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PoE 3.22·Ancestor·Pathfinder

Theoretical 700k/s + Regen Build

by Rainares2 years ago1

DPS
8.39M
Effective HP
99.43K
Life
4.02K
Level
98
Min budget

Overview

Theoretical 700k/s + Regen Build is a Path of Exile Pathfinder build by Rainares, made for the Ancestor league (3.22). It is centered on Viper Strike and plays as a dexterity, attack, duration, melee archetype. In Path of Building it reaches 8.39M DPS with 99.43K effective HP, 4.02K life, 764 energy shield. Suited for: Abyss. Key uniques include Tainted Pact, Mahuxotl's Machination, Annihilation's Approach.

Rainares's Notes

My first time posting here. Was looking at Tainted Pact, and was thinking of how it could be used with golden rule and viper strike to potentially achieve... well, basically immortality? I whipped this together, and was curious what the community thought of this build.

POB:
https://pobb.in/DMKCWkr_ie89

Core concepts:

Use Mahoxotl's for overleech and ele taken as chaos.

Use maximum life leech tattoos to get fat max leech, to feed into strength of blood to basically cap phys reduction. We now no longer care about phys dots pretty much. Enduring cry + endurance charges when hit just to help finish keeping us at 90% phys reduction.

Stormshroud + flask with shock avoid and abyss jewel with shock avoid to become elemental ailment immune.

Poison heals us, and we self-poison to get up to... uh... 712,970 healing a second, if I did my math right (each poison does 7,129.7 dps to us, based on our chaos resist, and we can hit that cap pretty easily with tattooed Lethe Shade, which should boost the duration to about 17 seconds per poison).

Suppress is capped, so that's going for us, helping us not get one shot

And we run like 90% evade chance.

And we ramp to like... 8 million dps. It's viper strike, so a bit slow there, but I think the defenses should be pretty solid.

I feel like most expensive item of this build would be the amulet corruption, but we should also be able to just swap the anoint and still be > 7 mill dps. Other than that, it is really just alt quals and awakened gems driving up price of the build, but I think this should be pretty achievable.

I feel like biggest threat is taking phys damage before we start leeching, but hopefully evade should help with that.

Approaching Flames might be a little dangerous, since we'll be taking like... 700 dmg/second when we're not poisoned (Half the damage is converted to chaos, which should then be healing us), but I think it should be fine enough with our poison duration? We'll just need to remember to turn it off when looting.

Are there any other pitfalls I'm missing in this? Any ways to improve the build? Any core concepts I'm mistaken on?

Gear

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New Item
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Tainted Pact
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Annihilation's Approach
Mahuxotl's Machination
New Item
Watcher's Eye
Warrior's Tale
The Golden Rule
New Item
Stormshroud
Lethal Pride

Skills

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Body Armour

  • Viper StrikeViper Strike20/20WMain
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • EfficacyEfficacy20/20W

Weapon 1

  • MalevolenceMalevolence20/20W
  • GraceGrace20W
  • Herald of AgonyHerald of Agony20/20W
  • EnlightenEnlighten4W

Helmet

  • Temporal ChainsTemporal Chains20/20W
  • DespairDespair20/20W
  • Blood RageBlood Rage20/20W
  • Enduring CryEnduring Cry20/20W

Gloves

  • Plague BearerPlague Bearer20/20W
  • SteelskinSteelskin20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • EnhanceEnhance4W

Weapon 2

  • Ancestral ProtectorAncestral Protector20/20W
  • Multiple TotemsMultiple Totems20W
  • Withering TouchWithering Touch20W

Boots

  • Whirling BladesWhirling Blades20/20W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20W

Boots

  • Approaching Flames20W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20W

Gloves

  • PortalPortal1W
  • Cast on DeathCast on Death20W

Passive Tree

Passive tree 3.22
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
8.39M
Hit DPS
185.75K
With Poison DPS
8.39M
With Ignite DPS
185.75K
With Bleed DPS
185.75K
Damage over Time
8.21M
Poison DPS
76.87K
Culling DPS
0
Reservation DPS
0
Average Damage
20.05K
Burst Damage
20.05K

Attack & Crit

Attack/Cast Rate
9.27/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
4
Life Cost
0

Defence

Effective Hit Pool
99.43K
Life
4.02K
Energy Shield
764
Mana
43
Ward
0
Armour
673
Evasion
40.91K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
90%
Evade (Projectile)
90%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+19%)
Cold Resistance
75% (+10%)
Lightning Resistance
75% (+34%)
Chaos Resistance
82% (+11%)

Max Hit Taken

Physical
93.21K
Fire
40.52K
Cold
40.52K
Lightning
40.52K
Chaos
51.78K

Recovery

Life Regen
0/s
Net Life Regen
-2.52K/s
ES Regen
-38.2/s
ES Recharge
764/s
Mana Regen
12.7/s
Life Leech
5.4K/s
ES Leech
0/s
Mana Leech
231.59/s
Total Degen
2.52K/s

Attributes & Utility

Strength
164
Intelligence
142
Dexterity
246
Movement Speed
158%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Devotion
0