 proj base, divergent Spark gives 1 additional proj per 10% gem quality. Max gem quality is 139%, so no use in maxing it out as much as possible, 120% or even just 100% gem quality is rather easy (Dialla's, Enhance, Ashes).

Would make for a base of around 20-30+ proj. Scaling proj speed, duration and cast speed I feel like this could increase the hit rate drastically. Just fill the entire screen in Spark projectiles, moving at zoom speed and lasting 'forever'. And all I need for that is the chest and the amulet, really.

So I quickly threw together a stupid pob: https://pastebin.com/MVVv1KdG

~7 casts per sec, ~6 secs duration, ~30 projectiles per cast. That would mean that after casting for 6 seconds there would be up to around 1260 Spark projectiles on the screen. At 170% inc proj speed. God forbid you hit the acceleration shrine with the Gull. Instruments of Zeal is also a thing.

With those two procced, the cast speed would jump to around 23 casts per second, so around 4140 projectiles on the screen.

The pob is ofc way overboard, it has a lot of problems that would need solving, like mana cost, pierce, survivability, etc. It's just a lil study of how stupid those numbers can become, without even all thaat much effort.

Gear

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Spell Wand
Armour/Energy Shield Helmet
Dialla's Malefaction
Ashes of the Stars
Ring
Ring
Spell Wand
Jewel
Cluster Jewel
Impossible Escape
Cluster Jewel
Jewel
Cluster Jewel
Jewel

Skills

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  • SparkSpark21/53WMain
  • EnhanceEnhance6W
  • EmpowerEmpower6W
  • Awakened Spell EchoAwakened Spell Echo5/50W
  • Faster ProjectilesFaster Projectiles21/50W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/50W
  • PiercePierce21/50W
  • Increased DurationIncreased Duration21/50W
  • WrathWrath21W
  • Vaal HasteVaal Haste21W
  • Assassin's MarkAssassin's Mark20W
  • Righteous FireRighteous Fire20W

Passive Tree

Passive tree 3.20
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
1

Damage

Full DPS
0
Combined DPS
436K
Hit DPS
436K
With Poison DPS
436K
With Ignite DPS
436K
With Bleed DPS
436K
Damage over Time
0
Culling DPS
0
Average Hit
64.41K

Attack & Crit

Attack/Cast Rate
6.77/s
Hit Chance
100%
Crit Chance
56%
Crit Multiplier
420%
Mana Cost
101
Life Cost
0

Defence

Effective Hit Pool
4.85K
Life
317
Energy Shield
356
Mana
119
Ward
0
Armour
193
Evasion
16
Phys Damage Reduction
85%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-43%
Cold Resistance
-43%
Lightning Resistance
-28%
Chaos Resistance
-52%

Max Hit Taken

Physical
709
Fire
471
Cold
471
Lightning
526
Chaos
209

Recovery

Life Regen
5.7/s
Net Life Regen
-758.63/s
ES Regen
0/s
ES Recharge
356/s
Mana Regen
10.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
764.34/s

Attributes & Utility

Strength
126
Intelligence
416
Dexterity
37
Movement Speed
46%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0