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This RING Just Broke the Meta – Pconc of Bouncing Build Update #1

PoE 3.26 · Secrets of the AtlasPathfinderPoisonous Concoction of BouncingAbyss

1 year ago283

by anime princessSubscribe

1.99M

DPS

60.25K

Effective HP

3.29K

Life

Overview

This RING Just Broke the Meta – Pconc of Bouncing Build Update #1 is a Path of Exile Pathfinder build by anime princess, made for the Secrets of the Atlas league (3.26). It is centered on Poisonous Concoction of Bouncing and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 1.99M DPS with 60.25K effective HP, 3.29K life. Suited for: Abyss. Key uniques include The Embalmer, Rumi's Concoction, Dawnbreaker, Betrayal's Sting.

Build Video

anime princess's Notes

LEVELING NOTES Guide by animeprincess https://www.twitch.tv/animeprincess https://www.youtube.com/@anime.princess https://discord.gg/anime-princess-111244942860460032 SUMMARY: This is a budget leaguestart progression for pathfinder Poison Concoction / Pconc of Bouncing. The endgame gearing is pretty tame and this build can be played in SSF or Trade. ACT 1 talkreigh regex -\w-.-|g-g-|-g-g|g-.-g|g-g|nne|rint|s:.+bow LEVELING FILTER: https://www.pathofexile.com/account/view-profile/xsnowingx-1952/item-filters use the AP leveling pconc pathfinder filter BANDITS: Alira for 15% res ASCENDANCY ORDER: Master Toxicist -> Nature's Adrenaline -> Nature's Reprisal -> Master Surgeon IMPORTANT TIPS: -Always use the highest level life flasks available. Our damage is calculated off the total amount of life that the flask is able to provide. -Use the gambling vendors in order to help with gear upgrades during the campaign!! Remember that EVA bases bias towards green sockets, ES biases blue, and ARMOR biases red, and you can gamble hybrid bases as well. LEVELING GUIDE: --------------------------------ACT 1- BOW START---------------------------------------- create your character, on a Ranger. kill Hillock, enter town Galvanic Arrow - Mirage Archer - Momentum Support (order of importance) Shrapnel Ballista - Pierce Support Snipers Mark (it is a permanent debuff on bosses and only has to be pressed once) Burning Arrow - Manaforged Arrows (option automated damage) Frostblink Shield Charge ( (BUY SHIELD CHARGE ASAP AFTER MUD FLATS BECAUSE THE STR REQ GOES UP IF U POSTPONE THIS. we will not use it until level 12) tips for bow start: 1) we need alot of gems for this start, since we are picking up a bunch and then getting a whole new set at the end of this act. this means its very important to pick up wisdom scrolls, and also sell trash for currency fragments. if necessary, remember that you can vendor other currency types for scrolls. ie 1 transmute = 4 wisdom scrolls. 2) bows scale well with flat damage. Iron rings and quiver are 2 common ways to make the start much more powerful. --------------------------------ACT 1- PCONC SWAP---------------------------------------- At level 12, we unlock the Poison Concoction gem, and will want to get rid of all our bow gems in favor of this setup Poisonous Concoction - Volley - Void Manip - Chance to Poison (order of importance) Shield Charge (lv1) - Faster Attacks - Momentum Withering Step (debuff hard bosses by walking on top of them, to increase dmg) Clarity (you may not initially have the Int to use this, but we will path towards int soon) Precision (provides accuracy for pconc. do not need to constantly level this up as it adds reservation cost. occasionally check your accuracy in the stats page, and level as needed) --------------------------------ACT 2-------------------------------------------------------------- Herald of Agony Arctic Armor (this is a good defensive aura if you can fit it in. when we get mana leech on the tree, clarity becomes useless and we can drop it) Blood Rage (optional skill that increases damage and gives leech) --------------------------------ACT 3-------------------------------------------------------------- Despair (self cast on bosses) Malevolence (useful aura in the endgame, not needed now) Grace / Haste (defensive / offensive aura decision. pick one) use this after grabbing the Charisma passive. can drop arctic armor if you need to) Plague Bearer (extra damage, works great with Increased Area of Effect if you have the gem slot for it) --------------------------------ACT 4-------------------------------------------------------------- Pconc - Greater Volley - Void Manip - Unbound Ailments - Chance to Poison After Act 4 you can just blast your way thru the rest of the campaign, and not worry about anymore gem swaps! ENDGAME GEARING The build suggests a few common uniques. Some substitutions: Body Armor: Lightning Coil, or Doppelganger Guise, or Rare Evasion armor with Phys taken as eldrith implicit Amulet: Fury Valve, or Rare Amulet with Damage over time Multiplier and Life Shield: Dawnbreaker is a common Searing Exarch drop, and is a cheap source of phys to ele, and prioritize the phys taken as fire roll. Lepers Alm's has more damage and less phys mit than Dawnbreaker. I would prefer Dawnbreaker shield until at least I have a Lightning Coil 6-Linked. Rare Shaper Shield with life gain on block can be another option here. Pristine Fossils would be a good way to craft this. Flasks: Rumi's is a good source of block and coupled with Dawnbreaker and our anoint Aggresstive Bastion, puts us very close to block cap Sulphur Flask is an option for more damage Topaz Flask is another option if we are using Lightning Coil and do not need the extra block Rest of Gear: The rest of the gear should just fix your stats. Ele Res, Chaos Res, Strength, a Suppression Roll. Prioritize evasion bases as we are scaling this stat, and the 15% suppress mastery requires evasion helm, boot, glove. To acquire powerful SSF gear, I suggest sending Crimson Ore and Bars to Te Onui with your Kingsmarch ships, which will return well-rolled evasion gear. I was also using Faustus to gamble for my evasion gear, which has a good chance of being well-rolled. ENDGAME GEMS Obviously we already have the gems all shown in the skills tab, but for some context: Swap Blood Rage to Culling Strike support for the important endgame boss fights. You can shield charge to cull them quickly, and blood rage is a mapping skill only. Awakened gems are NOT mandatory, but I have included them to make sure you are aware that they are good upgrades to aim for. I did not use them to clear all the void stones in my practice GSF run last week. Awakened Unbound Ailments, Awakened Void Manipulation, Awakened Vicious Projectiles POISON CONCOCTION OF BOUNCING SWAP This entails prioritizing # of projectiles as well as the Projectile Mastery for inc damage per chain. There is also a Projectile Damage medium cluster that can be chaos spam crafted to get the 'Follow-Through' node, which gives us alot of damage. Obviously we also want to have both Greater Volley and Greater Multiple Projectiles supports when we swap to this gem. Having all these projectiles will put strain on your life flasks, which is why the tree has support for regaining life flask charges. (All these changes are already noted in the Skill and Tree tabs for the Pconc Swap, which I did after campaign but if you want you can do it beforehand. PANTHEON: MAJOR: Brine King for Freeze immunity MINOR: Gruthkul for phys mitigation, altho this choice is flexible depending on your weakness. CONCLUSION: I will be streaming this start live on twitch. I will be posting build updates that take this past this budget starter guide on Youtube. I plan to eventually transition this character into <<<POISON SPARK>>>, and will be making a transition guide on Youtube for this. This is a pconc guide so if you want to make that PSpark transition with me you will get support for that in a dedicated future video guide. My ingame chat channel is /global 8686 Feel free to ask for help in twitch chat, or in my discord community (link can be found at the top of this notes page). Hope to see you around in Settlers 2.0!!!! -animeprincess MISC FAQ: map regex? i do not like cannot leech and monsters avoid poison. the regex to avoid these is: "!eec|on," charges are not configured in pob? We get endurance charge on kill via anoint, and frenzy on kill if you remember to press Blood Rage at the start of the map. I am not including these in the POB because it's not going to affect boss damage, but we are primarily going to be mapping so yes you will usually have charges do we need tattoos? You will ideally have 1 avoid stun tattoo to push us from 96 to 100% stun avoidance. Stun immunity is very important when doing endgame bossing, where a shaper ball stunning you could mean the difference between getting hit once and walking it off, or dying. You may also need 1 poison chance tattoo if you do not opt to get it on the glove eldritch implicit

