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The idea is we run transcendence and have 100% phys taken as
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Lightning Coil - 50%
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Dawnbreaker - 20%
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Shield corrupt - 8%
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Helmet crafted and implicit - 16%
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Purity of elements watchers eye - 12%
This gives us a total of 106% phys taken as so we have a little room to play with the watchers eye/helmet mods.
The build is stun immune and ailment immune
Could also get bleed or poison immunity if we played around with our helmet a bit and picked up the armour/evasion mastery near Discipline of slaughter.
Some notes about the PoB
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I don't have any unique flasks turned on.
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No totems are turned on
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No molten shell turned on
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I was fairly conservative with trauma stacks, only at 20 in the PoB. I think max is around 30 as is and higher with totems.
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I have the hit damage calculation at 2920 (damage taken from trauma at 20 stacks)
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Oh yea and I have 1800 life...
On that last bullet, I know that is absurd, but if PoB calculations are correct I still have a very reasonable max hit taken due the nature of transcendence.
I'm sure there are things I missed so please make any recommendations to improve this monstrosity.
PoB: https://pobb.in/VyGBYws1paYs
Life
1873
Mana
25
Energy Shield
0
DPS
6M
Effective Hit Pool
72.38K
Chaos Res
75
Fire Res
60
Cold Res
60
Lightning Res
60
Armour
34K
Evasion
0
Block
46 | 0
Crit Chance
84%
Crit Multi
368%
Rage
0
Strength
14
Intelligence
14
Dexterity
32
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
148%