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PoE 3.16·Scourge·Elementalist

POE 3.16 - Auto Cast - CWDT without actually damaging yourself

by alan12294 years ago625

DPS
225.11K
Life
3.09K
Level
92
Min budget

Overview

POE 3.16 - Auto Cast - CWDT without actually damaging yourself is a Path of Exile Elementalist build by alan1229, made for the Scourge league (3.16). It is centered on Rolling Magma and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 225.11K DPS with 3.09K life, 153 energy shield. Suited for: Expedition, Essence, Bossing. Key uniques include Duskdawn, Olroth's Resolve, Skin of the Loyal, Heartbound Loop.

Build Video

alan1229's Notes

Current POB: https://pastebin.com/TYm6z4CY

Planning upgrade: https://pastebin.com/y9Z2TDge

 

First of all, this build is not created by myself, the idea comes from Ka Cha (video below), and I just make my own version of it

https://www.youtube.com/watch?v=vYO36EPLKCg&t=92s

 

This is a brilliant idea to mitigate multiple small damage by Ward, so we can trigger "Cast when damage taken" without actually damaging ourselves

Also the new passive recouped as life passive provide massive amount of life recovery

 

######Why this is viable in 3.16?

  1. Iron Flasks now last 5 seconds (previously 3)

  2. 30% Recouped as life in passive, providing 3000 life recovery per second

  3. Flask Mastery - Utility Flask gain 1 Charge every 3 seconds

  4. Survival Secrets Cobalt Jewel - Flasks applied to you have 20% reduced Effect (less drawback from Olroth's Resolve Iron Flask)

######How much to start?

Below 10ex to get the ward and flask ready, then upgrade CWDT and cluster step by step

#Ward-------------------------------------------------------------------------------

######What is Ward?

Ward is introduced in 3.15, which is a layer of defense like ES and Aegis that absorbs damage before life.

After being hit by any amount of damage, ward will deplete, recharging after 5 seconds.

######How to make Ward permeant?

  1. Olroth's Resolve Iron Flask - Ward does not Break during flask effect, however we have 70% less ward during flask effect (that's why we use Survival Secrets Cobalt Jewel here)

  2. Timeless's keystone passive "The Traitor" - Flasks Gain 4 Charges per empty Flask Slot every 5 seconds

  3. reduce charge used, increase flask duration, and charge gained from belt/ passives/ cluster

  4. Auto flask - "Reused at the end of this Flask's effect"/ "Used when Charges reach full"

######What happen if we have permeant Ward?

  1. The damage Ward absorbed is still counting as 'damage taken', where the fun begins.

  2. We take multiple small damage which can be all absorbed by Ward, and trigger CWDT without actually damaging ourselves

######How to get Ward?

  1. Ward items can be found from expeditions.

  2. High Ward item can be easily craft by dense fossil

  3. Skin of the Loyal - 100% increased Global Defenses

  4. Staff Mastery - 30% increased Defenses while wielding Staff

#Loop-------------------------------------------------------------------------------

######What is Heartbound Loop?

  1. A unique ring that you take 350 damage on minion death (can be increased to 420 by physical catalyst)

  2. Weapon with Essence of Insanity on 2nd weapon set - Triggers Level 20 Spectral Spirits when Equipped

  3. Swap weapon (press X twice) - the spectral spirits die and trigger low level CWDT to summon skeleton

  4. Reduce skeleton duration to 0.25s (CWDT cooldown is 0.25s)

  5. You take 420*3 damage after 0.25s that trigger low level CWDT to summon skeleton

  6. Step5 repeat forever until you took off the ring

######How to reduce skeleton duration to 0.25s and not die before 0.25s?

  1. Anomalous Summon Skeletons - Minions can't be Damaged for (0–2) seconds after being Summoned

  2. Anomalous Minion Speed - Reduce 40% duration

  3. 3 x "To Dust" jewels - Reduce 20% + 20% + 18% duration

  4. lv1 Less Duration - 40% less duration

Summary: Skeleton duration = 20s * (1-0.4-0.2-0.2-0.18) * 0.6 = 0.24s

######Hoe many damage taken needed for every 0.25s?

lv20 CWDT is triggered when you take 3272 damage

Divergent CWDT reduce it to 80%, which is 3272*0.8 = 2617.6

######How to take 2617.6 damage?

