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PoE 3.20·Sanctum·Pathfinder

Impending Doom Pathfinder Template

by Icaros0833 years ago9

DPS
9.24M
Effective HP
86.4K
Life
3.82K
Level
95
Min budget

Overview

Impending Doom Pathfinder Template is a Path of Exile Pathfinder build by Icaros083, made for the Sanctum league (3.20). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 9.24M DPS with 86.4K effective HP, 3.82K life, 1.28K energy shield. Suited for: Mapping, Sanctum. Key uniques include Apep's Rage, Vixen's Entrapment, The Devouring Diadem, Taste of Hate, Atziri's Reflection.

Icaros083's Notes

Thought Impending Doom was cool, but had a Pathfinder leveled, and wanted to try a different take on it with poison prolif. This is where the build ended up. By no means fully min/maxed, but it was very comfortable mapping, and despite the low HP, was incredibly tanky. Huge movespeed and DoT playstyle also makes it amazing for Sanctum. I've been experimenting with some other builds, so wanted to leave this here in case anyone wanted to try a PF version as well.

https://pobb.in/LfdO56zYl55a

TLDR: Curse immune, Full ailment immune, tons of recovery, permanent flasks, Master Surgeon/Flagellant recovery, good DOT damage, Poison Prolif for clearing, high effective hit pool (phys is weak still)

Note - PoB doesn't really support Impending Doom properly, the cast rate shows up as a fraction of the curse applying it for whatever reason, which tanks the listed DPS. I grabbed some custom modifiers from Ruetoo's PoB to fix that, though I'm not certain they're accurate. Calculating accurate DPS between overlaps and chaining prolifs is probably not realistically possible, but you can at least get an idea.

Pros:

Pathfinder Tank - perma elemental flasks paired with master surgeon and Flagellant mod and stacking charges gained, means you're recovering 20%+ of your life when you're hit. Flasks also releive some gear pressure on resists, and you can solve things like stun immunity, curse immunity or mana costs with flask suffixes.

Poison Prolif - Works similar to profane bloom on occultist, and with enough packsize/ in the right maps, it can clear screens ahead of you. It lacks the explosion, so it feels different, but it is quite impactful. I wanted to test Low Tolerance stacking, but was having a hard time fitting everything.

Huge Movement Speed - permanent quicksilver with lots of flask effect makes this build zoomy and great for Sanctum.

Cons:

Wither is harder to maintain than occultist, who gets it automatically. Wither totem does also significantly reduce movespeed, which on top of high effect Temporal Chains makes most bosses a joke. But this costs gem slots that Occultist can free for other things.

Occultist gets more damage (-chaos resistance node), and a bit more curse effect, though only 10%.

No Profane Bloom. You could use unspeakable gifts clusters, or drop apep's for obliteration but I wouldn't recommend it.

Things I'd improve:

Phys mitigation is still low. Swapping a more defensive chest for Cospri's would help with that, though it would cost you some skill points to get another curse, and fix up poison chance.

2x Awakened Spell Cascade - gives you a 3rd overlap, stacking poisons ~50% faster.

52% CDR breakpoint - This would likely require 25% Balance of Terror Jewel, Belt and Boot mod (high tier eldritch implicit could work). Possible that you need this once using Awakened Cascade to keep up Impending Doom charges.

Paak's FAQ

In case you're unfamiliar with the mechanics behind how this setup works, I'd recommend reading Paak_HC's FAQ, he did a lot of ID mechanics testing on the Occultist version- https://docs.google.com/document/d/19-YNfsUeCNNmq0PjkHr-UMt-ILjE34SAXMlUs9QAi2g/edit#

Let me know if you try it, and if you've found some improvements I didn't mention.

Gear

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Apep's Rage
The Devouring Diadem
Cospri's Will
Storm Charm
Apocalypse Band
Death Rush
Vixen's Entrapment
Invasion Snare
Vortex Pace
Atziri's Reflection
Ancient Prism
Chimeric Breath
Armageddon Solace
The Balance of Terror
Stormshroud
Impossible Escape
Viper Joy
Empyrean Solace

Skills

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Body Armour

  • Temporal ChainsTemporal Chains21WMain
  • Impending DoomImpending Doom20/23W
  • Spell CascadeSpell Cascade21/20W
  • Void ManipulationVoid Manipulation20/20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage1/20W
  • Unbound AilmentsUnbound Ailments20/20W

Boots

  • Flame DashFlame Dash15/20W
  • Shield ChargeShield Charge20/20W
  • Blood RageBlood Rage20/19W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • DeterminationDetermination21W
  • Defiance BannerDefiance Banner19/20W
  • GraceGrace21W
  • MalevolenceMalevolence20/6W

Gloves

  • PunishmentPunishment20W
  • DespairDespair21/20W
  • EnfeebleEnfeeble20/4W
  • Spell CascadeSpell Cascade20/20W

Weapon 1

  • WitherWither20/20W
  • Spell TotemSpell Totem20/20W
  • Multiple TotemsMultiple Totems20/20W

Weapon 2

  • Molten ShellMolten Shell12/20W
  • Cast when Damage TakenCast when Damage Taken4W

Weapon 2

  • Withering StepWithering Step20/23W

Passive Tree

Passive tree 3.20
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
9.24M
Hit DPS
337.81K
With Poison DPS
9.24M
With Ignite DPS
337.81K
With Bleed DPS
337.81K
Damage over Time
8.9M
Poison DPS
121.52K
Culling DPS
0
Average Hit
46.74K

Attack & Crit

Attack/Cast Rate
7.23/s
Cooldown
0.07s
Hit Chance
100%
Crit Chance
5%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
86.4K
Life
3.82K
Energy Shield
1.28K
Mana
17
Ward
0
Armour
9.4K
Evasion
25.45K
Phys Damage Reduction
68%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
93%
Evade (Melee)
81%
Evade (Projectile)
81%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+43%)
Cold Resistance
75% (+21%)
Lightning Resistance
75% (+10%)
Chaos Resistance
61%

Max Hit Taken

Physical
9.54K
Fire
29.1K
Cold
29.1K
Lightning
29.1K
Chaos
14.62K

Recovery

Life Regen
279.8/s
Net Life Regen
96.02/s
ES Regen
150/s
ES Recharge
1.28K/s
Mana Regen
12.6/s
Life Leech
0/s
ES Leech
128.4/s
Mana Leech
0/s
Total Degen
183.78/s

Attributes & Utility

Strength
170
Intelligence
229
Dexterity
240
Movement Speed
162%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
31%