PoE2 0.5·Runes of Aldur·Gemling Legionnaire
How I Hit #1 Arc DPS Without Mind Over Matter with crazy Tech | 1.50x DPS Swap Tech
- DPS
- 13.29M
- Effective HP
- 18.46K
- Life
- 51
- Spirit
- 462
- Level
- 98
- Min budget
Overview
How I Hit #1 Arc DPS Without Mind Over Matter with crazy Tech | 1.50x DPS Swap Tech is a Path of Exile 2 Gemling Legionnaire build by MazBro, made for the Runes of Aldur league (0.5). It is centered on Arc and plays as a intelligence, spell, projectile, lightning archetype. In Path of Building it reaches 13.29M DPS with 18.46K effective HP, 51 life. Suited for: Legion, Abyss. Key uniques include Runeseeker's Call, Rathpith Globe, Svalinn, Alpha's Howl, Kalandra's Touch.
Build Video
MazBro's Notes
Weapon swapping gives my Arc Totems 44% MORE DPS (tested), and honestly I haven't seen anyone else doing this. So I made the SWAT build (Swapping Weapons Arc Totem). It's Gemling Legionnaire, no Mind over Matter, just Mana before Life, and it's sitting at rank 1 Arc DPS for non-MoM builds.
Best part? This swap tech works on ANY totem build. Grim Pillars, Comet, Fireball, whatever you run.
Live PoB: https://poe.ninja/poe2/profile/MisterAnjay-2557/forbiddenrites/character/MazBroLegionnaire Video's PoB: https://poe.ninja/poe2/pob/2a9f0 My PoE2 tools: https://poeindex.com
00:00 Intro 00:45 The weapon swap tech 02:04 Why play this build 03:34 How the swap works 05:02 Why 6 totems 07:18 Gear and affixes 16:51 Anoints, Spirit and Mana before Life 25:01 Skill gems 32:02 Passive tree and ascendancy 40:15 Outro
WHAT THE SWAP GIVES YOU
- 44% MORE DPS from the sceptre (yes, I tested it)
- 83% Block, that's like 6x more EHP
- 6 totems
- Blasphemy + Temporal Chains + Enfeeble
- 3 Abyssal buffs
- 8 wolves that tank damage for you and give back 8% max mana each
- Presence AoE and more mana regen
HOW IT WORKS
- Drop your totems on weapon set 1. Damage snapshots when you cast.
- Swap to set 2.
- Boom, your totems get 44% MORE damage, you get 83% Block, Blasphemy is up, plus extra mana regen and Remnant buffs.
- Infuse your Arc from Snap + Selfless Remnants. Damn.
WHY I LIKE THIS BUILD
- Crazy mana regen because I'm not on MoM
- 44% cast speed from a 30 Spirit gem
- 15 invulnerable wolves that Cull, Maim and Blind, plus 8 more on set 2. 23 wolves + 6 totems, you're literally a SWAT team
- Low Life tech, really tanky, totems too
- 6 totems instead of the usual 2-3, and you can buff them with ES, Lightning Infusions and damage buffs
- Every time one of the 8 set 2 wolves dies, you get 5% max mana back
WHY GEMLING
- 217% MORE damage on Arc
- You can't get crit
WHY 6 TOTEMS (I turned Charge Regulation off so the DPS checks are consistent)
- Manastacker helmet, 4 totems: 2.32m x 4 = 9.28m
- Alpha Howl, 6 totems: 1.9m x 6 = 11.4m, so about 23% more, and that's before Gemling and Rakiata More arcs everywhere, better coverage, fewer totems dying. Downside: slower to drop and a bit less tanky.
WHAT AFFIXES TO LOOK FOR 100% Mana before Life first, then res. Spirit and % increased Spirit. For damage: + Level of Spell Skills (get Arc to 40), flat and % Mana, cast speed, crit damage, crit chance (go for 50-70%). And grab 35% movement speed.
