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PoB: https://pobb.in/4HqDAspTjSYF
Build mechanics are as follows; with Badge, more power charges = increased elusive effect = increased Nightblade scaling. Nightblade boosts crit multi to over 1000%, so all that's needed is increased damage and flat damage. Increased damage is obtained via an Elegant Hubris that provides 4x10% damage per power charge for a total of 520% damage, and flat damage is obtained via Ice Bite.
There are a lot of high value/necessary support gems that I can't fit into a 6L (Multistrike, WED, Nightblade, pen gem, Inspiration, Ice Bite, PCOC), the best option for damage (SC player lol) was to use the 9L claw and Squire. With LS, Wrath and 2 abyss jewels, I have enough lightning damage to use Trinity. I thought it would be a waste to not get shock somewhere on this build (since brittle isn't needed to cap crit and by extension no alternate ailments), so I specifically built for a sizeable lightning hit that currently shocks Uber Sirus for 32%.
I explored other skill options (believe me, I didn't want to play LS again), but none are as low maintenance gem socket-wise (Flicker needs Melee Splash, Molten Strike needs Slower Proj) and at the same time have the high damage effectiveness that LS does. Point Blank on chest since I don't path downwards to Ranger.
Defense is just made up for via auras and Mageblood. It's definitely not tanky, but I don't really die on bosses as I oneshot them, and I have Inspired Learning for maps. I don't like using Blessing without increased duration, so I spec'd for MRE on the tree to run my auras on mana. Elusive also gives 65-68% avoid chance at all times which in itself is a very big defensive layer, but ultimately I still wouldn't want to chance oneshots.
Life
5215
Mana
36
Energy Shield
839
DPS
251M
Effective Hit Pool
501.39K
Chaos Res
76
Fire Res
76
Cold Res
76
Lightning Res
76
Armour
52K
Evasion
31K
Block
30 | 10
Crit Chance
100%
Crit Multi
1264%
Rage
0
Strength
159
Intelligence
223
Dexterity
189
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
288%