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PoE 3.20·Sanctum·Occultist

Impending Doom - Curse Stripping vs Reduced Duration Stacking Testing/Findings

by Fyregrass3 years ago260

DPS
12.5M
Effective HP
72.75K
Life
3.5K
Level
95
Min budget

Overview

Impending Doom - Curse Stripping vs Reduced Duration Stacking Testing/Findings is a Path of Exile Occultist build by Fyregrass, made for the Sanctum league (3.20). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 12.5M DPS with 72.75K effective HP, 3.5K life, 2.65K energy shield. Suited for: Mapping, Simulacrum, Delirium. Key uniques include Void Battery, Vixen's Entrapment, Mageblood, The Devouring Diadem, Dawnbreaker.

Build Video

Fyregrass's Notes

A few days ago some friends convinced me to try out Impending Doom with hit/crit & reduced duration stacking as an alternative to the current popular method of playing it. I'd run into a few people who swore by it and promised me it was better than the curse stripping approach Paak seems to have popularized. I made this character mostly for science and to sate curiosity because in my head I was sure reduced duration stacking could be good but I wanted to see for myself.

V1/V2

I sunk 330D~ into it between all the iterations before getting it to work (PoB/Gameplay) and I ended up with a character that could blast maps without any troubles. The premise of this character was to get 99% reduced curse duration on a low level temp chains to fix curse duration to 2 server ticks (66ms) and then essentially have a cast speed slow enough to apply and detonate 3 curses each time while taking into consideration cooldown/charges of ID.

Seeking to improve the build & optimise cast speed I resorted to poison/hit rate testing in PVP and discovered that I was only getting one or two instances of damage per cast, and spamming curse with no downtime on a target actually made it possible to deal no damage at all, and this all occurs for different reasons:

  1. Using low level temp chains results in lower base radius, having to annoint window of opportunity results in losing Skittering Runes AoE. This produces a perfect deadzone when casting on a small target in which only the middle of the 5 temp chains curses actually applies to the enemy, resulting in 1 proc of damage per cast and losing MASSIVE amounts of DPS (less than 4 instances of damage per second vs 7.5 hits on paper)
  2. Getting too many overlaps seems to cause curses to reapply too fast for each application to wear off, spamming temp chains at high cast speed or on an overlap spot results in a semi delayed cascade of woke cascades which leads to the enemy getting recursed at least every other frame/server tick leading to curses never having a chance to expire and dealing no damage

So for the reasons laid out above (or maybe for a 3rd reason I haven't figured out yet), best case scenario with my set up was getting two overlaps but casting slow enough to ensure im never reapplying too fast. This MIGHT have been fixable by swapping woke cascade to regular cascade or ditching cascade altogether, however our AoE was already low and this would defeat the purpose of using Doom Blast as a clear speed tool, so I didn't bother testing it.

After deciding I was unable to salvage the potential for 3 procs of damage per cast consistently, I opened PoE Ninja and found a few other people doing reduced duration stacking with various takes. I tested a few of them just to be sure and also found I was unable to hit 3 procs of Doom on a single target using other people's approach to the concept.

___________________________________________________________________________

V3

Following all this, I decided for to do a like for like transfer from my Reduced duration stacking set up to a curse stripping approach. This involved:

  • Replacing Ass Mark with a non-offensive curse
  • Replacing WoO annoint with Skittering Runes for AoE
  • Replacing low level anom temp chains with a higher level one (for AoE)
  • Adding woke cascade into Vixens and ditching Hexbloom

Despite reducing my PoB damage, the character seemed to have more than doubled its single target DPS. In fact, it beat Uber Exarch on my first try which is good considering it used to die to 60% deli juiced map bosses sometimes on its old DPS.

Swapping to Curse Stripping wasn't ONLY an immediate DPS increase though, it opened up the ability to scale CDR to hit the same breakpoints as COC (4 & 3 server ticks), and with Anom Temp Chains and Elevated Boots it's even possible to hit 52% CDR without giving up the belt slot (mageblood) which means I can still easily push another 33% more damage into the build, let alone the 4~ power charges I'm still yet to attain.

Current PoB after Swapping

___________________________________________________________________________

Conclusions:

  • Curse Stripping is vastly better than reduced duration stacking due to requiring less investment for a superior hit rate (At least based on our current level of information)
  • Reduced Duration stacking seems to have mechanical/functionality issues that can't be resolved by making any reasonable sacrifices
  • Poison is overall better than hit/crit in terms of value (defense/damage/speed/budget), and the DoT nature of the skill can result in staggered explosions which are super useful for cleaning areas full of eldritch/beyond/harby mobs which load in on a delay
  • Advantages of hit/crit are obscenely high overkill damage (BIG HoA explosions) and immediate damage rather than relying on DoTs/Ramp
  • There was way more to test, but I ran out of money in the process of trying everything out.
  • Paak's take is PROBABLY going to be proven correct in the long term more or less

Gear

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Void Battery
The Devouring Diadem
Skin of the Loyal
Ashes of the Stars
Timeclasp
Timeclasp
Vixen's Entrapment
Mageblood
Golem Spark
Dawnbreaker
Stormshroud
Forbidden Flesh
Rational Doctrine
Forbidden Flame
The Balance of Terror
Militant Faith

Skills

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Body Armour

  • Temporal ChainsTemporal Chains1/20WMain
  • Awakened Spell CascadeAwakened Spell Cascade2/20W
  • Impending DoomImpending Doom18/23W
  • Increased Critical DamageIncreased Critical Damage20/23W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/17W

Gloves

  • DespairDespair21/20W
  • Assassin's MarkAssassin's Mark20/20W
  • EnhanceEnhance3/6W
  • Hex BloomHex Bloom20/20W

Helmet

  • DeterminationDetermination20/20W
  • Herald of AshHerald of Ash19/20W
  • DisciplineDiscipline20/20W
  • GraceGrace20W

Boots

  • Lightning WarpLightning Warp20/23W
  • Withering StepWithering Step20/20W
  • Awakened EnhanceAwakened Enhance4W

Weapon 1

  • ZealotryZealotry20W
  • Increased DurationIncreased Duration20/20W
  • Divine BlessingDivine Blessing20/20W

Weapon 2

  • Molten ShellMolten Shell10/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Increased DurationIncreased Duration20/20W

Boots

  • VitalityVitality20W

Passive Tree

Passive tree 3.20
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
12.5M
Hit DPS
12.5M
With Poison DPS
12.5M
With Ignite DPS
12.5M
With Bleed DPS
12.5M
Damage over Time
0
Culling DPS
0
Average Hit
1.65M

Attack & Crit

Attack/Cast Rate
7.58/s
Cooldown
0.13s
Hit Chance
100%
Crit Chance
96%
Crit Multiplier
473%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
72.75K
Life
3.5K
Energy Shield
2.65K
Mana
40
Ward
0
Armour
15.58K
Evasion
15.42K
Phys Damage Reduction
58%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
65%
Evade (Projectile)
65%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+36%)
Cold Resistance
75% (+39%)
Lightning Resistance
75% (+19%)
Chaos Resistance
53%

Max Hit Taken

Physical
13.49K
Fire
62.94K
Cold
61.93K
Lightning
61.93K
Chaos
18.15K

Recovery

Life Regen
278/s
ES Regen
0/s
ES Recharge
2.65K/s
Mana Regen
34.4/s
Life Leech
0/s
ES Leech
265.1/s
Mana Leech
0/s

Attributes & Utility

Strength
165
Intelligence
328
Dexterity
178
Movement Speed
147%
Endurance Charges
3
Frenzy Charges
3
Power Charges
9
Devotion
75