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Theoretical 700k/s + Regen Build

Pathfinder

4.02K99.43K8.39M


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Jade FlaskAmethyst FlaskQuartz FlaskQuicksilver FlaskSulphur Flask

My first time posting here. Was looking at Tainted Pact, and was thinking of how it could be used with golden rule and viper strike to potentially achieve... well, basically immortality? I whipped this together, and was curious what the community thought of this build.

POB:
https://pobb.in/DMKCWkr_ie89

Core concepts:

Use Mahoxotl's for overleech and ele taken as chaos.

Use maximum life leech tattoos to get fat max leech, to feed into strength of blood to basically cap phys reduction. We now no longer care about phys dots pretty much. Enduring cry + endurance charges when hit just to help finish keeping us at 90% phys reduction.

Stormshroud + flask with shock avoid and abyss jewel with shock avoid to become elemental ailment immune.

Poison heals us, and we self-poison to get up to... uh... 712,970 healing a second, if I did my math right (each poison does 7,129.7 dps to us, based on our chaos resist, and we can hit that cap pretty easily with tattooed Lethe Shade, which should boost the duration to about 17 seconds per poison).

Suppress is capped, so that's going for us, helping us not get one shot

And we run like 90% evade chance.

And we ramp to like... 8 million dps. It's viper strike, so a bit slow there, but I think the defenses should be pretty solid.

I feel like most expensive item of this build would be the amulet corruption, but we should also be able to just swap the anoint and still be > 7 mill dps. Other than that, it is really just alt quals and awakened gems driving up price of the build, but I think this should be pretty achievable.

I feel like biggest threat is taking phys damage before we start leeching, but hopefully evade should help with that.

Approaching Flames might be a little dangerous, since we'll be taking like... 700 dmg/second when we're not poisoned (Half the damage is converted to chaos, which should then be healing us), but I think it should be fine enough with our poison duration? We'll just need to remember to turn it off when looting.

Are there any other pitfalls I'm missing in this? Any ways to improve the build? Any core concepts I'm mistaken on?

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Life

4016

Mana

43

Energy Shield

764

DPS

8M

Effective Hit Pool

99.43K

Chaos Res

82

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

673

Evasion

41K

Block

26 | 0

Crit Chance

6%

Crit Multi

150%

Rage

0

Strength

164

Intelligence

142

Dexterity

246

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

158%

Master Toxicist
Master Toxicist
Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Nature's Reprisal
Nature's Reprisal
Unwavering Stance
Unwavering Stance
Call to Arms
Call to Arms
Acrobatics
Acrobatics
Blood Drinker
Blood Drinker
Bloodless
Bloodless
Careful Conservationist
Careful Conservationist
Clever Thief
Clever Thief
Dirty Techniques
Dirty Techniques
Fatal Toxins
Fatal Toxins
Fervour
Fervour
Finesse
Finesse
Golem's Blood
Golem's Blood
Hard Knocks
Hard Knocks
Heart of Oak
Heart of Oak
Herbalism
Herbalism
Intuition
Intuition
Inveterate
Inveterate
Poisonous Fangs
Poisonous Fangs
Proficiency
Proficiency
Revenge of the Hunted
Revenge of the Hunted
Toxic Strikes
Toxic Strikes
Tribal Fury
Tribal Fury
Wasting
Wasting
View full passive skill tree

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Author

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Rainares

Divinia collected this build from this reddit post.

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