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3.7 SSFHC Essence Drain Contagion Trickster Guide

7 years ago338

by havoc616Subscribe

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34.21K

DPS

2.31K

Life

3.09K

Energy Shield

Overview

3.7 SSFHC Essence Drain Contagion Trickster Guide is a Path of Exile Trickster build by havoc616, made for the Legion league (3.7). It is centered on Essence Drain and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 34.21K DPS with 2.31K life, 3.09K energy shield. Suited for: Legion, Blight, Delirium, Essence. Key uniques include Allelopathy, Witchfire Brew, Dream Fragments, Sin Trek.

Build Video

havoc616's Notes

DRAFT 2 TO DO: Youtube Videos: - Full 3.7 Leveling VOD (if necessary) - Brief 10 minute Summary Video Twitch: https://www.twitch.tv/havoc616 Twitter: https://twitter.com/hvc616 Discord: https://discord.gg/havoc616 Stream Schedule: 12PM to 12AM EST Video: --- Pros --- - Excellent Mobility & Speed - Excellent Ranged AoE Clear - Excellent Defense (High HP Pool + Ghost Shrouds + Dodge + Block + Evasion) - Cheap / SSF Viable (Can get by on 4/5L's for a long time!) - Easy to fit in Magic Find Gear - Can do all Map Mods* --- Cons --- - Low Density = Slow Clear Speed - No Regen is annoying (but doable) - Hard to proc Onslaught Early (Pre-Silver Flask) - Doesn't destroy corpses - Doesn't break Barrels or Destructables (Can use Blight/Shield Charge) - Allies cannot die can be dangerous (Need Vaal Blight and/or Vaal Disc in certain scenarios) --- Leveling --- - Explosive Trap singletarget for A1 - Frost Bomb + Onslaught at L4, you can drop this in A2 or Later if links are an issue and XP more along the way - Blight + Infused Channeling at L4 can be used instead of Explosive Trap - Craft +1 Chaos Wand(s) for Essence Drain and/or Contagion - +1 Chaos Craft = Chaos Gem (Viper strike) & a Blue Wand - 3L Contagion can be used solely up to A3 for AoE Clear (But may struggle with blues or rares) - Example 3L: Contagion - Void Manipulation - Arcane Surge / Controlled Destruction - Take Quicksilver flask from A2 Den Quest - Run Normal Lab at L31 (Around Crystal Veins area in A4) - Take Silver Flask & a Spreading Rot Jewel from A5 Innocence Reward - Run Cruel Lab around A7/A8 (or whenever you're comfortable), do not need to rush, can postpone - When you get to Blood Aqueduct you can farm for an extended period of time for: a tabula, currency, and XP. Or you can continue progressing to A10 Kitava. - This is a good time to get 6 Essence Drains to level in your off hand as well to Vaal at L20 to potentially get L21 - Run Merc Lab when you feel safe (4K+ EHP for beginners in HC), don't fully buff Izaro if you can't handle it OR just don't get hit 4Head - Equip a High Evasion/ES Chest after Merc Lab to become Hybrid (Drop MoM) and run Discipline (if you want a bigger ES buffer) --- Ascendancy --- My preferred order: Swift Killer --> Ghost Dance --> Escape Artist --> Weave the Arcane I prefer these nodes because: - Ghost Shrouds = Defence - Attack Speed / Cast Speed = Mobility = Defence = Offence = XP/H = Currency/H You can alter the order or take different nodes if you wish. --- Pantheons & Bandits --- Major: Brine King for Stun Immunity Minor: Ralakesh for CB/Bleed if you do not have overtime Bleed immunity or Anything Else Bandits: Early Game: Alira for Resists Late Game: 2 Passive Points --- Links --- -- Mapping Setup Contagion - Intensify - Increased Area of Effect Last Gem = Arcane Surge or Item Rarity or Faster Casting Essence Drain - Controlled Destruction - Efficacy - Swift Affliction - Void Manipulation Last Gem = Energy Leech or Empower or Arcane Surge Order: Contagion --> Essence Drain --> Shield Charge towards the next packs (Following the contagion spread for ULTRA clear speed) Blight - Infused Channeling - Void Manipulation - Efficacy - Controlled Destruction (w/ Allelopathy) Consider creating a Vaal Blight pre Allelopathy gloves, useful for Allies Cannot Die -- Bossing Setup Essence Drain - Controlled Destruction - Efficacy - Swift Affliction Socket in Delirium Gloves for Pseudo 5L Blight - Infused Channeling - Void Manipulation - Efficacy - Controlled Destruction - Swift Affliction -- Other Links Shield Charge - Faster Attacks - Fortify Malevolence Flame Dash Blasphemy + Despair (Consider using while Hybrid and swap with Discipline when switching to CI) Discipline / Vaal Discipline CWDT + Immortal Call (Not 100% Mandatory) --- Gearing --- -- Enchants - Boots: Ias on Kill, Life/Mana Regen, MS if you haven't been hit recently - Helmet: Contagion: Increased Contagion Area of Effect Essence Drain: XX% increased Essence Drain Damage Blight: Blight has XX% increased Hinder Duration, XX% increased Blight Area of Effect, XX% increased Blight Damage Aura: Discipline has XX% reduced Mana Reservation, Malevolence has XX% reduced Mana Reservation -- Jewels - Spreading Rot (2 if Bossing) - Eldritch Knowledge (Above Witch) - Onslaught Jewel (If you want to drop Silver Flask) - Phasing Jewel - +% to Non-Ailment Chaos Damage over Time Multiplier - +% Chaos Damage - +% Damage over Time - +% Damage - +% Spell Damage - Attack + Cast Speed -- Helmet - Honourhome (+2 Gems 4L) - The Gull Hybrid: - Rare Life/Res Helmet (ES Base) - Minus Chaos Res (Aberrant Fossil - The Devouring Diadem (if MoM) - Heretics Veil CI: - Rare ES/Res Helmet - Minus Chaos Res (Aberrant Fossil) - Heretics Veil (Might need to drop an Aura to fit in Blasphemies) -- Rings - Ventor's Gamble - Dream Fragments - Aspect of the Spider (From Beasts) Hybrid: - Rare Rings with: Life, Res, %Chaos Damage (Essence of Envy), Mana (If MoM), ES, Stats CI: - Rare Rings with: ES, Res, %Chaos Damage (Essence of Envy), Stats Crafting Bench: - % Damage (Prefix) - % Chaos Damage (Suffix) - % faster start of Energy Shield Recharge (Prefix) - Resist (Suffix) -- Amulets - Quantity Amulet (Rare Shaper Base) - Bisco's Collar - Elder Amulet for +% to Non-Ailment Chaos Damage over Time Multiplier - Impresence - Solstice Vigil - Aspect of the Spider (From Beasts) Hybrid: - Rare Amulets with: Life, Res, %Chaos Damage (Essence of Envy), Mana (If MoM), ES, Stats CI: - Rare Amulets with: ES, Res, %Chaos Damage (Essence of Envy), Stats Crafting Bench: - % Damage (Prefix) - % Chaos Damage (Suffix) - Resist (Suffix) - % Increased Energy Shield (Prefix) - Minus Mana (Prefix) -- Belts - Rare Belt with: Life, Res, ES, Flask Mods, Stats - Rare Stygian Belts (Consider Fossil Crafting - Aberrant for % Chaos Damage) - Bisco's Leash (Rampage + MF) - May ruin contagion chains - Perandus Blazon (MF) - Headhunter (Juice 101) - For Speed / Defence CI: - Bated Breath (Stygian Flask Belt is preferred) -- Boots - Sin Trek (Preferred) - Atziri's Step - Goldwyrm - Rare Boots with Spell Dodge from Temple of Atzoatl Hybrid: - Rare Boots with: Life, Res, Movement Speed, ES, Stats CI: - Rare Boots with: ES, Res, Movement Speed, Stats - % Quality Craft (Int Preferred) -- Gloves - Sadimas (MF) - Rampage Gloves: Shadows and Dust, Flesh and Spirit, Null and Void, Wyrmsign - Vixen's Entrapment (For Bane + Curse on Hit Setups) - Glove Corruptions: +1 Level of Socketed Gems - Essence of Delirium for Pseudo 5L - Elder Gloves for +% to Non-Ailment Chaos Damage over Time Multiplier Hybrid: - Rare Gloves with: Life, Res, ES, Stats CI: - Allelopathy - Rare Gloves with: ES, Res, Stats -- Chest - Tabula Rasa (Easy Corruptions) - QoTF: +75% MS with 45K Evasion - Loreweave - 78% Max Res to have cheaper map rolling costs (If you're scared of Minus Max) - The Perfect Form (Hybrid or CI) - Rare Body Armour with HIGH Evasion and ES (Preferred) - Carcass Jack (BIG Contagion AoE) -- Budget Flasks - Seething Divine Life Flask - Stibnite - Granite early game into Basalt late game - Alchemist's Jade of Reflexes to