- DPS
- 1.36M
- Effective HP
- 47.71K
- Life
- 3.89K
- Level
- 92
- Min budget
Overview
Improving TS Deadeye damage is a Path of Exile Deadeye build by vyn_, made for the Kalandra league (3.19). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 1.36M DPS with 47.71K effective HP, 3.89K life. Suited for: Mapping, Essence. Key uniques include Headhunter.
vyn_'s Notes
Hey everyone! I've been enjoying Tornado Shot deadeye as a casual second build this league (first was EoW Inquis miner which was fun but slow) and would like to push it a bit further.
I've followed Fuzzy Duckzy's excellent guides to get it set up on the ~5 divine budget setup on fractured bases with essence rolls. It is a smooth and fun enough mapper at T16 even for this cheap, especially compared to a miner. Then, when I was about to put the char down for the league, I yolo rolled a Headhunter from Gwennen which safe to say makes me want to push it further to get the full experience out of zooming and juicing.
I've got about 20-25 divines liquid in my stash and would like to improve the damage, as it can feel lacking in some corrupted T16s depending on the mods. However, I don't know how to best go about doing that as viable upgrades seem to have ballooned up in price. (Namely, Omniscience and related gear, which is how Fuzzy Duckzy himself improved the build past this point).
I really like the idea of actually using the HH instead of selling it. Are there any obvious low-hanging fruits I can grasp to pump up the damage I'm dealing with only about 20-25 divines? My primary concern is that it's late league and everything is crazy expensive, which makes me think that if I'm going to upgrade a gear piece it's likely just going to have to be self-crafted, which I am extremely unfamiliar with beyond the basic essence rolling and going from there.
Any tips are appreciated. And if the answer is 'everything is just expensive and I need to farm some $', that works too I ... just wanted to check. Thanks!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 1.36M
- Combined DPS
- 452.59K
- Hit DPS
- 409.13K
- With Poison DPS
- 409.13K
- With Ignite DPS
- 409.76K
- With Bleed DPS
- 409.13K
- Damage over Time
- 625.61
- Ignite DPS
- 625.61
- Culling DPS
- 42.83K
- Average Damage
- 69.56K
Attack & Crit
- Attack/Cast Rate
- 5.88/s
- Hit Chance
- 100%
- Crit Chance
- 95%
- Crit Multiplier
- 503%
- Totem Limit
- 1
- Mana Cost
- 14
- Life Cost
- 0
Defence
- Effective Hit Pool
- 47.71K
- Life
- 3.89K
- Energy Shield
- 35
- Mana
- -181
- Ward
- 0
- Armour
- 13.52K
- Evasion
- 26.04K
- Phys Damage Reduction
- 65%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 94%
- Evade (Melee)
- 76%
- Evade (Projectile)
- 76%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 77% (+13%)
- Cold Resistance
- 77% (+28%)
- Lightning Resistance
- 77% (+14%)
- Chaos Resistance
- -28%
Max Hit Taken
- Physical
- 16.77K
- Fire
- 20.96K
- Cold
- 20.96K
- Lightning
- 20.96K
- Chaos
- 4.56K
Recovery
- Life Regen
- 0/s
- Net Life Regen
- -138.05/s
- ES Regen
- 0/s
- ES Recharge
- 35/s
- Mana Regen
- 19.5/s
- Life Leech
- 699.66/s
- ES Leech
- 0/s
- Mana Leech
- 143.6/s
- Total Degen
- 138.05/s
Attributes & Utility
- Strength
- 190
- Intelligence
- 106
- Dexterity
- 463
- Movement Speed
- 179%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 8%