- DPS
- 6.32M
- Effective HP
- 72.38K
- Life
- 1.87K
- Level
- 100
- Min budget
Overview
Transcendence Trauma Flicker is a Path of Exile Raider build by pierce768, made for the Ancestor league (3.22). It is centered on Flicker Strike and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 6.32M DPS with 72.38K effective HP, 1.87K life. Key uniques include Brightbeak, Ryslatha's Coil, Taste of Hate, Crystallised Omniscience, Lion's Roar.
pierce768's Notes
Alright I wanted to see how hard everyone can shit on this build. Keep in mind, it's an expensive meme build, but I like making fairly functional meme builds. There are certainly better ways to build flicker.
The idea is we run transcendence and have 100% phys taken as
- Lightning Coil - 50%
- Dawnbreaker - 20%
- Shield corrupt - 8%
- Helmet crafted and implicit - 16%
- Purity of elements watchers eye - 12%
This gives us a total of 106% phys taken as so we have a little room to play with the watchers eye/helmet mods.
The build is stun immune and ailment immune
Could also get bleed or poison immunity if we played around with our helmet a bit and picked up the armour/evasion mastery near Discipline of slaughter.
Some notes about the PoB
- I don't have any unique flasks turned on.
- No totems are turned on
- No molten shell turned on
- I was fairly conservative with trauma stacks, only at 20 in the PoB. I think max is around 30 as is and higher with totems.
- I have the hit damage calculation at 2920 (damage taken from trauma at 20 stacks)
- Oh yea and I have 1800 life...
On that last bullet, I know that is absurd, but if PoB calculations are correct I still have a very reasonable max hit taken due the nature of transcendence.
I'm sure there are things I missed so please make any recommendations to improve this monstrosity.
PoB: https://pobb.in/VyGBYws1paYs
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Shakari
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 6.32M
- Hit DPS
- 6.32M
- With Poison DPS
- 6.32M
- With Ignite DPS
- 6.32M
- With Bleed DPS
- 6.32M
- Damage over Time
- 954.71
- Ignite DPS
- 954.71
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 481.02K
- Burst Damage
- 481.02K
Attack & Crit
- Attack/Cast Rate
- 13.15/s
- Cooldown
- 2.01s
- Hit Chance
- 100%
- Crit Chance
- 84%
- Crit Multiplier
- 368%
- Mana Cost
- 18.2
- Life Cost
- 11
Defence
- Effective Hit Pool
- 72.38K
- Life
- 1.87K
- Energy Shield
- 0
- Mana
- 25
- Ward
- 0
- Armour
- 34.3K
- Evasion
- 0
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 46%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 60% (+32%)
- Cold Resistance
- 60% (+2%)
- Lightning Resistance
- 60% (+2%)
- Chaos Resistance
- 75%
Max Hit Taken
- Physical
- 18.03K
- Fire
- 12.74K
- Cold
- 14.48K
- Lightning
- 14.48K
- Chaos
- 10.24K
Recovery
- Life Regen
- 87/s
- Net Life Regen
- 6.65/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 14.9/s
- Life Leech
- 446.4/s
- ES Leech
- 0/s
- Mana Leech
- 170.6/s
- Total Degen
- 80.35/s
Attributes & Utility
- Strength
- 14
- Intelligence
- 14
- Dexterity
- 32
- Omniscience
- 940
- Movement Speed
- 148%
- Endurance Charges
- 3
- Frenzy Charges
- 8
- Power Charges
- 4
- Devotion
- 95