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PoE 3.25·Kalguur·Slayer

Svallin LS Slayer update: now with nimis, 60mil dps not counting tinctures and more broken than ever!

by YamiDes14032 years ago10

DPS
112.1M
Effective HP
768.11K
Life
3.9K
Level
100
Min budget

Overview

Svallin LS Slayer update: now with nimis, 60mil dps not counting tinctures and more broken than ever! is a Path of Exile Slayer build by YamiDes1403, made for the Kalguur league (3.25). It is centered on Vaal Lightning Strike and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 112.1M DPS with 768.11K effective HP, 3.9K life. Suited for: T17, Mapping, Essence. Key uniques include Progenesis, Headhunter, Yoke of Suffering, Rotgut, Svalinn.

Build Video

YamiDes1403's Notes

POB: https://pobb.in/1NNSDv-ckIf9

Video showcase: https://youtu.be/JuUrpybxJdw?si=WQRprFbW20y3Aeed

Hi everyone, you may have seen my post but i do made a post showcase my svallin slayer build a week ago, and now with substantial investment and improvement made to it i figures people would be interested in a min max version now using nimis, which is what i have been cooking so far after getting some inspirations from fellow Svallin LS slayer players on poe.ninja .

So what's change compare to last time? The major one of course, is that now you are using nimis so you can drop return projs for awk ele damage with attack, solving reflect ele maps.

Im also using rotgut flask which is a VERY strong unique flask for this build- combine movement speed and onslaught buff in a single flask slot, fueled by all the frenzy charges we are generating through rage and improving your clear speed significantly. Although you no longer have onslaught uptime in boss so if you are doing ubers then i recommend swap out for an onslaught flask, but in t17 juicing and farming it does its job as both qols speed boost and onslaught sources exceptionally well. Another changes is that im using an armor flask in place of dying sun- after getting nimis and two fans of blade cluster, perma 7 projs per hit means dying sun lose its value when you can already cover the screen in projectiles.

For the skill tree, i made changes to it and opt to use the left side of the beginning in order to grab all the str nodes that can be tattooed into MORE block chance which is very potent. But the true reason for the swap to the left side is to make the light of meaning chaos res jewel to shines even more and give me all the way up to 72% CHAOS RES- which is VERY powerful and only need three other chaos res sources- max roll ralakesh and one t1 mod on gear and on cluster jewel to max chaos res. Not just that but you can get away with chaos res/ele res gear requirements even more by speccing more near light of meaning if you are willing to drop a damage nodes like in lethality nodes, i recommend cloth and chain nodes and the mastery increase armor/eva. For my version i was able to solve all my res through max roll res mod on gear and even able to use elemental attack catalyst on taming for more damage so doesnt need to spec into it, but that's one way you can approach it if your gear resistance mod isnt up to par.

Tattoos wise, i use 1 poison on hit int tattoo (mandatory), 7 spell suppress tattoos (you can get away with it by use a t1 spell suppress gloves) and 8 avoid stun tattoos combine with chest implicit for stun immune. (Svallin LS slayer in general do suffer from stun since you dont go full evasion to evade all of those stunning hits)

For my cluster, im also making some major changes- instead of using two feed the fury/fans of blades (very expensive a three nodes ones, the kind you need is go all the way up to 20 divs each minimum), i only use one of them and the second one use fan of blade AND fuel the fight. This way i can get my mana leech without needing to waste a single point in mana leech, and at max lv100 a single point matter alot to get a major notable skill point on the skill tree. Your attack speed is lower, but you can easily compensate it with two "attack speed if you crit recently" jewel which for two slot can give you up to 16% more attack speed.
For my mana reservation efficiency, since im dropping out the entire right side of the beginning tree and cant access to leader of the pack without absurd amount of skill point, i solve my mana problem though mana mastery 12% reservation AND annoint charisma. This is ALOT stronger than before since now i have more mana reserved and have 80 mana left instead of 40, which means i can drop inspiration for added woke lightning for even MORE damage and even drop lifetap for my guard skill automation and get increased duration for it to be more reliable. We also have instant leech so mana is always recovered back to full, not just that but tinctures can stay active for even longer of 10 sec or so.
Although stats requirement for added woke lightning being 126 is pretty high, you can solved it by a almost max roll t1 int gear mod, as well as a 10 int eye jewel to solve it.

