###Concept needs re-work. Read comments for explanations.
Disclaimer: This build is completely untested, hence the theory tag. All I have to go off of, is what the wiki says about life flasks not being removed on full life. I unfortunately don't have the time, resources (see: PoE friends,) or items to test out to what extent this build does, or does not function. If everything works the way I think it does, this is easily one of the most broken support builds out there, but I am not confident on all of the mechanics.
Take everything in here with a grain of salt. I'm not trying to sell anyone on the build itself, just see if anyone has any insight, or could test some of this.
This is a support pathfinder that focuses on life/es recovery and magic find with supplementary support features.
Without further delays, here is the PoB: https://pastebin.com/bnq4ciB4
This build grants your party:
Again, -if- everything works as intended.
##Here is the plan:
The Druggery unique belt makes all life recovery from flasks apply to nearby allies instead of you. We have life flask recovery as far as it can go.
The Druggery has a unique quirk: Life flasks that normally stop working at full health are not removed at full life. Meaning, our life-flasks cannot be interrupted by reaching maximum health, and with some investment, we can get 100% uptime. By using petrified blood, we can ensure we’re at low life at all times for a massive 130% (modified by flask effect) more flask life recovery while low life, on top of a bunch of other low-life flask passives.
Hybrid flasks are considered life and mana flasks. That means it’s effects should not be lost at full life! So, Divine Distillate is used for resistance and magic find alike.
Now, you might imagine that any build which invests so much into life flasks, only to get no personal benefit, would be defenseless. Here is where the magic happens: Sorrow of the Divine makes your life flask recovery also apply to energy shields! Your life recovery goes to your allies, while you get energy shield recovery. And guess what? As your life flasks effects are not removed when at max life, neither will your energy shield.
How do we recover life if we have Zealot's Oath and life recovery flasks don’t apply to us? We simply get master surgeon and that one flask mastery to gain 16% of life when we use a life flask. As this recovery is not tied to the flask itself, it should bypass the restriction of Druggery to heal us.
With the downside of Druggery now fully bypassed, we are left with the bonus of having our allies share our life flask recovery, and our life flasks not being removed at maximum life/es. Suddenly, this belt is very strong!
As a final flask-related bonus, There is a chance that the "of Restraint" hinder modifier is affected by flask effect. If that is true, then combined with an anomalous maim, we can get almost 100% reduced enemy movement speed just by drinking flasks and hitting dudes. Most monsters will be practically unable to move at all.
You get enough defense to survive most one shots, and you’re good to go for most content. After all, what can kill us with 41k es regenerated per second?
What else can we do to help our allies? Magic find of course! We can get a free 18% item quantity from flasks, of course we’re going to abuse that! Grab a Gravebind so we get all the kills contributed to us, Goldwyrm, maybe a Ventor’s, a gold flask for the memes, and magic find on all of our rares except the chest. If we're really feeling comfortable, a Greed’s Embrace can push it even further.
Lastly, we have a weapon, so why not slap in a Kingmaker? While we’re at it, we need something to do while chugging flasks, so why not cyclone around collecting power charges on crit? That would help refill our flasks with the Master Surgeon ascendancy. All kills count as ours already, so why not also get Conduit and Bloodrage? With Enduring Cry to boot, we can generate all types charges for all of our allies.
It's the ultimate support build, if everything fits into place.
There are probably more potential pitfalls here that I haven't caught yet, any of which could break the interaction entirely.
Any thoughts? Has anyone here tested this sort of stuff before, or can test it in standard?
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