Gear

Storm Cowl
Dusk Mantle
Chimeric Medallion
Betrayal's Sting
Chimeric Turn
The Embalmer
Storm Strap
Corpse Road
Dawnbreaker

Skills

Body Armour

  • Poisonous Concoction of BouncingPoisonous Concoction of Bouncing19/20WMain
  • Unbound AilmentsUnbound Ailments19W
  • Greater Multiple ProjectilesGreater Multiple Projectiles18W
  • Greater VolleyGreater Volley18W
  • Void ManipulationVoid Manipulation19W
  • Vicious ProjectilesVicious Projectiles19W

Boots

  • Shield ChargeShield Charge1W
  • Arctic ArmourArctic Armour18W
  • Faster AttacksFaster Attacks19W
  • Culling StrikeCulling Strike16W

Gloves

  • Blood RageBlood Rage19W
  • Flame DashFlame Dash10W
  • Plague BearerPlague Bearer19W
  • Increased Area of EffectIncreased Area of Effect6W

Weapon 2

  • SteelskinSteelskin19W
  • Flesh and StoneFlesh and Stone19W
  • Cast when Damage TakenCast when Damage Taken18W

Helmet

  • GraceGrace18W
  • PortalPortal1/11W
  • MalevolenceMalevolence18W

Helmet

  • Herald of AgonyHerald of Agony19W

Helmet

  • DespairDespair18W

Passive Tree

Passive tree 3.26
scroll to zoom
Pathfinder
Pathfinder
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Gruthkul

Character Stats

Level
86

Damage

Full DPS
1.99M
Combined DPS
180.53K
Hit DPS
13.42K
With Poison DPS
180.53K
With Ignite DPS
13.42K
With Bleed DPS
13.42K
Damage over Time
167.11K
Poison DPS
30.33K
Culling DPS
0
Reservation DPS
0
Average Damage
6.74K
Burst Damage
6.74K

Attack & Crit

Attack/Cast Rate
1.99/s
Hit Chance
86%
Accuracy
2.1K
Crit Chance
5%
Crit Multiplier
150%
AoE Radius
1.8 m
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
60.25K
Life
3.29K
Energy Shield
53
Mana
62
Ward
0
Armour
3.72K
Evasion
10.23K
Phys Damage Reduction
29%

Mitigation & Avoidance

Block
72%
Spell Block
5%
Spell Suppression
100%
Evade (Melee)
55%
Evade (Projectile)
55%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75% (+5%)
Lightning Resistance
75% (+6%)
Chaos Resistance
52%

Max Hit Taken

Physical
14.29K
Fire
40.72K
Cold
32.92K
Lightning
32.62K
Chaos
18.34K

Recovery

Life Regen
1.03K/s
Net Life Regen
912.97/s
ES Regen
0/s
ES Recharge
53/s
Mana Regen
13.4/s
Life Leech
209.69/s
ES Leech
0/s
Mana Leech
137.71/s
Total Degen
113.83/s

Attributes & Utility

Strength
162
Intelligence
99
Dexterity
305
Movement Speed
90%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
11%