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PoE 3.12·Heist·Necromancer

Noteworthy Interactions - Episode #8 - Anomalous Detonate Dead ft. Corpsewalker (Again)

by thatsrealneato5 years ago853

DPS
382.53K
Energy Shield
5.33K
Level
86
Min budget

Overview

Noteworthy Interactions - Episode #8 - Anomalous Detonate Dead ft. Corpsewalker (Again) is a Path of Exile Necromancer build by thatsrealneato, made for the Heist league (3.12). It is centered on Detonate Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 382.53K DPS with 1 life, 5.33K energy shield. Key uniques include The Consuming Dark, Vixen's Entrapment, Crown of the Inward Eye, Replica Innsbury Edge, Incandescent Heart.

Build Video

thatsrealneato's Notes

This one started out as an experiment and quickly turned into one of the strongest budget builds I've ever played. The idea was to use Corpsewalker boots as a source of corpses for cyclone cast while channeling Detonate Dead (DD) without requiring desecrate. This lets you use additional damage supports and doesn't cut your trigger rate in half (since normally CwC and CoC linked to multiple spells will alternate which spell gets triggered).

Noteworthy Interactions:

  • Corpsewalker boots enables cast while channeling Detonate Dead by continually spawning high level corpses around you.
  • 23% quality Anomalous Detonate Dead combined with The Consuming Dark dagger converts 99% of your fire damage to chaos damage. We have 100% chance to poison from the dagger and Divergent Herald of Agony.
  • Replica Innsbury Edge allows our cyclone to apply withered on hit, and grants us some chaos leech. A fortify on hit corruption gives us nearly permanent fortify up time while we cyclone.
  • Replica Innsbury Edge causes us to take 10% physical damage as chaos damage and Incandescent Heart causes us to take 25% elemental damage as chaos damage. As a CI build, this essentially means we take 10% less physical and 25% less elemental damage.
  • We use Yoke of Suffering and apply 5 different ailments to cause enemies to take 25% increased damage. Chill and shock are applied by Corpse Pact from the corpses we spawn, the 1% of DD fire damage we aren't converting to chaos applies ignite, our chaos damage applies poison, and our cyclone has a small chance to apply bleed from jewels.
  • All of our damage scaling is generic elemental, chaos, or minion damage (with Spiritual Aid), and thus applies to both the spell portion and explosion portion of Detonate Dead's damage. This, combined with increased corpse life from Corpse Pact and Undertaker wheel on the tree gives us very large corpse explosion damage. It also scales poisons from the explosions without needing to invest in poison-specific scaling.

PoB for the character in the video (very unoptimized): https://pastebin.com/CjuFxk27

Gear

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The Consuming Dark
Crown of the Inward Eye
Incandescent Heart
Yoke of Suffering
Foe Gyre
Onslaught Gyre
Vixen's Entrapment
Dire Trap
Corpsewalker
Replica Innsbury Edge
Foe Splinter
Dusk Ornament
Phoenix Desire

Skills

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Body Armour

  • Detonate DeadDetonate Dead20/23WMain
  • CycloneCyclone19W
  • Elemental FocusElemental Focus16W
  • Void ManipulationVoid Manipulation19W
  • Cast while ChannellingCast while Channelling18/20W
  • Energy LeechEnergy Leech18W

Helmet

  • Flame DashFlame Dash19/20W
  • SteelskinSteelskin19/20W
  • EmpowerEmpower3W
  • Second WindSecond Wind19/14W

Gloves

  • DesecrateDesecrate19W
  • Cast when StunnedCast when Stunned15W
  • Spell CascadeSpell Cascade17W

Boots

  • Herald of AgonyHerald of Agony12/20W
  • Vaal DisciplineVaal Discipline19W
  • PrecisionPrecision19W

Weapon 2

  • VitalityVitality19W
  • Flesh and StoneFlesh and Stone20W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer

Character Stats

Level
86

Damage

Combined DPS
382.53K
Hit DPS
285.92K
With Poison DPS
382.53K
With Ignite DPS
285.92K
With Bleed DPS
285.92K
Damage over Time
96.61K
Poison DPS
24.84K
Average Hit
102.93K
Average Damage
102.93K

Attack & Crit

Attack/Cast Rate
2.78/s
Hit Chance
100%
Crit Chance
15%
Crit Multiplier
100%
Mana Cost
36

Defence

Life
1
Energy Shield
5.33K
Mana
164
Armour
3.92K
Evasion
825
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Evade (Melee)
50%
Evade (Projectile)
50%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+11%)
Cold Resistance
75% (+8%)
Lightning Resistance
76% (+16%)
Chaos Resistance
100%

Recovery

Life Regen
0/s
ES Regen
936.28/s
Mana Regen
210.6/s
Life Leech
0/s
ES Leech
1.07K/s
Mana Leech
0/s

Attributes & Utility

Strength
150
Intelligence
378
Dexterity
119
Movement Speed
-2%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
17%