- DPS
- 674.53K
- Effective HP
- 1.09M
- Life
- 5.12K
- Level
- 100
- Min budget
Author's Notes
vid: https://youtu.be/LmsRJ6rUZrc
map mods i don't run
- reduced block
- less cooldown recovery
- less recovery rate
- less flask effect (makes you slow af)
- no regen (if doing red altars)
- can technically run this, but it feels pretty bad if you click the chaos degen altar
- it's fine if you're doing blue altars
- if doing propagation abyss, i'd avoid more life+extra es, especially if doing 80+ deli
crafting
*whenever i say recomb, i'm talking about the unpredictable one (you don't select the mods)
also it took me like 3 hours to write this, plz let me know if it's even helpful
helmet
1. start with ilvl84 shaper archdemon crown
- might be cheaper if you buy lower level crowns and recomb with high lvl helmet to increase ilvl, then shaper slam.
2. horror essence until hypothermia
3. suffixes can't be changed reforge crit
4. if you hit a spell crit roll you're happy with, go next step, otherwise go back to step 2
5. suffixes can't be changed(matron) scour if needed
6. allflame exalt for inc AoE and life if you want, repeat step 5 if needed
7. craft +1 AoE gems
alternatively, you can recomb suffixes with brinehook ducat tech
you can go for conc effect on the helmet too, just start with a shaper+elder base
this makes rolling spell crit harder cuz elder adds attack crit to the mod pool
you can also recomb this (tbh recombing can be cheaper, but it'll probably depend on prices for materials. idk i didn't do the math on this lmao)
at step 6, you can exalt conc effect
this was my original plan, but I settled for life
wand
1. I'm using wand for cast speed, but you can use sceptre for easier attributes
2. recomb T1 spell damage and +1 all spells
a. buy a lot of bases and alt spam for these 2, suffix doesn't matter (if open suffix, can craft low tier str to reduce dust cost)
b. recomb together
c. you might be able to buy pre alt spammed bases
3. if there are suffixes, prefixes cannot be changed scour
4. multimod, prefixes cannot be changed, cannot roll attacks
5. harvest add remove phys, +1 phys is guaranteed
6. prefixes cannot be changed harvest add remove(reforge has small chance to fill suffixes) caster for either cast speed or spell crit
- prefixes can't be changed scour if bad roll
7. repeat step 6 for the other one
8. craft trigger mod
the suffixes aren't /that/ important, you just need to be able to bench craft trigger mod
easy craft
1. start with fractured +1 all spells
2. woe essence(this is lower than T1 spell dmg) for +1 lightning or phys
3. continue from step 6 in previous method
- alternatively, you can just prefixes can't be changed reforge caster for either crit or cast speed and then just craft trigger
- this is much cheaper, and if you fill up, you can just go back to essencing
- if you want the 2nd suffix, then you can prefixes can't be changed aug caster if you want, but if since you're doing the cheap craft anyway, it's fine to skip it
glove
1. buy temple mod on any base ilvl 84+
- can be lower ilvl if the other recomb base is higher
- the lightning one is actually better in my endgame setup, but i made the gloves early on so i have the cold one
- buy a good roll cuz we're fracturing it later
- if you can, try to look for gloves where it's the only suffix and go to step 3, otherwise:
2. isolate temple mod
- eldritch ember + use eldritch annuls to remove prefixes
- split ducat(kishara) to isolate suffix
- alternatively, yolo annul the suffix if bases are cheap, and sulphur is expensive
- brinehook ducat for an aspect
3. transfer onto ward base so you can use cast on ward break+high level steelskin
a. get ilvl 84+ runic gauntlets
b. essence of spite/rage (tier doesn't matter) until int or str is the only suffix
c. brinehook ducat to add an aspect
d. recomb, it's a 50/50 to pick the right base and the temple mod should be guaranteed if it does pick it
- if wrong base, you can probably reuse in recomb if it kept temple mod
now you should have runic gauntlets with the temple mod as the only suffix
4. fill prefixes with eldritch ember + eldritch exalt
5. with 4 mods total (temple mod only suffix) fracturing orb
6. if you hit temple mod, proceed to step 7, if not:
a. craft aspect with brinehook ducat
b. repeat step 3 until you transfer the temple mod onto the unfractured base
-whenever you recomb suffixes, make sure you add aspect to both items
c. do steps 4-5 to fracture temple mod
7. with fractured temple mod, envy essence for chaos res + T1 res (doesn't matter which, can be harvest swapped)
8. suffixes can't be changed (matron) reforge life until high tier life
- if prefixes fill, try to save with eldritch annuls
9. if 1 open prefix, go next step, or eldritch annul/retry if you want. 2nd prefix on this isn't that important, best you can get is like 25 life
- if 2 open prefix, block phys to attacks, allflame exalt
10. do eldritch implicits, gl with conflict orbs
- either convert to cold or lightning is fine
11. bench craft the other convert
12. katakohi's ducat for movespeed. (mark effect, phys damage, and herald buff effect are the only other useful ones)
you can go for the abyss socket on gloves, and that makes the boot craft easier (might be cheaper too cuz it saves you a veiled exalt, will depend on prices)
- i only did abyss socket on boots cuz I was running another cast on ward break setup on gloves
i. at step 7, instead of essence, you can hollow fossil + abberant fossil until abyss socket and chaos res
- alternatively, hollow fossil for abyss socket and open suffix+prefix (eldritch annul if needed)
- suffixes can't be changed reforge chaos
- repeat until you get decent chaos res
ii. prefixes are the same, continue with step 8
boot
1. ilvl 86 warlock boots (can be ilvl84, but you can hit 35MS while essence spamming)
2. fracture abyss socket (you can buy this prefractured for pretty cheap)
- if you want to fracture yourself, DON'T USE FRACTURING ORB
- you can use hollow fossil + fractured fossil + boat and it'll be pretty good odds of getting fractured abyss socket
3. envy essence until any T1 res
- if you hit essence
4. suffixes can't be changed (matron) reforge life until high tier (eldritch annul if filled)
5. suffixes can't be changed veil exalt on boat (pray it doesn't remove life)
6. craft mana to block, unveil movespeed
7. craft inc es, or boat exalt if you want
veiled exalts get pretty expensive especially at this point in the league, so if you got the abyss socket on gloves, then this craft is a lot less painful
start with fractured life on warlock boots
a. envy essence for 2x T1 or T2 res
- exalt every open suffix, they're cheap
b. suffixes can't be changed (matron) veiled chaos
c. craft mana unveil MS
d. bench craft inc ES or boat exalt last prefix
if poor, and have fractured abyss socket, then for prefixes, you can just matron veiled chaos for MS, then 2x boat exalt and try to hit life
or you can boat exalt 1x (blocking mana ofc) to see if you get a good life roll, if not, then you can settle for bench crafted life.
