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PoE 3.17·Archnemesis·Deadeye

Noteworthy Interactions | Episode #16 - Deadeye Summon Reaper ft. Rupture

by thatsrealneato4 years ago677

DPS
1.41M
Effective HP
53.21K
Life
5.43K
Level
95
Min budget

Overview

Noteworthy Interactions | Episode #16 - Deadeye Summon Reaper ft. Rupture is a Path of Exile Deadeye build by thatsrealneato, made for the Archnemesis league (3.17). It is centered on Summon Reaper and plays as a intelligence, physical, minion, spell archetype. In Path of Building it reaches 1.41M DPS with 53.21K effective HP, 5.43K life, 1.15K energy shield. Suited for: Bossing. Key uniques include Gravebind, The Devouring Diadem, Maloney's Mechanism, Nycta's Lantern, Ashes of the Stars.

Build Video

thatsrealneato's Notes

I've been wanting to mess around with a Deadeye Reaper summoner utilizing rupture since Summon Reaper was first released. With the new Ashes of the Stars amulet enabling shorter cooldown on Reaper's slash ability and very cheap explody bow bases, I decided 3.17 was the league to do it. Overall I'm pleasantly surprised with how smooth the build feels to play, especially for bossing, though I do wish the clearspeed was better.

Noteworthy Interactions:

  • Summon Reaper has a 50% chance to bleed and deals up to 100% more bleed damage based on level. We use Deadeye's Rupturing notable to apply stacks of rupture when we crit an enemy with an attack that also applies bleeding. Rupture causes enemies to take 25% more bleeding damage and causes bleeds to expire 25% faster, and can stack up to 3 times. We ignore our own bleed damage in favor of buffing the reaper's. Marks and tailwind also improve our reaper's damage so nothing in the deadeye ascendancy is wasted.
  • Divergent Summon Reaper gets 1% increased cooldown recovery rate per 1% quality. With an extra 30% quality from Ashes of the Stars amulet and some additional cooldown recovery on gear and/or helmet enchant, we can bring the cooldown on Reaper's slash ability down to ~2 seconds, potentially even less. By using a weapon with the unveiled 4 second trigger mod, the cooldown recovery from the reaper gem will apply to the trigger cooldown as well, allowing us to automate our reaper's slashes while we attack with our bow.
  • We use Ensnaring arrow to cause the enemy to count as "moving". Moving enemies take triple damage from bleeding.
  • We use Maloney's Mechanism to trigger Rain of Arrows, which hits very frequently. This allows us to easily stack up rupture with frequent crits and to utilize life gain on hit.
  • We use Phantasmal Blink Arrow as our movement skill since it counts a minion skill and thus triggers "if you've used a minion skill recently" effects (triggering reaper does not count as using a minion skill). It also creates minions for our reaper to consume for a buff and grants us the feeding frenzy buff.
  • Kineticism keystone from The Siege cluster jewel gives us 100% chance to bleed, maim, and knockback on hit. This means we don't need any other investment into bleed chance to apply rupture. We can easily ignore the downside (no pierce/chain/fork) since neither Rain of Arrows nor Ensnaring Arrow benefits from these modifiers.
  • Gravebind gloves allow our minion kills to count as our own. This lets us use an explody bow to improve clear speed.

PoB for this character: https://pastebin.com/WY49ppQX

Follow me on twitch: https://twitch.tv/thatsrealneato

Join the Noteworthy Interactions Discord: https://discord.gg/uZPvAuAFzz

Gear

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Phoenix Song
The Devouring Diadem
Havoc Ward
Ashes of the Stars
Viper Loop
Rage Band
Gravebind
Entropy Shackle
Dire Track
Maloney's Mechanism
Foul Stare
Amanamu's Gaze
Oblivion Cut
Thread of Hope
Whispering Globe
The Siege
Fortress Covenant
Enthralling Arbiter

Skills

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Weapon 1

  • Summon ReaperSummon Reaper20/20WMain
  • PredatorPredator20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • BrutalityBrutality20/20W
  • EmpowerEmpower4/20W
  • Minion DamageMinion Damage20/20W

Body Armour

  • Blink ArrowBlink Arrow20/20W
  • Ensnaring ArrowEnsnaring Arrow20/20W
  • MaimMaim20/20W
  • Feeding FrenzyFeeding Frenzy20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W

Gloves

  • Poacher's MarkPoacher's Mark21/20W
  • PridePride20/20W
  • Eternal BlessingEternal Blessing20/20W
  • Mark On HitMark On Hit20/20W

Weapon 2

  • Rain of ArrowsRain of Arrows20/20W
  • Life Gain on HitLife Gain on Hit20/20W
  • Mirage ArcherMirage Archer20/20W

Boots

  • DesecrateDesecrate1W
  • Flesh OfferingFlesh Offering8/20W
  • Cast when Damage TakenCast when Damage Taken1W

Helmet

  • MalevolenceMalevolence20/20W
  • GenerosityGenerosity20/20W

Boots

  • ConvocationConvocation20/20W

Body Armour

  • PrecisionPrecision20/20W

Helmet

  • Purity of ElementsPurity of Elements20/20W

Helmet

  • GraceGrace20/20W

Ring 2

  • SteelskinSteelskin21/23W

Gloves

  • VulnerabilityVulnerability1W

Ring 1

  • War BannerWar Banner20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
1.41M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0

Attack & Crit

Attack/Cast Rate
0.42/s
Cooldown
2.41s
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
103
Life Cost
0

Defence

Effective Hit Pool
53.21K
Life
5.43K
Energy Shield
1.15K
Mana
2.63
Ward
0
Armour
417
Evasion
10.22K
Phys Damage Reduction
3%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
40%
Evade (Melee)
61%
Evade (Projectile)
61%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
75% (+16%)
Lightning Resistance
75% (+12%)
Chaos Resistance
36%

Recovery

Life Regen
168.37/s
ES Regen
19/s
Mana Regen
12.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
192
Intelligence
161
Dexterity
254
Movement Speed
81%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0