Bullshit check my Iron Mass Build.
by KindlyDatabase68893 years ago1
- Effective HP
- 63K
- Life
- 2.07K
- Level
- 95
- Min budget
Overview
Bullshit check my Iron Mass Build. is a Path of Exile Guardian build by KindlyDatabase6889, made for the Ancestor league (3.22). It is centered on Vaal Summon Skeletons and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 63K effective HP, 2.07K life, 849 energy shield. Key uniques include Triad Grip, The Iron Mass, Darkness Enthroned, Rumi's Concoction, Aul's Uprising.
KindlyDatabase6889's Notes
Hey, I am wondering if anyone could take a look into my Iron Mass Chaos Skellies build that I repurposed from a 3.15 guide. It is still a work in progress, so if you have any additional advice, I'd be game.
A bit of context first. It's not intended to be Cost-effective, nor do I think it can do bleeding edge uber content. If it can do Corrupted Reds comfy, thats a massive win in my book.
I hate dying, cuts into my dopamine time, so I will often opt for more defensive layers over offensive layers. Hence my massive investment into Bloodnotch tech and mostly defensive auras. I know POE at its core is meant to be zoom zoom but its just how I roll.
I am wondering if somewhere in the calculation page there's some massive bullshit thats hyper inflating anything, or if I can expect this build to operate in the game as I meant to in the POB. I am expecting between 1M or 2M Sirius DPS. Or as some would call it "Zdps". Currently
Ignore the Dexterity and whatnot, all easily fixed with Tattoos. The cluster jewels are likely to be changed into more interesting options too.
Thanks in advance!
Gear
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Skills
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Passive Tree












- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Yugul
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.44/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 150%
- Minion Limit
- 10
- Mana Cost
- 48
- Life Cost
- 0
Defence
- Effective Hit Pool
- 63K
- Life
- 2.07K
- Energy Shield
- 849
- Mana
- 51
- Ward
- 0
- Armour
- 30.13K
- Evasion
- 13.88K
- Phys Damage Reduction
- 73%
Mitigation & Avoidance
- Block
- 67%
- Spell Block
- 48%
- Spell Suppression
- 0%
- Evade (Melee)
- 63%
- Evade (Projectile)
- 63%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+12%)
- Cold Resistance
- 75% (+12%)
- Lightning Resistance
- 75% (+10%)
- Chaos Resistance
- -6%
Max Hit Taken
- Physical
- 10.26K
- Fire
- 23.07K
- Cold
- 23.07K
- Lightning
- 23.07K
- Chaos
- 6.09K
Recovery
- Life Regen
- 149.9/s
- ES Regen
- 0/s
- ES Recharge
- 849/s
- Mana Regen
- 18.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 330
- Intelligence
- 287
- Dexterity
- 88
- Movement Speed
- 19%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0