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PoE 3.16·Scourge·Elementalist

Since I left the league and Stasis Prison price promises to be insane anyway, I'm leaving a build concept around Stasis Prison.

by Keyenn4 years ago68

DPS
10.59M
Life
7.05K
Level
95
Min budget

Overview

Since I left the league and Stasis Prison price promises to be insane anyway, I'm leaving a build concept around Stasis Prison. is a Path of Exile Elementalist build by Keyenn, made for the Scourge league (3.16). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 10.59M DPS with 7.05K life, 734 energy shield. Suited for: Mapping. Key uniques include Martyr of Innocence, Stasis Prison, The Stampede, Xoph's Blood.

Keyenn's Notes

Before the leaguestart, I planned a build around Stasis prison, before finding out how rare (and expensive) it would be. I'm still leaving it here in case it could help someone getting inspiration, since I don't believe I will be able to buy it this league, the next one, or ever.

https://pastebin.com/3a01WgKq

It's basically a build based around both CWC and CWDT. Basically, you run around using cyclone (because it's smooth). Bonus point if you use stampede for the base 150% movement speed even during cyclone.

Cyclone is linked to CWC and forbidden rite. So every 0,35s (or O,3 with a woke CWC), you cast FR, and lose 40% life reduced by chaos res. This damage trigger a lvl 1 CWDT forbidden rite, losing another 40% life in the process (You can use a single FR, but you need a much lower chaos resist). With 7000 hp and around 50% chaos res, these two FR are dealing enough damage to trigger a lvl 20 divergent CWDT (you actually need to aim a bit higher than the threshold to get enough mana regen. 2800 is enough in the POB). Or actually two of them, one in the body armour, one in the weapon.

Since you can trigger a lot of stuff, you can actually trigger a spell cascade desecrate in a 3-4L, and volatile dead in a 6L. You get another 6L, which can be used for anything else (the POB is using rolling magma (counting 2 ticks per cast) and divergent fireball for increased shock effect.

The mana and life are easily sustained:

-Life because you use stasis prison, infused flesh, vampirism and 26% life recovery rate (so for 100 damage taken, you recover 179 life), gaining an extremely high life regen. The base life regen is 2800/0.3*1.79 = 16700 life per second, to which you have to deduct the damage taken, for a net life regen of 7375 life/second. You can easily run RF, and it may also be helpful to trigger the increased life recovery from arakaali with a dousing flask.

-Mana recovery is handled by battle rouse + mastery, and it's enough to pay the very high manacost of 6L CWDT. Yep.

​

With a Martyr of innocence, elementalist, you can reach an actual high dps (10.5M in the "aoe setup", 12,2M by swapping volley for pierce in the RM/fireball setup), and with an awakened spell cascade + enchant, you can actually double down on volatile dead and generate all 20 balls every 0,3s for 16M dps (version here: https://pastebin.com/ZqAPhshK ). Edit: Not 100% sure about this one, it may be bricked if unearth remove placed overcap corpses when it's used and not when it lands somewhere, meaning you can't consume them).

These figures are far from being optimized, and we are talking about a EO version.

The build needs to ramp up over 4s at the start of the map or after a death (at the start, you don't have enough regen to handle the damage taken). It's actually taken care of by an amethyst flask (you instantly go up to 75% chaos res, heavily reducing the damage taken for a while until you get enough regen to handle the real deal) and a life flask.

Unlike most CWDT, especially those rapid firing, this one is not a loop. You stop using cyclone, everything stop. No more self damage dealt.

The build is also tanky and squishy at the same time. Your regen is insane, you have 7K hp, you are fully ranged, you don't have to stop ever to dps (so you can focus on avoiding shit ALL the time, that's actually your only mission), you are fairly fast with stampede (so kite the fuck out of everything), but at the same time, you have no secondary defences and since you also take 2K8 damage regularly, if something hit you for 4K2 at the same time, you are dead. If it hits you for 6K like 0,15s later, you are not. That's more or less RNG.

Outside of that, it looked like a fun build, even if you were going to be randomly OS. The price outside stasis prison and the few woke gems (not needed) was also fairly affordable. Too bad I will never be able to try it out. I already had a character created, named "Imactuallymyownenemy" :(

​

Ps: The CWDT setups have all cyclone + CWC to get the "full dps" working. In the real world, the only cyclone + CWC you are using is the one with FR.

Loadouts

Gear

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Martyr of Innocence
New Item
Stasis Prison
Xoph's Blood
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New Item
New Item
New Item
The Stampede
New Item
Grand Spectrum
Grand Spectrum
New Item
New Item
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Grand Spectrum
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Skills

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Body Armour

  • Volatile DeadVolatile Dead20/20WMain
  • CycloneCyclone20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Spell CascadeSpell Cascade20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Elemental FocusElemental Focus20/20W
  • Fire PenetrationFire Penetration20/20W
  • Awakened Cast While ChannellingAwakened Cast While Channelling5/20W

Weapon 1

  • Rolling MagmaRolling Magma20/20W
  • FireballFireball20/20W
  • CycloneCyclone20/20W
  • Greater VolleyGreater Volley20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • CombustionCombustion20/20W
  • Arcane SurgeArcane Surge20/20W
  • PiercePierce20/20W
  • Awakened Cast While ChannellingAwakened Cast While Channelling5W

Boots

  • CycloneCyclone20/20W
  • Forbidden RiteForbidden Rite1/20W
  • Herald of AshHerald of Ash20/20W
  • Awakened Cast While ChannellingAwakened Cast While Channelling6/20W

Helmet

  • DesecrateDesecrate1/20W
  • Forbidden RiteForbidden Rite1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Spell CascadeSpell Cascade20/20W

Gloves

  • Wave of ConvictionWave of Conviction1/20W
  • Righteous FireRighteous Fire20/20W
  • PunishmentPunishment20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Gloves

  • Aspect of the Spider20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Ring 1

  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Gruthkul

Character Stats

Level
95

Damage

Full DPS
10.59M
Combined DPS
790.47K
Hit DPS
790.47K
With Poison DPS
790.47K
With Ignite DPS
790.47K
With Bleed DPS
790.47K
Damage over Time
0
Average Hit
237.14K
Average Damage
237.14K

Attack & Crit

Attack/Cast Rate
3.33/s
Trigger Rate
3.33/s
Cooldown
0.26s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
100%
Mana Cost
204
Life Cost
0

Defence

Life
7.05K
Energy Shield
734
Mana
679
Ward
0
Armour
597
Evasion
1.47K
Phys Damage Reduction
9%

Mitigation & Avoidance

Block
32%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
5%
Evade (Projectile)
5%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+27%)
Cold Resistance
-37%
Lightning Resistance
-37%
Chaos Resistance
-52%

Recovery

Life Regen
71.03/s
Net Life Regen
-1.47K/s
ES Regen
0/s
Mana Regen
99.7/s
Life Leech
0/s
ES Leech
73.4/s
Mana Leech
0/s
Total Degen
1.54K/s

Attributes & Utility

Strength
191
Intelligence
202
Dexterity
14
Movement Speed
50%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0