hit QoTF Evasion Cap - Alchemist's Quicksilver of Adrenaline - Resist Flasks for various Bosses - Sulphur Flask for marginal %Dmg - Quartz Flask (Phasing, Dodge & Spell Dodge) Flask Suffix: - of Adrenaline, Of Grounding, Of Staunching, Of Warding, Of Heat (Not needed with Dream Fragments) -- Others Flasks: - Witchfire Brew, Taste of Hate, Wise Oak (For Defence) Note: Flasks offer a large amount of defence and the build can be considered squishy if they are not up -- End Game Setups - Dual Wand (+% to Non-Ailment Chaos Damage over Time Multiplier) + QOTF - Wand + Shield (+% to Non-Ailment Chaos Damage over Time Multiplier) - (My preference) - Allows Shield Charging - Dagger/Sceptre + Shield - Allows Shield Charging - Rare Weapon with as much damage as possible: Spell Damage, Damage over Time, Chaos Damage, +% to Non-Ailment Chaos Damage over Time Multiplier - Rare Weapon with Utility Rolls: Attack Speed, Cast Speed - Breath of the Council - Cerebrus Limb + Aegis Aurora or Magna Eclipsis (or a Rare Shield) - Crafted Bow with: +1 to Level of Socketed Gems, +1 to Level of Strength/Int/Dexterity Gems, +2 to Level of Support Gems, +20% More Socketed Gem Spell Damage Crafted Mods: - Fossil Crafting (Aberrant Fossil, Pristine Fossil (Damage on Full Life), Bound Fossil (Minion Damage)) - Chaos Damage - Chaos Skills have % Increased Skill Effect Duration - % Chance to gain Arcane Surge when you Kill an Enemy Shield: - Rare with: ES, Res, Spell Damage, Cast Speed, Stats, Life if Hybrid - Zeel's Amplifier (Really good on Hybrid) - Titanium for ES, Fossilised for 20% Spell Damage --- ED Atlas --- Setup 1: Shaped T11 - T16 All T10 & Under Completed T11: Mud Geyser T12: Graveyard, Racecourse (Flashback / Added Mobs Scenario), Residence (Dapper Prodigy Cards) T13: Toxic Sewers, Scriptorium, Iceberg, Dunes, Estuary T14: Underground Sea, Shore T15: Bog, Volcano (Kaom's Cards), Bazaar (Exalt Cards), Temple T16: City Square, Arid Lake, Jungle Valley, Beach, Ashen Wood, Grotto... T16 = Personal Preference Setup 2: Shaped T13 - T16 (My Personal Preference) All T12 & Under Completed T11: Mud Geyser T12: Graveyard T13: Toxic Sewers T14: Underground Sea T15: Bog or Bazaar T16: City Square --- FAQ --- -- Golems? Lightning for % Attack Speed/Cast Speed or Stone Golem for Regen/Taunt --Why Trickster? Speed. Large amounts of attack & cast speed allow you to go extremely fast. Furthermore, Ghost shrouds offer very strong survability. -- Does this work on other Ascendancies? Yes but Trickster is my personal preference/recommendation. Occultist, Heirophant, Deadeye, Pathfinder, and more can also work. -- What are Delirium Gloves? Essence of Delirium (https://pathofexile.gamepedia.com/Essence_of_Delirium) used on Rare Gloves. Consider using on: Fingerless Silk Gloves / Elder Gloves / Sorcerer Gloves -- Shaper? Uber Elder? Yes. Don't get hit :) -- Wicked Ward Halves Energy Shield regen, not good for the CI Variant. Not bad for the hybrid version. Can be used in conjunction with an Eldritch Battery + Mind over Matter variant. --CI vs Hybrid Both have very similar gear setups Hybrid: - Easy to setup early on - Can run a different aura other than discipline - Can possibly spec phase acrobatics - Easier to get higher spell dodge and/or evasion rating which is useful for bossing (The Perfect Form, Atziri's Steps, etc) - Easy to fit in Zeel's Amplifier CI: - Higher endgame EHP & Gear Ceiling - 100% Chaos Res - Easy to transition too from Hybrid --When to transition to CI? When you have enough ES that you are personally comfortable with. This is usually in early maps for my self. ---Example CI & Hybrid PoB's--- CI 1: https://pastebin.com/DHTqMVCk (Havoc 1) CI 2: https://pastebin.com/9EaPLzkj (Havoc 2) Hybrid 1: https://pastebin.com/ecX4pPBG (Dan's) Hybrid 2: https://pastebin.com/WJ4juHVd (AhhCryings) Poe.Ninja is a great resource as well to look at example builds