  1. Heartbound Loop - 420x3 = 1260 self damage every 0.25 sec (Ward absorb all damage)

  2. lv1 CWDT with Forbidden Rite - 40% life x chaos resistance

(my case 3090 x 0.4 x 1.25 = 1545, ward absorbed 1425 damage, so we just take 120 damage)

Summary: taking 120 damage every 0.25s for lv20 CWDT (can be reduced to 0 for better equipment)

#Other-------------------------------------------------------------------------------

######How many life are recouped?

We take 2804 damage every 0.25 sec, and 30% of it will be recouped in next 4s 2804 * 0.3 /4 = 210 per second

In 4s, we are damaging ourselves 16 times, so we have 16 recouped instance

Then our life recovery is 210 * 16 = 3369 per second

######Why Elementalist?

  1. Mastermind of Discord - Exposure extra -25% resistance

  2. Heart of Destruction - Good AOE for clearing, and good dmg booster for bossing

  3. Shaper of Winter - 50% more effect of cold ailments for Brittle

######Why multiple Spell?

  1. CWDT trigger spells at the same time

  2. Most support gems can only maximum to have 50% more, if we trigger another spell with similar damage, that is 100% more

  3. Trigger 3 spells in a 6 link would be the optimal case (enough damage for aliment effect from one spell)

  4. Cold and Fire Critical hit with "Secrets of Suffering" inflict Scorch and Brittle for damage

Gear

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Duskdawn
Maelstrom Keep
Skin of the Loyal
Vortex Clasp
Heartbound Loop
Wrath Gyre
Corruption Hold
Loath Tether
Behemoth Sole
To Dust
Viper Stone
Brutal Restraint
To Dust
The Interrogation
Apocalypse Bliss
Survival Secrets
To Dust
Glyph Wound

Skills

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Body Armour

  • Volatile DeadVolatile Dead20W
  • FirestormFirestorm20W
  • Rolling MagmaRolling Magma20WMain
  • Cast when Damage TakenCast when Damage Taken19/20W
  • Fire PenetrationFire Penetration20W
  • InspirationInspiration20W

Weapon 1

  • Eye of WinterEye of Winter20W
  • FrostboltFrostbolt20W
  • Ice NovaIce Nova20W
  • Cold PenetrationCold Penetration20W
  • Added Cold DamageAdded Cold Damage20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Helmet

  • DesecrateDesecrate1W
  • Assassin's MarkAssassin's Mark5/20W
  • Arcane SurgeArcane Surge20W
  • Cast when Damage TakenCast when Damage Taken1W

Boots

  • Summon SkeletonsSummon Skeletons11/15W
  • Cast when Damage TakenCast when Damage Taken5W
  • Less DurationLess Duration1W
  • Minion SpeedMinion Speed20/20W

Gloves

  • Forbidden RiteForbidden Rite1W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Righteous FireRighteous Fire20W
  • Purity of ElementsPurity of Elements20W

Ring 2

  • Phase RunPhase Run1W

Passive Tree

Passive tree 3.18
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
225.11K
Hit DPS
225.11K
With Poison DPS
225.11K
With Ignite DPS
225.11K
With Bleed DPS
225.11K
Damage over Time
0
Average Hit
139.45K
Average Damage
139.45K

Attack & Crit

Attack/Cast Rate
1.61/s
Cooldown
0.26s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
416%
Mana Cost
47
Life Cost
0

Defence

Life
3.09K
Energy Shield
153
Mana
600
Ward
2.87K
Armour
0
Evasion
1.17K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
52%
Spell Block
12%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+24%)
Cold Resistance
75% (+32%)
Lightning Resistance
75% (+19%)
Chaos Resistance
-25%

Recovery

Life Regen
55.72/s
Net Life Regen
55.72/s
ES Regen
200/s
Mana Regen
88.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
722.02/s

Attributes & Utility

Strength
179
Intelligence
230
Dexterity
125
Movement Speed
46%
Endurance Charges
3
Frenzy Charges
3
Power Charges
5
Devotion
0
Item Rarity
10%