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PoE 3.16·Scourge·Pathfinder

Druggery Pathfinder: World's best drinking buddy.

by Niroc4 years ago56

DPS
3.71K
Life
4.21K
Level
95
Min budget

Overview

Druggery Pathfinder: World's best drinking buddy. is a Path of Exile Pathfinder build by Niroc, made for the Scourge league (3.16). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 3.71K DPS with 4.21K life, 1.97K energy shield. Key uniques include Kingmaker, Gravebind, The Druggery, The Sorrow of the Divine, Divination Distillate.

Niroc's Notes

###Concept needs re-work. Read comments for explanations.

Disclaimer: This build is completely untested, hence the theory tag. All I have to go off of, is what the wiki says about life flasks not being removed on full life. I unfortunately don't have the time, resources (see: PoE friends,) or items to test out to what extent this build does, or does not function. If everything works the way I think it does, this is easily one of the most broken support builds out there, but I am not confident on all of the mechanics.

Take everything in here with a grain of salt. I'm not trying to sell anyone on the build itself, just see if anyone has any insight, or could test some of this.


This is a support pathfinder that focuses on life/es recovery and magic find with supplementary support features.

Without further delays, here is the PoB: https://pastebin.com/bnq4ciB4

This build grants your party:

  • 41k life regeneration per second.
  • 38% increased item quantity.
  • 273% increased item rarity.
  • 98% reduced enemy movement speed.
  • Power, Frenzy, and Endurance charge generation.
  • Culling Strike
  • +10 fortify.
  • Purity of Elements.
  • Discipline.

Again, -if- everything works as intended.

##Here is the plan:

The Druggery unique belt makes all life recovery from flasks apply to nearby allies instead of you. We have life flask recovery as far as it can go.

The Druggery has a unique quirk: Life flasks that normally stop working at full health are not removed at full life. Meaning, our life-flasks cannot be interrupted by reaching maximum health, and with some investment, we can get 100% uptime. By using petrified blood, we can ensure we’re at low life at all times for a massive 130% (modified by flask effect) more flask life recovery while low life, on top of a bunch of other low-life flask passives.

Hybrid flasks are considered life and mana flasks. That means it’s effects should not be lost at full life! So, Divine Distillate is used for resistance and magic find alike.

Now, you might imagine that any build which invests so much into life flasks, only to get no personal benefit, would be defenseless. Here is where the magic happens: Sorrow of the Divine makes your life flask recovery also apply to energy shields! Your life recovery goes to your allies, while you get energy shield recovery. And guess what? As your life flasks effects are not removed when at max life, neither will your energy shield.

How do we recover life if we have Zealot's Oath and life recovery flasks don’t apply to us? We simply get master surgeon and that one flask mastery to gain 16% of life when we use a life flask. As this recovery is not tied to the flask itself, it should bypass the restriction of Druggery to heal us.

With the downside of Druggery now fully bypassed, we are left with the bonus of having our allies share our life flask recovery, and our life flasks not being removed at maximum life/es. Suddenly, this belt is very strong!

As a final flask-related bonus, There is a chance that the "of Restraint" hinder modifier is affected by flask effect. If that is true, then combined with an anomalous maim, we can get almost 100% reduced enemy movement speed just by drinking flasks and hitting dudes. Most monsters will be practically unable to move at all.

You get enough defense to survive most one shots, and you’re good to go for most content. After all, what can kill us with 41k es regenerated per second?

What else can we do to help our allies? Magic find of course! We can get a free 18% item quantity from flasks, of course we’re going to abuse that! Grab a Gravebind so we get all the kills contributed to us, Goldwyrm, maybe a Ventor’s, a gold flask for the memes, and magic find on all of our rares except the chest. If we're really feeling comfortable, a Greed’s Embrace can push it even further.

Lastly, we have a weapon, so why not slap in a Kingmaker? While we’re at it, we need something to do while chugging flasks, so why not cyclone around collecting power charges on crit? That would help refill our flasks with the Master Surgeon ascendancy. All kills count as ours already, so why not also get Conduit and Bloodrage? With Enduring Cry to boot, we can generate all types charges for all of our allies.

It's the ultimate support build, if everything fits into place.

The questions:

  • Sorrow of the divine might not grant you any ES recovery when used with the Druggery.
  • Your ES might stop regenerating at max, despite Druggery's modifiers.
  • Life flasks from the Druggery might be applied without your modifiers.
  • The Druggery might not count low-life bonuses.
  • Flask mastery might actually not work when you have Druggery.
  • Divination Distillate might not gain the unstopped recovery benefit.

There are probably more potential pitfalls here that I haven't caught yet, any of which could break the interaction entirely.

Any thoughts? Has anyone here tested this sort of stuff before, or can test it in standard?

Gear

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Kingmaker
New Item
New Item
Bloodgrip
New Item
New Item
Gravebind
The Druggery
Goldwyrm
Inertia
Watcher's Eye
Fertile Mind

Skills

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Body Armour

  • CycloneCyclone20WMain
  • Additional AccuracyAdditional Accuracy20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Infused ChannellingInfused Channelling20W
  • MaimMaim20/20W

Helmet

  • Blood RageBlood Rage20W
  • Enduring CryEnduring Cry20W
  • Increased DurationIncreased Duration20W
  • LifetapLifetap20W

Gloves

  • Immortal CallImmortal Call20W
  • Increased DurationIncreased Duration20W
  • Cast when Damage TakenCast when Damage Taken20W
  • LifetapLifetap20W

Boots

  • DisciplineDiscipline20W
  • Purity of ElementsPurity of Elements20W
  • VitalityVitality20W
  • Petrified BloodPetrified Blood20W

Weapon 1

  • FrenzyFrenzy20W
  • Additional AccuracyAdditional Accuracy20W
  • Faster AttacksFaster Attacks20W
  • MaimMaim20W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ryslatha

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
3.71K
Hit DPS
3.64K
With Poison DPS
3.64K
With Ignite DPS
3.71K
With Bleed DPS
3.64K
Damage over Time
71.25
Ignite DPS
71.25
Average Hit
3.64K
Average Damage
462.47

Attack & Crit

Attack/Cast Rate
7.87/s
Hit Chance
91%
Crit Chance
27%
Crit Multiplier
150%
Mana Cost
5
Life Cost
0

Defence

Life
4.21K
Energy Shield
1.97K
Mana
73.5
Ward
0
Armour
325
Evasion
1.47K
Phys Damage Reduction
20%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
79%
Evade (Melee)
5%
Evade (Projectile)
5%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+47%)
Cold Resistance
75% (+38%)
Lightning Resistance
75% (+42%)
Chaos Resistance
-8%

Recovery

Life Regen
0/s
Net Life Regen
0/s
ES Regen
42.06K/s
Mana Regen
35.5/s
Life Leech
27.05/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
56.01/s

Attributes & Utility

Strength
163
Intelligence
224
Dexterity
177
Movement Speed
124%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Quantity
12%
Item Rarity
195%