ring
1. start with fractured T1 life, i just did it myself
2. Spite(int) essence for dex
- dex doesn't need to be T1
3. suffixes can't be changed, veiled chaos. You can use boat here to lower the chance of filling suffixes
- you want 1 open suffix, annul if needed
4. block a minimum charge, unveil cold and chaos res
- this can't be harvest swapped, and in my endgame setup, i need the cold res, so kind of annoying, but essences and veiled chaos aren't expensive
5. beast craft aspect of the spider
6. bench craft inc damage
*you can skip aspect of the spider tbh, then you don't need reservation efficiency on body armour, alleviating some suffix pressure.
you could also run aspect of the crab or arctic armour for more defence. if using AA, you'll need to drop more duration on steelskin
also, if doing the weapon swap thing, then put tempest shield in the shield, and put a tempest shield in the same socket on weapon swap shield
body
1. ilvl86 Sacred chainmail cuz PDR and ES for EB
2. loathing essence (reservation efficiency), 4 mods, fracture
3. envy essence (chaos res) until PDR
- alternatively, 2 prefixes (eldritch exalt) craft suffixes can't be changed, aug phys and pray
4. suffixes can't be changed (matron) reforge life until you get something you're happy with
5. block mana, boat exalt for %armour/es ideally
6. craft % life (or block/spell block if you need it for some reason)
7. tailoring orb on boat if you want
if you don't need the chaos res here, then this is easier because you can start with fractured life
amulet
you can recomb this if you're willing to gamble a 200d base (50% chance to delete the focused amulet, but if you win the 50/50, then it's 90% chance to get all 3 mods)
I normally recomb these cuz focused amulets were cheaper (like 50d last league)
i recommend just buying it if available(and not unreasonably expensive, a bit over double the price of a clean focused amulet is fair)
profit crafters make multiple so they can afford to let the RNG even out, you only need 1, losing the 5050 twice in a row feels REALLY bad lmao
+2 lightning is better than phys cuz it also affects tempest shield, they were cheaper when i bought mine too since EK uses the phys one
if you want, you can google the recomb method (focused amulet recomb), it just involves using an influenced feeder amulet with NNN mods
.
Gear
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Skills
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Passive Tree

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- Bandits
- Help Alira
- Pantheons
- Soul of Arakaali, Soul of Ralakesh
- Runegrafts
- Runegraft of TimeRunegraft of Time20% chance for Skills to not consume a Cooldown on useLimited to 1 Runegraft of TimeRunegraft of the WarpRunegraft of the WarpBuffs on you expire 30% slowerDebuffs on you expire 30% fasterLimited to 1 Runegraft of the Warp
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 674.53K
- Hit DPS
- 657.81K
- With Poison DPS
- 657.81K
- With Ignite DPS
- 674.53K
- With Bleed DPS
- 657.81K
- Damage over Time
- 16.72K
- Ignite DPS
- 16.72K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 1.15M
- Burst Damage
- 1.15M
Attack & Crit
- Attack/Cast Rate
- 0.57/s
- Cooldown
- 1.74s
- Hit Chance
- 100%
- Crit Chance
- 86%
- Crit Multiplier
- 557%
- AoE Radius
- 2.8 m
- Mana Cost
- 313
- Life Cost
- 0
Defence
- Effective Hit Pool
- 1.09M
- Life
- 5.12K
- Energy Shield
- 1.01K
- Mana
- 18
- Ward
- 195
- Armour
- 4.85K
- Evasion
- 922
- Phys Damage Reduction
- 50%
Mitigation & Avoidance
- Block
- 96%
- Spell Block
- 95%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+32%)
- Cold Resistance
- 90% (+27%)
- Lightning Resistance
- 90% (+27%)
- Chaos Resistance
- 75% (+36%)
Max Hit Taken
- Physical
- 17.66K
- Fire
- 74.93K
- Cold
- 74.93K
- Lightning
- 74.93K
- Chaos
- 45.32K
Recovery
- Life Regen
- 619.8/s
- ES Regen
- 0/s
- ES Recharge
- 1.01K/s
- Mana Regen
- 15.2/s
- Life Leech
- 290.25/s
- ES Leech
- 58.21/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 238
- Intelligence
- 238
- Dexterity
- 133
- Movement Speed
- 172%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0