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PoE 3.18·Sentinel·Assassin

Badge+Nightblade LS Assassin - 7 rewards W30 Simulacrum

by Exiliahh4 years ago12

DPS
250.85M
Effective HP
501.39K
Life
5.21K
Level
100
Min budget

Overview

Badge+Nightblade LS Assassin - 7 rewards W30 Simulacrum is a Path of Exile Assassin build by Exiliahh, made for the Sentinel league (3.18). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 250.85M DPS with 501.39K effective HP, 5.21K life, 839 energy shield. Suited for: Abyss, Simulacrum, Mapping. Key uniques include Mageblood, The Squire, Badge of the Brotherhood.

Build Video

Exiliahh's Notes

I planned this build since the start of the league to abuse one of the most overpowered mechanics in the game right now, Nightblade. I crafted my own ring for this (Dragon Whorl) and eventually mirrored it to play this build.

PoB: https://pobb.in/4HqDAspTjSYF

PoE profile

poe.ninja

Build mechanics are as follows; with Badge, more power charges = increased elusive effect = increased Nightblade scaling. Nightblade boosts crit multi to over 1000%, so all that's needed is increased damage and flat damage. Increased damage is obtained via an Elegant Hubris that provides 4x10% damage per power charge for a total of 520% damage, and flat damage is obtained via Ice Bite.

There are a lot of high value/necessary support gems that I can't fit into a 6L (Multistrike, WED, Nightblade, pen gem, Inspiration, Ice Bite, PCOC), the best option for damage (SC player lol) was to use the 9L claw and Squire. With LS, Wrath and 2 abyss jewels, I have enough lightning damage to use Trinity. I thought it would be a waste to not get shock somewhere on this build (since brittle isn't needed to cap crit and by extension no alternate ailments), so I specifically built for a sizeable lightning hit that currently shocks Uber Sirus for 32%.

I explored other skill options (believe me, I didn't want to play LS again), but none are as low maintenance gem socket-wise (Flicker needs Melee Splash, Molten Strike needs Slower Proj) and at the same time have the high damage effectiveness that LS does. Point Blank on chest since I don't path downwards to Ranger.

Defense is just made up for via auras and Mageblood. It's definitely not tanky, but I don't really die on bosses as I oneshot them, and I have Inspired Learning for maps. I don't like using Blessing without increased duration, so I spec'd for MRE on the tree to run my auras on mana. Elusive also gives 65-68% avoid chance at all times which in itself is a very big defensive layer, but ultimately I still wouldn't want to chance oneshots.

Gear

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Mind Bite
Foe Glance
Loath Guardian
Badge of the Brotherhood
Dragon Whorl
Dragon Whorl
Horror Hold
Mageblood
Empyrean Span
The Squire
Inspired Learning
Forbidden Flesh
Whispering Thirst
Hypnotic Creed
Armageddon Heart
Thread of Hope
Elegant Hubris
Watcher's Eye
Forbidden Flame
Morbid Skewer

Skills

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Weapon 1

  • Vaal Lightning StrikeVaal Lightning Strike21/20WMain
  • Lightning StrikeLightning Strike21/20W
  • TrinityTrinity21/20W
  • InspirationInspiration20/20W

Body Armour

  • DeterminationDetermination21W
  • HatredHatred21W
  • GraceGrace21W
  • WrathWrath21W
  • Defiance BannerDefiance Banner21/20W
  • Awakened EnlightenAwakened Enlighten5/20W

Boots

  • Vaal Molten ShellVaal Molten Shell20/20W
  • HydrosphereHydrosphere20/20W
  • Withering StepWithering Step21/20W
  • Increased DurationIncreased Duration20/20W

Helmet

  • Shield ChargeShield Charge20/23W
  • FrenzyFrenzy1/20W
  • Ancestral ProtectorAncestral Protector20/20W
  • Faster AttacksFaster Attacks21/20W

Gloves

  • Warlord's MarkWarlord's Mark1/20W
  • Blood RageBlood Rage20/20W
  • Mark On HitMark On Hit20/20W
  • Awakened EnhanceAwakened Enhance5/20W

Weapon 2

  • Ice BiteIce Bite21/20W
  • NightbladeNightblade21/20W
  • Power Charge On CriticalPower Charge On Critical20/23W

Passive Tree

Passive tree 3.18
scroll to zoom
Assassin
Assassin
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
250.85M
Combined DPS
102.29M
Hit DPS
102.28M
With Poison DPS
102.28M
With Ignite DPS
102.29M
With Bleed DPS
102.28M
Damage over Time
6.94K
Ignite DPS
6.94K
Culling DPS
0
Average Damage
10.84M

Attack & Crit

Attack/Cast Rate
9.44/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
1264%
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
501.39K
Life
5.21K
Energy Shield
839
Mana
36
Ward
0
Armour
51.64K
Evasion
31.38K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
30%
Spell Block
10%
Spell Suppression
100%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+12%)
Cold Resistance
76% (+12%)
Lightning Resistance
76% (+15%)
Chaos Resistance
76% (+2%)

Max Hit Taken

Physical
200.68K
Fire
62.71K
Cold
62.71K
Lightning
62.71K
Chaos
79.24K

Recovery

Life Regen
234.68/s
Net Life Regen
21.57/s
ES Regen
0/s
ES Recharge
839/s
Mana Regen
36.1/s
Life Leech
1.37K/s
ES Leech
0/s
Mana Leech
202.4/s
Total Degen
213.1/s

Attributes & Utility

Strength
159
Intelligence
223
Dexterity
189
Movement Speed
288%
Endurance Charges
3
Frenzy Charges
13
Power Charges
13
Devotion
0