POB: https://pobb.in/1NNSDv-ckIf9
Video showcase: https://youtu.be/JuUrpybxJdw?si=WQRprFbW20y3Aeed
Hi everyone, you may have seen my post but i do made a post showcase my svallin slayer build a week ago, and now with substantial investment and improvement made to it i figures people would be interested in a min max version now using nimis, which is what i have been cooking so far after getting some inspirations from fellow Svallin LS slayer players on poe.ninja .
So what's change compare to last time? The major one of course, is that now you are using nimis so you can drop return projs for awk ele damage with attack, solving reflect ele maps.
Im also using rotgut flask which is a VERY strong unique flask for this build- combine movement speed and onslaught buff in a single flask slot, fueled by all the frenzy charges we are generating through rage and improving your clear speed significantly. Although you no longer have onslaught uptime in boss so if you are doing ubers then i recommend swap out for an onslaught flask, but in t17 juicing and farming it does its job as both qols speed boost and onslaught sources exceptionally well. Another changes is that im using an armor flask in place of dying sun- after getting nimis and two fans of blade cluster, perma 7 projs per hit means dying sun lose its value when you can already cover the screen in projectiles.
For the skill tree, i made changes to it and opt to use the left side of the beginning in order to grab all the str nodes that can be tattooed into MORE block chance which is very potent. But the true reason for the swap to the left side is to make the light of meaning chaos res jewel to shines even more and give me all the way up to 72% CHAOS RES- which is VERY powerful and only need three other chaos res sources- max roll ralakesh and one t1 mod on gear and on cluster jewel to max chaos res. Not just that but you can get away with chaos res/ele res gear requirements even more by speccing more near light of meaning if you are willing to drop a damage nodes like in lethality nodes, i recommend cloth and chain nodes and the mastery increase armor/eva. For my version i was able to solve all my res through max roll res mod on gear and even able to use elemental attack catalyst on taming for more damage so doesnt need to spec into it, but that's one way you can approach it if your gear resistance mod isnt up to par.
Tattoos wise, i use 1 poison on hit int tattoo (mandatory), 7 spell suppress tattoos (you can get away with it by use a t1 spell suppress gloves) and 8 avoid stun tattoos combine with chest implicit for stun immune. (Svallin LS slayer in general do suffer from stun since you dont go full evasion to evade all of those stunning hits)
For my cluster, im also making some major changes- instead of using two feed the fury/fans of blades (very expensive a three nodes ones, the kind you need is go all the way up to 20 divs each minimum), i only use one of them and the second one use fan of blade AND fuel the fight. This way i can get my mana leech without needing to waste a single point in mana leech, and at max lv100 a single point matter alot to get a major notable skill point on the skill tree. Your attack speed is lower, but you can easily compensate it with two "attack speed if you crit recently" jewel which for two slot can give you up to 16% more attack speed.
For my mana reservation efficiency, since im dropping out the entire right side of the beginning tree and cant access to leader of the pack without absurd amount of skill point, i solve my mana problem though mana mastery 12% reservation AND annoint charisma. This is ALOT stronger than before since now i have more mana reserved and have 80 mana left instead of 40, which means i can drop inspiration for added woke lightning for even MORE damage and even drop lifetap for my guard skill automation and get increased duration for it to be more reliable. We also have instant leech so mana is always recovered back to full, not just that but tinctures can stay active for even longer of 10 sec or so.
Although stats requirement for added woke lightning being 126 is pretty high, you can solved it by a almost max roll t1 int gear mod, as well as a 10 int eye jewel to solve it.
Another more expensive pieces that I use is a corrupted blood secrets of suffering jewel, which go all the way to 40divs. You can use minor pantheon instead, but i opt to use it and steelskin to get bleed and corrupted blood immune. For your guard skills both steelskin and immortal call is both good and it depends on your preferences.
For my auto skill on svallin, im using fire wall and sigil of power, very good dps boost as well.
One thing to note is that you really do need a 2 or 3 rage on hit node on your lethal pride to stay consistent- sure i can go even more damage if theres a double damage node, but i find my rage uptime pretty low in map if i use that kind of jewel and i no longer use soine ambition so i much prefer with as much rage on hit as possible.
Gear wise i do get a higher attack speed claw which can can only be getting through fracture t1 essence attack speed mod- not that expensive only 40divs when i bought it, but just normal t1 attack speed is completely fine as well.
All in all, with a 60mil dps that goes to 110mil consistently with tinctures, 760k ehp not counting pob inflated calculation counting block/spell suppress, this defensive Lightning strike slayer build is truly one of THE strongest build i ever played this league and i so glad i made the switch out of fubgun version. If you have any questions then feel free to hit me up in the comment!
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