GEAR OPTIONS Belt: Ingenuity (26% more DPS per totem) or Mageblood if you're rich Body: Conjurer Mantle (+30 Spirit), Feathered Raiment (MbL implicit, more damage but harder to hit 6 totems), Vile Robe (most ES), or Morior Invictus (Spirit, Mana and res per socket, makes capping res way easier) Focus: Rathpith is just better damage. Threaded Light works for budget (+15% spell damage per 10 Spirit)
ANOINTS
- Charge Regulation: more cast speed, crit, evasion and damage
- Paragon: takes you from 6% to 7% more damage per remaining Arc chain
- Efficient Inscriptions: saves you around 6 tree points so you can grab another socket
- Zarokh's Gift: 1 extra Sinister Jewel socket
- Ancestral Reach: faster totem placement and you can throw them further
WHERE I GET SPIRIT Helmet corruption (20-30), Conjurer chest (30), chest prefix (61), Alpha Howl (100-122, plus 20-30 if corrupted), Against the Darkness with the Gain Spirit notable, +15 crafted on boots, +20% increased Spirit on chest. Quality on Blasphemy and Archmage lowers their cost.
HOW I GET 100% MANA BEFORE LIFE Amulet desecrated suffix 8-16%, body armour desecrated (ilvl 65) 10-20%, ring prefix 8-12% (16% with quality), "of Mind" jewel suffix 2-4% (up to 7%), Feathered Raiment implicit 5-10%, Greatwolf's Rune of Willpower 15%, Rune of the Prism 20% (needs Loreweave). Ingenuity boosts rings, Adorned boosts jewels, and you can easily get 32% from the tree.
THE SCEPTRE (YOU NEED THIS) P1: Allies deal increased damage (must have) | P2: Max Mana | P3: Mana + increased Spirit hybrid or increased Spirit S1: Mana Regen | S2: Presence AoE (I don't even have it lol) | S3: Allies Cast Speed / Crit Chance / Crit Damage
QUICK TIP: YOU don't hit anything, your totems do. So skip nodes that say "when YOU hit, kill or crit".
GEMLING GEM BALANCE: you need the same number of STR, DEX and INT gems to turn on all 3. Spirit skills count on both weapon sets. Skills from gear only count on the set that gear is on, so balance each set.
TECH CHOICES Soul Offering (Brutus' Brain + Danse Macabre): totem DPS buff, but you need range, it's another button and slot, and you lose the 15 wolves. Mana Tempest: huge DPS and no Spirit cost, but careful, it can drain ALL your mana. I've died to this a lot.
Sub if you want more PoE2 builds and tech before 1.0.
✘ Title: Phat Sketch ✘ Music: Kevin MacLeod ✘ License: CC BY 3.0 (http://goo.gl/BlcHZR)
#PathofExile2 #PoE2 #ArcTotem
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 13.29M
- Hit DPS
- 13.29M
- With Poison DPS
- 13.29M
- With Ignite DPS
- 13.29M
- With Bleed DPS
- 13.29M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 5.15M
- Burst Damage
- 5.15M
Attack & Crit
- Attack/Cast Rate
- 2.58/s
- Hit Chance
- 100%
- Crit Chance
- 77%
- Crit Multiplier
- 1313%
- Totem Limit
- 2
- Mana Cost
- 2.83K
- Life Cost
- 112
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 18.46K
- Life
- 51
- Energy Shield
- 0
- Mana
- 6K
- Spirit
- 54
- Darkness
- 0
- Armour
- 635
- Evasion
- 782
- Phys Damage Reduction
- 11%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 12%
- Evade (Projectile)
- 12%
- Evade (Spell)
- 12%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 74%
- Cold Resistance
- 75% (+11%)
- Lightning Resistance
- 73%
- Chaos Resistance
- 75% (+15%)
Max Hit Taken
- Physical
- 7.05K
- Fire
- 23.87K
- Cold
- 24.73K
- Lightning
- 23.08K
- Chaos
- 27.69K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 1.55K/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 83
- Intelligence
- 246
- Dexterity
- 100
- Movement Speed
- 122%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 9.1 m