Gear

Viper Chant
Chimeric Sanctuary
Entropy Corona
Storm Pelt
Dread Locket
Damnation Band
Dream Fragments
Allelopathy
Viper Snare
Sin Trek
Grim Iridescence

Skills

Body Armour

  • Essence DrainEssence Drain21/20WMain
  • Controlled DestructionControlled Destruction20/20W
  • Void ManipulationVoid Manipulation20/20W
  • EfficacyEfficacy20/20W
  • Swift AfflictionSwift Affliction20/20W
  • EmpowerEmpower3W
  • Energy LeechEnergy Leech20/20W

Body Armour

  • Essence DrainEssence Drain21/20WMain
  • Controlled DestructionControlled Destruction20/20W
  • Void ManipulationVoid Manipulation20/20W
  • EfficacyEfficacy20/20W
  • Swift AfflictionSwift Affliction20/20W
  • EmpowerEmpower3W
  • Energy LeechEnergy Leech20/20W
  • Essence DrainEssence Drain1WMain
  • Void ManipulationVoid Manipulation1W
  • Controlled DestructionControlled Destruction1W
  • EfficacyEfficacy1W
  • Essence DrainEssence Drain1WMain
  • Void ManipulationVoid Manipulation1W
  • Controlled DestructionControlled Destruction1W
  • Essence DrainEssence Drain1WMain
  • Void ManipulationVoid Manipulation1W
  • ContagionContagion1W
  • Faster CastingFaster Casting1W
  • IntensifyIntensify1W
  • Increased Area of EffectIncreased Area of Effect1W
  • Item RarityItem Rarity1W
  • Arcane SurgeArcane Surge1W
  • EfficacyEfficacy20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Infused ChannellingInfused Channelling20/20W
  • Void ManipulationVoid Manipulation20/20W
  • BlightBlight21/20W
  • Swift AfflictionSwift Affliction20/20W

Gloves

  • BlightBlight22W
  • EfficacyEfficacy20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Infused ChannellingInfused Channelling20/20W
  • Void ManipulationVoid Manipulation20/20W
  • ContagionContagion1W
  • Faster CastingFaster Casting1W
  • IntensifyIntensify1W
  • Arcane SurgeArcane Surge1W

Gloves

  • EfficacyEfficacy20/20W
  • Controlled DestructionControlled Destruction20/20W
  • Infused ChannellingInfused Channelling20/20W
  • Void ManipulationVoid Manipulation20/20W

Helmet

  • ContagionContagion20/20W
  • IntensifyIntensify20W
  • Arcane SurgeArcane Surge8/20W
  • Increased Area of EffectIncreased Area of Effect20W
  • Explosive TrapExplosive Trap1/1W
  • Lesser Poison1W
  • Added Lightning DamageAdded Lightning Damage1W
  • Frost BombFrost Bomb1W
  • Onslaught1W
  • Added Lightning DamageAdded Lightning Damage1W
  • ContagionContagion1W
  • Faster CastingFaster Casting1W
  • Arcane SurgeArcane Surge1W

Weapon 2

  • Vaal BlightVaal Blight20/20W
  • Vaal DisciplineVaal Discipline20W
  • Increased DurationIncreased Duration17W

Weapon 1

  • Shield ChargeShield Charge11W
  • Culling StrikeCulling Strike20/20W
  • FortifyFortify17W
  • Flame DashFlame Dash1W
  • Arcane SurgeArcane Surge1W
  • ContagionContagion1W
  • Arcane SurgeArcane Surge1W
  • DespairDespair1W
  • MalevolenceMalevolence1W

Boots

  • Immortal CallImmortal Call1W
  • Cast when Damage TakenCast when Damage Taken1W
  • Spell TotemSpell Totem20/20W
  • WitherWither20/20W

Boots

  • Flame DashFlame Dash20/20W

Boots

  • MalevolenceMalevolence20W

Passive Tree

This tree is empty in the export.

Character Stats

Defence

Life
2.31K
Energy Shield
3.09K
Mana
-445
Armour
0
Evasion
13.5K
Block | Spell Block
25% | 0%

Resistances

Fire Resistance
66%
Cold Resistance
63%
Lightning Resistance
62%
Chaos Resistance
-52%

Offence

Total DPS
34.21K
Crit Chance
9%
Crit Multiplier
150%

Attributes & Utility

Strength
124
Intelligence
265
Dexterity
107
Movement Speed
119%