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(Improvised) Indigon CwC VoltaxicBurst Mjolner Arc Hierophant



3.16 Scourge

Hierophant

3.74K-1.30M

(4)


Medium Cluster JewelEfficient TrainingLarge Cluster JewelUnnatural InstinctSmall Cluster JewelWatcher's EyeHealthy MindSplit PersonalityMjolnerPrism GuardianThe Ivory TowerIndigonShaper's TouchCerulean RingDream FragmentsAtziri's FoibleThe StampedeGraven's Secret
Lavianga's SpiritEternal Mana FlaskRumi's ConcoctionAtziri's PromiseBasalt Flask

POB: https://pastebin.com/wnkf4G5w

I made this build mainly trying to make a cool pain attunement low life build which it used both attacks and spells with the help of battlmage cry and to apply the increase to spell damage from indigon to attacks aswell. In the end i had to gave it up for many reasons like: having to interrupt cyclone to cast BMC, warcry speed isnt fast enough, cant get enough power and you put at risk if surrounded by enemies who can stun you to death, and so on...

But now, i used the space of the BMC to use reckoning to apply conductivity for bosses mainly and the other 4 slots, as you cant use CWDT guard skill because arcane cloak works as a guard skill already, i have a divergent animate guardian with 30k life, 35% block, mask of the stich demon, 20% of life as energy shield annointment and consecrated ground on block with kingmaker (fortify, culling strike and increased rarity buff). Which could die if big hard hits happen or get regen nulled by sirus or maven (but this build isnt for bossing anyway).

Result: A build with very good clear potential thanks to Voltaxic Burst, mobility (frostblink while cycloning and 50%ms constantly even while cycloning), quite tanky thanks to mind over matter, glancing blows and other defense layers, but... Negligible boss dmg. You can kill map bosses but sadly and the reason why this isnt a viable build or a build to invest in, you cant do elder or shaper bosses. I mean you could if you spent like 2-3 mins bossing and dodging like a god cause youd get out of flasks.

The character is at level 90, but i dont see the capability with the rest of 10 points (which would be a heavy investment in hours to take to) for this to become a viable build and kill bosses with it. I would put them on QOL and more defensive layers

It was fun adding and tweaking things in it but now its time to move on and make other builds. I know there definitely are better aproaches to indigon and CwC VB but this was my take on it and i wanted to use the items i liked.

TL;DR Awesome clear ,great mobility, quite tanky (almost inmortal against mobs and uptime of flasks) terrible bossing, uses animate guardian which could die.

Any comments and thoughts on the build are apreciated.

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Life

801

Mana

5440.58

Energy Shield

3743

DPS

1M

Effective Hit Pool

Chaos Res

5

Fire Res

76

Cold Res

76

Lightning Res

76

Armour

6K

Evasion

631

Block

72 | 40

Crit Chance

1%

Crit Multi

100%

Rage

0

Strength

309

Intelligence

335

Dexterity

86

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

50%

Conviction of Power
Conviction of Power
Sanctuary of Thought
Sanctuary of Thought
Divine Guidance
Divine Guidance
Arcane Blessing
Arcane Blessing
Glancing Blows
Glancing Blows
Pain Attunement
Pain Attunement
Elemental Overload
Elemental Overload
Divine Shield
Divine Shield
Mind Over Matter
Mind Over Matter
Arcane Will
Arcane Will
Asylum
Asylum
Decay Ward
Decay Ward
Discipline and Training
Discipline and Training
Foresight
Foresight
Holy Dominion
Holy Dominion
Influence
Influence
Melding
Melding
Mystic Bulwark
Mystic Bulwark
Prodigal Perfection
Prodigal Perfection
Retribution
Retribution
Sanctuary
Sanctuary
Shaper
Shaper
Static Blows
Static Blows
Thrill Killer
Thrill Killer
Whispers of Doom
Whispers of Doom
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Apolo444

Divinia collected this build from this reddit post.

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