PoE 3.17·Archnemesis·Necromancer
Is aura stacking minions still worth using ?
by IPlayLacross14 years ago
- Effective HP
- 0
- Energy Shield
- 2.9K
- Level
- 100
- Min budget
Overview
Is aura stacking minions still worth using ? is a Path of Exile Necromancer build by IPlayLacross1, made for the Archnemesis league (3.17). It is centered on Summon Carrion Golem and plays as a intelligence, physical, minion, spell archetype. Defensively it sits at -122.43 life, 2.9K energy shield. Key uniques include Cold Iron Point, Alpha's Howl, Prism Guardian, Shavronne's Wrappings, Sin Trek.
IPlayLacross1's Notes
So this was a build i played in the past and it seems like the numbers are still good. The main thing i found was the massive amount of defence in the build.
The build would use items like
- alphas howl
- Prism Guardian
- shavs
- Ashes of the Stars
I think with really high investment you could drop prism guardian and shavs and go CI but that seems really high end gear.
This then lets you slap a whole load of aura's using both life and mana possibly 10+. With the necro ascendency for Commander of Darkness this also gives our minions 3% increased Attack and Cast Speed for each aura we have.
We are also running loads of aura's to make our minions more tanky (like purity's) and also do more damage (haste , pride).
However im not sure if with the aura effect nerfs from a while ago this style of build would be worse than just going necro with 4 Carrion golems + cold iron points. Last time i played this build you got to 90% ele res and loads of armour and evasion from determination and grace and that layer of crazy defence i found hard to achieve on other minion builds.
This is a super simple quick example of the idea. This is without any clusters but shows the general idea. We can hit 84% ele res and 20k armour and 20k evasion so that seems nice.
​
Thanks
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 0
Attack & Crit
- Attack/Cast Rate
- 0.17/s
- Cooldown
- 6.01s
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 2
- Mana Cost
- 141
- Life Cost
- 0
Defence
- Effective Hit Pool
- 0
- Life
- -122.43
- Energy Shield
- 2.9K
- Mana
- -94
- Ward
- 0
- Armour
- 12.17K
- Evasion
- 17.12K
- Phys Damage Reduction
- 66%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 13%
- Evade (Melee)
- 78%
- Evade (Projectile)
- 78%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 84% (+4%)
- Cold Resistance
- 84% (+29%)
- Lightning Resistance
- 85% (+38%)
- Chaos Resistance
- -60%
Recovery
- Life Regen
- 74.03/s
- ES Regen
- 0/s
- Mana Regen
- 94.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 107
- Intelligence
- 360
- Dexterity
- 137
- Movement Speed
- 47%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0