- DPS
- 1.81K
- Effective HP
- 97.68K
- Life
- 4.56K
- Level
- 92
- Min budget
Overview
Reverse Chill Self Ignite Explosion Scavenger capable of non-boss T-17s w/ all map mods, Deli, all Eater alters, for 4d is a Path of Exile Scavenger build by Disufnok, made for the Phrecia league (3.25.alternate). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 1.81K DPS with 97.68K effective HP, 4.56K life, 412 energy shield. Suited for: Simulacrum, Mapping, Delirium, Breach. Key uniques include Obliteration, Cinderswallow Urn, The Gull, Rashkaldor's Patience, Dawnbreaker.
Build Video
Disufnok's Notes
This exclusively a mapping build capable of every map mod (including T-17s), every eater altar, delirium, beyond, and other difficulty map scaling options. Note: It is not a boss killing character, but can kill some bosses in T-16s, especially with the aid of Vaal Breach.
The Scavenger Blunderbore node allows us to forgo life and AoE in the tree. The permanent Massive shrine it grants is a 20% maximum life buff, which can be scaled via shrine effect. We use shrine effect idols and The Gull helmet to try to maximize this interaction.
Similar to the self-ignite chieftain build of past, Scavenger lets us forgo the required staff it uses. The scavenger Fulcrum node allows our ailments to be self reflected. Ignite is made 'unaffected by' via the Forbidden Flesh/Flame scion jewels. Shock is negated by Tempest Shield. Chill is reversed by Winterweave ring. Freeze is negated by Arctic Armor. Since there will be a reflected ignite on us (that deals no damage to our character b/c of Chieftain jewels) we can now proliferate ailments from our character as it moves.
The Scavenger Zerphies Heart node is selected to make the Obliteration wand explosions (25% corpse life as chaos) apply ailments. Rashkaldor's Patience amulet makes it so that no investment is needed to apply all elemental ailments. The ailments are then proliferated via Fan the Flames cluster node and Shock Proliferation influence implicit on gloves. The damage of the explosion is also scaled from idol effect and the Brutal Shrine buff interaction, making the explosion do of 100%+ of monster life as damage.
Defenses are 75/78 block, 60% phys taken as fire w/ 90% fire res, endurance charges, adrenaline, and immortal call during mapping. The PoB life number is not accurate compared to the video (you can see how much the idol stacking adds to life) There are no other config settings in the PoB except for a custom mod to represent the shrine effect.
Lots of room to take the build better and spend more currency.
Total cost of build at time of video posting: 3c Amulet 5c Ring 2c Wand 15c Shield 25c Helm 10c Chest 20c Large cluster 25c Medium cluster 20c Gem 10c Flask 320c Forbidden Flames 60c Boots 50c Gloves 15c Eldrich Ichors 20c Belt 15c Idols 15c Oils
Total: Approx. 650c
PoB: https://pobb.in/GMGJMftUl5Q5
PS: Sorry I'm bad at wisps! Not shown - Scarabs are x5 Cartography Scarabs of Risk to showcase difficulty. There is also a missing jewel I did not show, which is in the PoB. Oh and x1 softcore Dad death.
EDIT: Spelling
Gear
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Skills
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Passive Tree


- Bandits
- Help Kraityn
- Pantheons
- Soul of Lunaris, Soul of Yugul
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Hit DPS
- 1.81K
- Damage over Time
- 35.81K
- Ignite DPS
- 35.81K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 1.81K
- Burst Damage
- 1.81K
Attack & Crit
- Attack/Cast Rate
- 1/s
- Hit Chance
- 100%
- Crit Chance
- 4%
- Crit Multiplier
- 150%
- AoE Radius
- 4.2 m
- Mana Cost
- 0
- Life Cost
- 163
Defence
- Effective Hit Pool
- 97.68K
- Life
- 4.56K
- Energy Shield
- 412
- Mana
- 35
- Ward
- 0
- Armour
- 4.41K
- Evasion
- 385
- Phys Damage Reduction
- 49%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 78%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 85% (+20%)
- Cold Resistance
- 81% (+4%)
- Lightning Resistance
- 81% (+29%)
- Chaos Resistance
- 75% (+2%)
Max Hit Taken
- Physical
- 11.24K
- Fire
- 27.62K
- Cold
- 23.24K
- Lightning
- 23.19K
- Chaos
- 18.24K
Recovery
- Life Regen
- 67.9/s
- ES Regen
- 0/s
- ES Recharge
- 412/s
- Mana Regen
- 22.9/s
Attributes & Utility
- Strength
- 250
- Intelligence
- 230
- Dexterity
- 120
- Movement Speed
- 75%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0