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PoE 3.10·Delirium·Raider

Hollow Palm Infernal Blow Raider

by cbasz6 years ago5

DPS
4.98M
Life
5.63K
Level
95
Min budget

Overview

Hollow Palm Infernal Blow Raider is a Path of Exile Raider build by cbasz, made for the Delirium league (3.10). It is centered on Infernal Blow and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 4.98M DPS with 5.63K life, 110 energy shield. Suited for: Mapping, Simulacrum, Delirium. Key uniques include Cinderswallow Urn, Garukhan's Flight, Lion's Roar, Fractal Thoughts, Wildwrap.

Build Video

cbasz's Notes

I was a bit disappointed when Mathil kept talking about transitioning his hollow palm frenzy raider to infernal blow, but decided to stick to phys frenzy. So I decided to do it myself, and built the first version of this character inspired by his tree. I ended up playing a ton with it due to how fun Infernal Blow is, and tweaking it bit by bit to get more output. Over time the tree and gear massively evolved to the point of it being distinct enough for me to call it my own build.

EDIT (new gear and tree with ele overload):

PoB: https://pastebin.com/L8kZki9u

 

This is my current character as it stands. I've sunk a ton of currency into it, the most expensive pieces being the enchanted helmet (5ex), my amulet (7ex), my belt (7ex), and my off colour wildwrap. Also divined my own brutal restraint until I got 15% dex in duelist area (simulacrum video was with only a 5% dex +20 dex jewel though).

Though my current gear is expensive, you can still get carried to high reds easily on a "budget". Use astramentis for your amulet, and a 4 red 1 green 6l wildwrap with faster attacks. Get rare rings, belts, and boots with as much resistance, dex, and life as you can afford, and you'll be pretty much set.

 

To get an offcolour wildwrap, start with any 6l wildwrap (less than an ex). Use two red socket recipe until you get at least 4 red or 3 red 1 blue (combustion is the best link until you can afford awakened melee phys). Get Vorici lvl 3 in research and hope to get lucky. Alternatively, with 6L wildwraps being relatively cheap, you can try to temple corrupt for 6 whites.

 

I won't try to sell anyone on the single target, since that part is lacking heavily without heavy investment, and will never compare to a cyclone version. Though its definitely decent if you hit high enough dex: https://youtu.be/OG2OkrE7UYA

(just don't expect this, expect to be sitting on map bosses for like 30 seconds. you can mitigate this a bit by pulling a bunch of mobs on top of the boss and then popping it).

 

The build really shines on clear, and delirium/simulacrum, where IB can instantly pop packs. And no need to worry about on death effects since corpses are instantly destroyed.

Survivability is also good, relying on dodge/spell dodge/evasion and blind. I know there's a stigma against those layers but I rarely die and I can get away with face tanking most bosses. People may suggest Iron Reflexes as better than evasion but I think thats shit, since we'd lose out on all our dex's free evasion.

 

Anyways, this build is an absolute blast to play, and mapping never got boring to me. I downed a7 Sirus but failed a8, next attempt should be better since i got a corrupting blood jewel and some more chaos res (which this build is desperately lacking). Leveling is a breeze, just beeline to any outer jewel socket, equip hollow palm and astramentis, and shred through the acts.

EDIT: link to my character https://www.pathofexile.com/account/view-profile/cbasz/characters

I’m still improving the build, added another split personality (got 1745 dex now) and took Elemental Overload which brought my dps to 10mill

Gear

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Fractal Thoughts
Wildwrap
Golem Clasp
Torment Grip
Behemoth Loop
Anarchy Girdle
Garukhan's Flight
Ancient Sphere
One With Nothing
Split Personality
Bramble Cut
Watcher's Eye
Fluid Motion
Fulgent Heart
Fluid Motion
Brutal Restraint
Split Personality
Fluid Motion

Skills

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Body Armour

  • Infernal BlowInfernal Blow21/23WMain
  • MultistrikeMultistrike20/20W
  • FortifyFortify20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration3/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage3/20W

Helmet

  • SteelskinSteelskin20/20W
  • DashDash20/20W
  • Increased DurationIncreased Duration20/20W
  • Second WindSecond Wind20/20W

Boots

  • AngerAnger20W
  • Herald of AshHerald of Ash20/20W
  • Blood and SandBlood and Sand6/10W
  • Storm BrandStorm Brand1/23W

Ring 2

  • FlammabilityFlammability8W

Passive Tree

Passive tree 3.18
scroll to zoom
Raider
Raider
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
95

Damage

Combined DPS
4.98M
Hit DPS
4.91M
With Poison DPS
4.91M
With Ignite DPS
4.98M
Ignite DPS
71.63K
Average Hit
4.91M
Average Damage
713.87K

Attack & Crit

Attack/Cast Rate
6.88/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
100%
Mana Cost
34

Defence

Life
5.63K
Energy Shield
110
Mana
105
Armour
3.07K
Evasion
21.2K
Phys Damage Reduction
20%

Mitigation & Avoidance

Block
12%
Spell Block
0%
Evade (Melee)
80%
Evade (Projectile)
80%
Attack Dodge
71%
Spell Dodge
61%

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
-45%

Recovery

Life Regen
202.57/s
ES Regen
0/s
Mana Regen
12.4/s
Life Leech
1.13K/s
ES Leech
0/s
Mana Leech
141.2/s

Attributes & Utility

Strength
165
Intelligence
124
Dexterity
1.75K
Movement Speed
105%
Endurance Charges
3
Frenzy Charges
6
Power Charges
3