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[3.26] Chain Hook of Trarthus: mechanics, ideas, discussion, and short showcase

PoE 3.26 · Secrets of the AtlasBerserkerChain Hook of Trarthus

1 year ago9

by flipflop6969696969

DPS

79.69K

Effective HP

6.61K

Life

Overview

[3.26] Chain Hook of Trarthus: mechanics, ideas, discussion, and short showcase is a Path of Exile Berserker build by flipflop6969696969, made for the Secrets of the Atlas league (3.26). It is centered on Chain Hook of Trarthus and plays as a strength, attack, area, movement archetype. In Path of Building it reaches ∞ DPS with 79.69K effective HP, 6.61K life, 196 energy shield. Key uniques include Thunderfist, Howlcrack, Kaom's Heart, Le Heup of All.

Build Video

flipflop6969696969's Notes

After the discussion in this last post, I tried chain hook of trarthus; and after some experimenting in and out of game, I want to lay most of it's main mechanics here.

The skill attaches chains to few nearby enemies, making them grant rage when hit. Then, when the chains break, it deals damage to these enemies and in an area around them. The AoE scales with current rage and is incredibly satisfying. Chains break in two ways: one is a really long duration/timer whose length is unknown neither on the skill or the wiki, and (maybe?) does not seem to be affected by modifiers to skill duration; the other is if the length of the chain grows too long (i.e. walking further away from chained enemies; about a screen's length). Since the damage is AoE, we can spawn our own enemies either through penance mark or writhing worms near the target, which will cause their own explosions of damage on chain break, doing many hits of damage to the initial target.

Only one chain can be attached to an enemy by the player at a time, but General's Cry mirages attach one chain each to the enemy, allowing one instance of damage per mirage warrior. The chains attached by mirage warriors from GC break when another wave of GC warriors spawn, necessitating a way to cast the warcry multiple times in succession, either with cd investment, Howlcrack, or Echoes of Creation. Since GC mirages spawn in a set interval, it is ideal to wait for all mirages to spawn before cracking their chains, minimizing time between each mirage and maximizing damage.

Ideally, when playing this skill without GC, the player would need a way to move in and out of chain-break range quickly. These are all the ways thought of so far: heavy scaling into knockback -- a movement skill to move in and out of range fast while recasting Chain Hook, be it flame dash of return or lightning warp etc. -- plain running away with high movement speed.

I rerolled a berserker I had leveled to test it. This is the best I could do with a really low budget using a doryani/wrath merc I had setup. This is a short video showcase of the mechanics of the skill in a t16 with <5div of budget: https://www.youtube.com/watch?v=I-5JPSHGmlw

pob used, with merc in config: https://pobb.in/AVjmwH5sOvHr

ideal low-mid budget + merc pob, around 2.5mil dps if played optimally with 1second between casts, can be pushed further with penance mark or writhing worms: https://pobb.in/ZaK7TX4JH1Da

I'm unsure if I will try to push this skill further. But, If anyone has any ideas or things to add / ways to scale dps or play the skill, please drop them below!

Gear

Behemoth Gutter
Howlcrack
Kaom's Heart
Blood Medallion
Le Heup of All
Chimeric Band
Thunderfist
Bramble Tether
Rapture Road
Demon Fend
Cataclysm Hope
Loath Glisten
The Light of Meaning

Skills

Gloves

  • Chain Hook of TrarthusChain Hook of Trarthus12/9WMain
  • General's CryGeneral's Cry11W
  • VolatilityVolatility11W
  • PulverisePulverise11W

Boots

  • DesecrateDesecrate12W
  • Lancing Steel of SprayingLancing Steel of Spraying20/20W
  • Power Charge On CriticalPower Charge On Critical11W
  • Cast On Critical StrikeCast On Critical Strike9W

Weapon 2

  • Enduring CryEnduring Cry13W
  • Molten ShellMolten Shell12W
  • AutomationAutomation11W

Weapon 1

  • Blood and SandBlood and Sand4W
  • DeterminationDetermination11W
  • Tempest ShieldTempest Shield12W

Helmet

  • Assassin's MarkAssassin's Mark12W
  • Mark On HitMark On Hit9W

Passive Tree

Passive tree 3.26
scroll to zoom
Berserker
Berserker
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
Hit DPS
With Poison DPS
With Ignite DPS
With Bleed DPS
Damage over Time
0
Average Damage
205.2K
Burst Damage
205.2K

Attack & Crit

Attack/Cast Rate
1/s
Hit Chance
100%
Accuracy
861
Crit Chance
66%
Crit Multiplier
381%
AoE Radius
3.8 m

Defence

Effective Hit Pool
79.69K
Life
6.61K
Energy Shield
196
Mana
94
Ward
0
Armour
14.26K
Evasion
0
Phys Damage Reduction
72%

Mitigation & Avoidance

Block
68%
Spell Block
64%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+14%)
Cold Resistance
77% (+14%)
Lightning Resistance
77% (+15%)
Chaos Resistance
75% (+9%)

Max Hit Taken

Physical
10.01K
Fire
29.45K
Cold
28.32K
Lightning
28.32K
Chaos
24.02K

Recovery

Life Regen
546.1/s
ES Regen
0/s
ES Recharge
196/s
Mana Regen
11.1/s

Attributes & Utility

Strength
278
Intelligence
92
Dexterity
265
Movement Speed
15%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
32
Devotion
0
Item Rarity
13%