Another more expensive pieces that I use is a corrupted blood secrets of suffering jewel, which go all the way to 40divs. You can use minor pantheon instead, but i opt to use it and steelskin to get bleed and corrupted blood immune. For your guard skills both steelskin and immortal call is both good and it depends on your preferences.

For my auto skill on svallin, im using fire wall and sigil of power, very good dps boost as well.

One thing to note is that you really do need a 2 or 3 rage on hit node on your lethal pride to stay consistent- sure i can go even more damage if theres a double damage node, but i find my rage uptime pretty low in map if i use that kind of jewel and i no longer use soine ambition so i much prefer with as much rage on hit as possible.

Gear wise i do get a higher attack speed claw which can can only be getting through fracture t1 essence attack speed mod- not that expensive only 40divs when i bought it, but just normal t1 attack speed is completely fine as well.

All in all, with a 60mil dps that goes to 110mil consistently with tinctures, 760k ehp not counting pob inflated calculation counting block/spell suppress, this defensive Lightning strike slayer build is truly one of THE strongest build i ever played this league and i so glad i made the switch out of fubgun version. If you have any questions then feel free to hit me up in the comment!

Gear

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Tempest Song
Plague Shelter
Fate Veil
Yoke of Suffering
Nimis
The Taming
Skull Touch
Headhunter
Ralakesh's Impatience
Svalinn
Concentrated Prismatic Tincture of Overpowering
Ancestral Vision
Morbid Bite
The Light of Meaning
Foul Vision
Luminous Cut
Lethal Pride
Watcher's Eye
The Interrogation
Behemoth Spark

Skills

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Body Armour

  • Vaal Lightning StrikeVaal Lightning Strike20/20WMain
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • MultistrikeMultistrike20/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • NightbladeNightblade21/20W
  • TrinityTrinity20/20W

Helmet

  • Tempest ShieldTempest Shield21W
  • Summon SkitterbotsSummon Skitterbots20/23W
  • AngerAnger21W
  • EnlightenEnlighten4W

Gloves

  • Whirling BladesWhirling Blades20/20W
  • FrostblinkFrostblink2/20W
  • LifetapLifetap1W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W

Weapon 2

  • Sigil of PowerSigil of Power12/20W
  • Flame WallFlame Wall12/20W
  • Flesh and StoneFlesh and Stone21W

Boots

  • SteelskinSteelskin21/20W
  • AutomationAutomation20/20W
  • More DurationMore Duration20/20W

Boots

  • Blood RageBlood Rage20/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
112.1M
Combined DPS
28.01M
Hit DPS
22.4M
With Poison DPS
22.4M
With Ignite DPS
22.4M
With Bleed DPS
22.41M
Damage over Time
3.07K
Poison DPS
359.51
Bleed DPS
2.71K
Culling DPS
5.6M
Reservation DPS
0
Average Damage
2.64M
Burst Damage
2.64M

Attack & Crit

Attack/Cast Rate
8.49/s
Hit Chance
100%
Accuracy
727
Crit Chance
94%
Crit Multiplier
568%
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
768.11K
Life
3.9K
Energy Shield
86
Mana
81
Ward
166
Armour
7K
Evasion
9.28K
Phys Damage Reduction
69%

Mitigation & Avoidance

Block
85%
Spell Block
78%
Spell Suppression
100%
Evade (Melee)
59%
Evade (Projectile)
59%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+4%)
Cold Resistance
75%
Lightning Resistance
75% (+1%)
Chaos Resistance
75% (+35%)

Max Hit Taken

Physical
30.69K
Fire
102.26K
Cold
102.26K
Lightning
102.26K
Chaos
81.56K

Recovery

Life Regen
140.4/s
Net Life Regen
37.08/s
ES Regen
0/s
ES Recharge
86/s
Mana Regen
12.8/s
Life Leech
1.83K/s
ES Leech
0/s
Mana Leech
225.49/s
Total Degen
103.32/s

Attributes & Utility

Strength
195
Intelligence
127
Dexterity
192
Movement Speed
126%
Endurance Charges
7
Frenzy Charges
7
Power Charges
3
Rage
30
Devotion
0