- DPS
- 1.68M
- Effective HP
- 49.3K
- Life
- 4.67K
- Level
- 93
- Min budget
Overview
CA/TR Trickster is a Path of Exile Trickster build by Jlep, made for the Sentinel league (3.18). It is centered on Toxic Rain and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 1.68M DPS with 49.3K effective HP, 4.67K life, 894 energy shield. Suited for: Mapping, Bossing. Key uniques include Quill Rain.
Jlep's Notes
I found a build from /u/Dex8172 and made some tweaks to make it my own. Configuration is assuming a mapping setup, but two 5L's should net 1.5mil DPS with a lot of sustain. Would likely scale to 4-5mil with more significant investment.
Should be a decent well-rounded league start, but will be slow for bossing.
Going for leech nodes to make use of energy leech and the mastery to sustain the increased dot dps on bosses. Will have capped spell suppression and 16 masteries at level 93, surely.
I could be convinced to drop charges and mirage archer on TR and turn it back to ballistas, and would replace the charge mastery with the nearby totem mastery that taunts enemies.
I hope this build will take me through at least shaper/elder guardian farming until mageblood and ubers on a dedicated bosser.
Lastly, thinking of going with a gull to make it extra zoomy.
Thoughts, feedback?
Looking forward to changing builds at the last second league starting starting this!
​
EDIT: The more I stare at my long list of bad trickster builds, the less appealing they become as league starts. Thinking of trying out Poison LS assassin instead lmao
Loadouts
Gear
Tap an item to open trade or craft it.















Skills
Tap a skill to open trade.
Passive Tree




- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 1.68M
- Combined DPS
- 1.63M
- Hit DPS
- 12.06K
- With Poison DPS
- 12.06K
- With Ignite DPS
- 12.06K
- With Bleed DPS
- 12.06K
- Damage over Time
- 1.27M
- Mirage DPS
- 350.93K
- Culling DPS
- 0
- Average Damage
- 477.21
Attack & Crit
- Attack/Cast Rate
- 5.05/s
- Hit Chance
- 95%
- Crit Chance
- 14%
- Crit Multiplier
- 150%
- Mana Cost
- 22
- Life Cost
- 0
Defence
- Effective Hit Pool
- 49.3K
- Life
- 4.67K
- Energy Shield
- 894
- Mana
- 135
- Ward
- 0
- Armour
- 4.23K
- Evasion
- 35.21K
- Phys Damage Reduction
- 38%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 93%
- Evade (Melee)
- 80%
- Evade (Projectile)
- 80%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+5%)
- Cold Resistance
- 61%
- Lightning Resistance
- 22%
- Chaos Resistance
- 39%
Max Hit Taken
- Physical
- 23.29K
- Fire
- 26.47K
- Cold
- 18.05K
- Lightning
- 9.57K
- Chaos
- 7.65K
Recovery
- Life Regen
- 58.78/s
- Net Life Regen
- -16.56/s
- ES Regen
- 0/s
- ES Recharge
- 894/s
- Mana Regen
- 13.2/s
- Life Leech
- 206.25/s
- ES Leech
- 89.4/s
- Mana Leech
- 216.64/s
- Total Degen
- 75.34/s
Attributes & Utility
- Strength
- 208
- Intelligence
- 186
- Dexterity
- 236
- Movement Speed
- 78%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0