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T19 100% Delirious map clear deathless | Scourge Arrow+Blast Rain rapid poison | Tanky and high DPS



3.13 Ritual

Pathfinder
Searching Eye JewelViridian JewelMedium Cluster JewelSmall Cluster JewelViridian JewelWatcher's EyeSmall Cluster JewelMedium Cluster JewelThread of HopeViridian JewelLarge Cluster JewelViridian JewelViridian JewelThicket BowTwo-Point Arrow QuiverAssassin's GarbEternal BurgonetFenumus' WeaveCircle of NostalgiaAmethyst RingAul's UprisingTwo-Toned Boots (Armour/Evasion)Stygian Vise
Dying SunJade FlaskHallowed Hybrid FlaskCoralito's SignatureCinderswallow Urn

TL;DR

This variant of Scourge Arrow (SA) stacks APS (attack speed) and uses multiple initial arrows to quickly inflict multiple poison stacks on targets instead of relying on the poison spread from dead monsters. Unlike thorn arrows which deal 50% less damage and dissipate over a long distance, the initial arrows of SA deal full damage and don't dissipate, hence are much better for clearing. Scourge Arrow has 11.3 APS, 17.3mil sirus DPS at ideal condition, and fires 5 initial arrows with Dying Sun.

On the defensive end, we stack multiple layers of less damage taken such as 1.25x-1.4x Fortify, artic armour, Immortal call (50% uptime), etc., phys damage taken as fire/lightning, +#% to max fire/lightning resist, Wind Dancer, etc. Being a ranger, we can have high dodge chance and evasion. The build can tank all Sirus attacks (except the meteor maze blast), Shaper's tele-slam, Baran's dead bolts, etc.

For a more thorough breakdown, I highly recommend taking a look at Detailed build explanation (page 94).

Most of the gears in the build are self-crafted with Harvest mods. Harvest allows us to craft insanely strong items that increase the build's efficiency to an unprecedented level. If you haven't played Scourge Arrow before, want to explore a new playstyle, and enjoy crafting your own gears, you may consider giving the build a try. On a different note, it is reasonable to assume that we will not be able to retain such kind of power without Harvest deterministic crafts. Btw, crafting guide is available on the build's front page.

Example of the end-game helmet being used in the build. The crafting process is deterministic.

PoB for those who want a quick look. Highly recommend to open with the latest version of the community fork PoB.

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Life

6039

Mana

32

Energy Shield

74

DPS

4M

Effective Hit Pool

Chaos Res

49

Fire Res

76

Cold Res

75

Lightning Res

77

Armour

51K

Evasion

0

Block

0 | 0

Crit Chance

10%

Crit Multi

100%

Rage

0

Strength

157

Intelligence

164

Dexterity

373

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

86%

Master Toxicist
Master Toxicist
Nature's Reprisal
Nature's Reprisal
Nature's Boon
Nature's Boon
Master Alchemist
Master Alchemist
Iron Reflexes
Iron Reflexes
Avatar of the Hunt
Avatar of the Hunt
Beef
Beef
Blood Drinker
Blood Drinker
Constitution
Constitution
Dirty Techniques
Dirty Techniques
Druidic Rite
Druidic Rite
Farsight
Farsight
Fatal Toxins
Fatal Toxins
Finesse
Finesse
Golem's Blood
Golem's Blood
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Hunter's Gambit
Hunter's Gambit
Master Fletcher
Master Fletcher
Primal Spirit
Primal Spirit
Profane Chemistry
Profane Chemistry
Sentinel
Sentinel
Silent Steps
Silent Steps
Swift Venoms
Swift Venoms
Thick Skin
Thick Skin
Toxic Strikes
Toxic Strikes
Wisdom of the Glade
Wisdom of the Glade
View full passive skill tree

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wolfie_poe

Divinia collected this build from this reddit post.

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