- DPS
- 3.09M
- Effective HP
- 15.18K
- Life
- 2.1K
- Level
- 80
- Min budget
Overview
Not feeling the pob dps in maps is a Path of Exile Necromancer build by Significant_Dig_8064, made for the Sanctum league (3.20). It is centered on Summon Stone Golem and plays as a strength, minion, spell, golem archetype. In Path of Building it reaches 3.09M DPS with 15.18K effective HP, 2.1K life, 609 energy shield. Suited for: Mapping. Key uniques include United in Dream, Darkness Enthroned, The Ghastly Theatre, Dendrobate, The Jinxed Juju.
Build Video
Significant_Dig_8064's Notes
Hi.
I'm following Balormages poison srs build: https://www.youtube.com/watch?v=e32rgwLM6TE&t=733s
For the first time I've gotten a decent pob dps following a build guide: https://pobb.in/Tzd9YVD8viV8
Even though I have the best pob dps in the game as ever before (I'm a very casual player), I just don't feel like it kills faster/hits harder in maps than for example my freezing pulse totem build at around 600,000 pob dps.
Visually it looks like the poison isn't really kicking in, not even on yellow monsters. Am I just impatient and not understanding the ramp up time and concept of poison, or could there be something wrong with my pob setup? I can run maps faster swapping out the multistrike with a melee splash, which seems counter intuitive to me, because I lose poison stacking. But even bosses seems faster or equally fast this way.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 80
Damage
- Full DPS
- 3.09M
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0.17/s
- Cooldown
- 6.01s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 1
- Mana Cost
- 52
- Life Cost
- 0
Defence
- Effective Hit Pool
- 15.18K
- Life
- 2.1K
- Energy Shield
- 609
- Mana
- 161
- Ward
- 0
- Armour
- 2.48K
- Evasion
- 2.35K
- Phys Damage Reduction
- 18%
Mitigation & Avoidance
- Block
- 47%
- Spell Block
- 38%
- Spell Suppression
- 0%
- Evade (Melee)
- 21%
- Evade (Projectile)
- 21%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+32%)
- Cold Resistance
- 75% (+45%)
- Lightning Resistance
- 75% (+11%)
- Chaos Resistance
- -21%
Max Hit Taken
- Physical
- 4.15K
- Fire
- 9.02K
- Cold
- 9.02K
- Lightning
- 9.02K
- Chaos
- 1.73K
Recovery
- Life Regen
- 406/s
- ES Regen
- 0/s
- ES Recharge
- 609/s
- Mana Regen
- 62.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 175
- Intelligence
- 336
- Dexterity
- 105
- Movement Speed
- 10%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 12%