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ParadoxicaRathpith GlobeRoyal PlateCrown of EyesLeviathan GauntletsVermillion RingAmethyst RingCitrine AmuletLeviathan GreavesStygian ViseMurderous Eye JewelWatcher's EyeLarge Cluster JewelLethal PrideCobalt JewelCobalt JewelThe Light of Meaning
Eternal Life FlaskLion's RoarOakbranch TinctureSilver FlaskQuicksilver Flask

https://pobb.in/2Da3xVMDHOZT

This is my attempt to fix my Zerker from last league who did not have the tank for 16.5s.

The basics of this build is instead of using warcrys. self savage hit etc we use a 4 link Bladestorm to generate rage.. Bladestorm also gives you something to do while your Rage Vortex is off in Brazil killing things. It seems bad, but it's actually super comfy once you are used to hitting 2 buttons. Think of Rage Vortex like Vaal Lightning Strike for this build. That helps make it seem less "to many buttons". On it's own Bladestorm sims at 10.8 mill dps. So while it's a 4 link it's not a bad button to press.

Highlights

23.9m Pob DPS - I played this last league on a Zerker (same build essentially) and the damage always felt extremely good. Wiped Elder/shaper/sirius guardians melted With much lower dps. 4-6mill.

9.6k life - Can be much higher with dissolution of the flesh, but you lose your recovery. I would not do this. This gives it strong lategame potential with big investment. Life-stacking can go pretty high.

5k Recovery - 3,094 leech, 1850 life/sec from LGoH, 423 regen.

57.7k Armour 69% (nice) Molten Shell Uptime.

3m Radius on Rage vortex. kind of small for Impale (no explody) but should be ok. Can click an AoE cluster if problematic.

87.5k average Max hit in sand stance. 39.5k Phys max hit in sand stance.

69.7k average Max hit in Blood Stance, 33.4k max Phys hit in blood.

Defensive layers are Pet blood + huge life pool + armour + molten shell + Fortify + Adrenaline + Overleech (might be too squishy for uber bosses. I don't do uber bosses it's just not my thing, but you could easily give up 2-8 million dps to get suppression cap which would probably solve that if that's your idea of a good time.

BS/RV Levelling is actually quite smooth. Sunder until Gravicious then swap over (use the rage/fortify gem on your bladestorm while levelling). Also can rush axe/onslaught node below Dualist to get 2 extra rage on hit. Phys crafted 2handed axe for leveling / early maps.

Perminant Adrenaline Uptime - This is the most snowflake part of this snowflake build. Adrenalin on the champ triggers when we reach low life. You MUST have at least 51% life unreserved for this to work. By pressing your life flask we go up to 54% (on my pob) life. Our natural recovery never goes above 50% and when we reach 54% life our spells will take on a life-cost (rage vortex already has this). This will naturally (and quickly in my experience) bring us to low life (50%). This means you "have" to hit your life flask every 20 seconds to benefit. Or just on bosses depending on how you play.

Gear is pretty simple to acquire. Paradoxica might need to be self farmed because it might be unobtainium, hundreds of D or simply to worthless to be on trade. Lethal pride might also be unobtainium, but #timeless jewel. There are a bunch of others that fit.

TLDR Notes if you are currious.

The build twists casting bladestorm and throwing out a rage vortex at max rage. I just played it by feel. It is important to remember that Rage Vortex snapshots. This is why we have that weird tincture (which is not quite correct because PoB does not calculate the 20% from quality). The tincture is completely unnecessary for rage gen it's just the only relevant one for phys melee. So for bosses you hit your life flask, toss some bladestorms once adrenaline kicks in you hit your tincture and rage vortex at max rage. (I realize this is a lot of buttons for a PoE Build.

WARNING: In my experience from last league ground degens eat this builds lunch, has sex with its mom, and sleeps in its bed. So burning ground immunity and cap chaos res are sort of 100% requirements. You can fix this (if its really objectionable) with the fortify mastery. This was my experience on a Zerker, which could have been because of beserkers natural degen. This only really matters when there is nothing to hit and your over leech runs out. I'm not sure how the champ will feel, but i feel obligated to point it out so you don't get baited.

PoB make the numbers big disclosures.

Pride is set to maximum effect. So expect a smol ramp up. The build has snapshotting. Means you can fuck it up. It's not as bad as it sounds, but with initial pride effect dps is 18.7mill.

When there is nothing to hit this build has very low recovery about 200ish regen/sec. This combined with petrified blood means that if you have damage stored up in pet blood you have one way to recover it (this is why my life flask is rolled the way it is) Life flask with 54% unreserved life is a bad solution. It will instantly drop off as soon as you reach 54% life. My zerker died all the time from this. Hopefully Champ has enough mitigation to avoid this. Possible solutions are swapping to Evasion and getting suppression.

I'm using mark effect tattoos and dex on gear to juice up the Poachers Mark. This is "unorthodox" maybe? But Mark gives you every stat you could want. Base damage, Life gained on hit and Phys damage shred. Don't neglect the mark it's VERY strong even if it looks dumb. The dex tattoos mean you need some dex suffixes on gear. This makes the gear way more expensive as you are looking for double attribute jewellery. Going Evasion with Grace would let you pick up some dex on gear which might be a solution.

The light of meaning is kind of terrible in it's current location. It's like 222 life. No idea how much this jewel is going to cost, but it's MUCH stonger in the dualist slot. 400+ life. But the Lethal Pride is our source of endurance charges (we don't have extra room for enduring cry) So be aware of that.

Lethal pride is the source of endurance charges, it's on kill. You will likely not have this on MOST boss fights. This means the max hit for bosses with no adds is lower. Since I plan on doing invites, it's realistic to me to have endurance charges during invites. That being said, you can lose automation on your molten shell to get enduring cry if you want.

The dps will vary a lot on bosses that move a lot. Anything stationary will melt.

NOT for SSF or Hardcore, I did not consider either when putting this build togther.

Build probably has way to many buttons to press. But I'm into that because I'm a pervert.

You have to stance swap. Sand stance loses like 8 million dps. So the cogitative load of remembering every single snowflake aspect might be quite high. Adren + tincture + pride effect + Stance swap + max rage.

Our only source of fortify is Bladestorm. If you arent BSing regularly fortify will drop off.

I think that's all. Let me know what you think. Sorry for the autihd long post just trying to give complete information.

Gameplay footage of my VERY BAD zerker version https://youtu.be/uA1zzDRpX78

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Life

5172

Mana

51

Energy Shield

792

DPS

24M

Effective Hit Pool

101.37K

Phys Max Hit Taken

33.41K

Chaos Res

74

Fire Res

76

Cold Res

75

Lightning Res

75

Armour

58K

Evasion

34

Block

undefined | undefined

Crit Chance

7%

Crit Multi

175%

Rage

55

Strength

415

Intelligence

164

Dexterity

229

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

143%