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PoE 3.21·Crucible·Pathfinder

Forbidden Rite Poison Self Cast Pathfinder (poisondamage up to dps cap & tanky)

by BitOne31853 years ago56

DPS
2.84M
Effective HP
122.04K
Life
4.61K
Level
97
Min budget

Overview

Forbidden Rite Poison Self Cast Pathfinder (poisondamage up to dps cap & tanky) is a Path of Exile Pathfinder build by BitOne3185, made for the Crucible league (3.21). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 2.84M DPS with 122.04K effective HP, 4.61K life, 1.09K energy shield. Key uniques include Asenath's Gentle Touch, Replica Sorrow of the Divine, Mahuxotl's Machination, Doppelganger Guise, Circle of Nostalgia.

BitOne3185's Notes

I wanted to pair pathfinders def + tempered by war + mahuxotl machination (MM) last league but couldn't overcome the fact, that you cant regenerate life and the recovery by then (6% per flask) wasnt enough for me.

This league this problem was solved by the PF rework, since life flask recovery isnt blocked by MM. So i started with TR and transitioned as soon as i got MM and a replica Sorrow if the divine.

I have choosen FR just because its a cool fit, not because its the most potent skill.

This is my current progress: https://pobb.in/A5V-QFwHJWrJ

This is what i aim for so far: https://pobb.in/nfgmODRASxf9

The defensive highlights are:

  • 85% all max res
  • 3800 life recover per sec
  • 25k phy max hit - 68k with IC (50% uptime)
  • Not effected by lightning & cold pen

The concept here is to take all lightning and cold damage as fire and chaos damage and to further mitigate this damage with at least 85 max res & 30-40% less damage taken (ruby flask + Doppelgängers guise). The physical mitigation is done by 35% of physical taken as fire + 40% less by DG + 3 endurance charges + ca 50% uptime on immortal call.

Replica sorrow of the divine takes care of mana problems & enables 100% uptime on everlasting sacrifice

The self hit by FB enables 100% uptime on endurance charges with enduring composure and triggers despair + temporal chains on sturdy bosses/rares.

In my current version i have 17mio poison dps if all primary projectiles overlap, but since its a poison build, it needs ca 7 secs to rampup - so the real dps is lower. In the endgame pob you can reach the dot cap of 36 mio (but again poison dps needs rampup, but this build provides you with the defenses to stand still and cast)

Im open to any suggestions and will happily answer any questions :)

Gear

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Plague Edge
Dire Brow
Doppelganger Guise
Spirit Beads
Circle of Nostalgia
Damnation Nail
Asenath's Gentle Touch
Skull Leash
Hypnotic Spur
Mahuxotl's Machination
Watcher's Eye
Phoenix Ruin
Sol Hope
Oblivion Vessel
Phoenix Essence
Blight Drop
Lethal Pride
Impossible Escape
Damnation Bloom
Vivid Vessel
Kraken Prism

Skills

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Body Armour

  • Forbidden RiteForbidden Rite21/20WMain
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Spell EchoSpell Echo20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Deadly AilmentsDeadly Ailments20W

Body Armour

  • Unhinge20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Void ManipulationVoid Manipulation20/20W
  • Spell EchoSpell Echo20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Deadly AilmentsDeadly Ailments20W

Gloves

  • MalevolenceMalevolence20W
  • Divine BlessingDivine Blessing20/19W
  • InspirationInspiration20W
  • Increased DurationIncreased Duration20W

Boots

  • Dread BannerDread Banner20W
  • VitalityVitality1W
  • Flame DashFlame Dash20W
  • Blood RageBlood Rage20W

Helmet

  • Herald of AgonyHerald of Agony20/20W
  • Purity of FirePurity of Fire21W
  • GraceGrace20W
  • EnlightenEnlighten1/20W

Weapon 1

  • Frost BombFrost Bomb2W
  • DespairDespair20W
  • Cast when Damage TakenCast when Damage Taken20W

Weapon 2

  • Immortal CallImmortal Call20W
  • Increased DurationIncreased Duration20/20W

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
2.84M
Hit DPS
26.85K
With Poison DPS
2.84M
With Ignite DPS
26.85K
With Bleed DPS
26.85K
Damage over Time
2.81M
Poison DPS
70.56K
Culling DPS
0
Reservation DPS
0
Average Hit
4.34K
Burst Damage
4.34K

Attack & Crit

Attack/Cast Rate
6.19/s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
150%
Mana Cost
112
Life Cost
0

Defence

Effective Hit Pool
122.04K
Life
4.61K
Energy Shield
1.09K
Mana
3
Ward
0
Armour
199
Evasion
33.97K
Phys Damage Reduction
14%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
93%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
85% (+37%)
Cold Resistance
-4%
Lightning Resistance
-15%
Chaos Resistance
85% (+9%)

Max Hit Taken

Physical
29.03K
Fire
55.4K
Cold
55.4K
Lightning
55.4K
Chaos
51.22K

Recovery

Life Regen
0/s
Net Life Regen
-42.1/s
ES Regen
-54.3/s
ES Recharge
1.09K/s
Mana Regen
16.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
42.1/s

Attributes & Utility

Strength
152
Intelligence
170
Dexterity
310
Movement Speed
66%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
20%