Chieftain Totem explode hc setup
by Venit_Exitium3 years ago6
- Effective HP
- ∞
- Life
- 7.31K
- Level
- 92
- Min budget
Overview
Chieftain Totem explode hc setup is a Path of Exile Chieftain build by Venit_Exitium, made for the Crucible league (3.21). It is centered on Vaal Rejuvenation Totem and plays as a totem, aura, strength, spell archetype. Defensively it sits at ∞ effective HP, 7.31K life, 694 energy shield. Key uniques include Soul Tether, Kaom's Roots.
Venit_Exitium's Notes
Hey guys just wanted to show case my version of the % totem life explode as phys mod. I noticed a lot of more softcore variants getting just ridiculous dps, the fun thing about this item is the 300% mod on a one hand scepter and like 8 points into damage is all you need to clear t16, every other point can be defenses
pob pastebin: https://pastebin.com/kgwP8Vpg I'm not the best at sharing pobs so it may be messed up, hope not. So the 2 big things I learned is as others described you are the source of the damage, thus you can leech and you can be reflected so be careful of that.
My gem set up is simple, rejuvenation totem, multi totem, trap support, divergent cluster trap, multiple trap, life tap, do not use swift assembly, your clear should be fine or amazing the biggest issue is that due to us not being trap ascendancy or side we have small trigger area, so divergent cluster trap allows for 40% reduced spread which for whatever reason swift assembly either ignores or is massive spread. the small spread is so we can kill small bodied yellows and uniques.
for damage I have no clue how much damage this build does, I'm currently completing my atlas but I have ran several t16s with little to no issue as I'm currently specked. I killed black star and infinite hunger, story versions, in 10s and that's with them moving and not full uptime if that's a good gage.
My build is currently missing a few things to be close to complete, first is Slavedriver's hand, these gloves I only want for dex and traps cost life freeing me of life tap and allowing charged traps or some other gem you prefer life cast speed for speed throwing, and The Redblade Gladius, the red blade is double damage for the build as it can hit 600% instead of 300% but its last of the items as 300% is perfectly fine.
This is my first time doing my build so I'd love feedback and sorry if someone already do a hc variant I only really saw sc ones. also if ya have any questions just ask
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.33/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Totem Limit
- 4
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- ∞
- Life
- 7.31K
- Energy Shield
- 694
- Mana
- 18
- Ward
- 0
- Armour
- 23.1K
- Evasion
- 1.14K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 58%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 81% (+133%)
- Cold Resistance
- 79% (+39%)
- Lightning Resistance
- 79% (+82%)
- Chaos Resistance
- 48%
Max Hit Taken
- Physical
- 19.31K
- Fire
- 42.14K
- Cold
- 38.12K
- Lightning
- 38.12K
- Chaos
- 14.9K
Recovery
- Life Regen
- 2.48K/s
- ES Regen
- -34.7/s
- ES Recharge
- 694/s
- Mana Regen
- 21.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 372
- Intelligence
- 180
- Dexterity
- 162
- Movement Speed
- -6%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 75%