- DPS
- 8.34M
- Effective HP
- 177.4K
- Life
- 2.28K
- Level
- 97
- Min budget
Overview
Wild Strike of Extremes is a Path of Exile Trickster build by Justiis, made for the Affliction league (3.23). It is centered on Wild Strike of Extremes and plays as a dexterity, attack, melee, strike archetype. In Path of Building it reaches 8.34M DPS with 177.4K effective HP, 2.28K life, 1.32K energy shield. Key uniques include Paradoxica, Mageblood, Bottled Faith, Forbidden Shako, Replica Badge of the Brotherhood.
Justiis's Notes
I've been working on this build for a bit over a week now, spending more time in POB and trade than actually playing several of those days. I've been wanting to post it here for a while, but I wanted to see how far I could push it first. I've nearly reached the end of what I can reasonably change with my current understanding of the game however, and a few people in another post were requesting a pob, so I've decided to post today.
First things first, this is a Trickster with a Ralakesh/Replica Badge core with a current charge count of 12/12/5. I've managed to hit 90/90/90/76 res, 100% spell suppression, 32% fortify, roughly 48% physical damage reduction, 100% ele ailment avoidance, curse imm, and 80% crit reduction. 2.2k life that rarely moves, and 900 life regen for when it does. Has about 8m guardian dps, peaking to 20m with berserk/totem/bottled faith up.
It's a fun build, this version is very expensive, but it can be built cheaper and still be very effective. Presumably there are better skills that could be used, though I'd look into CI and drop EB if I were to look at other skills.
I basically cobbled this build together by cross referencing a few WSE builds on PoE Ninja, and have tweaked it this way and that to get it to the strongest state I can, but I am dumb. I'm sure this could be better optimized, but short of a couple corruptions, maybe a rare chest, and voices/adorned configurations I'm not sure what else I can do with it. The weapon in particular is a bit odd to me, I proved I have no idea how weapons scale damage by plugging in a bunch I thought were upgrade only to see the numbers go down.
Long story short, here's my build. Feel free to point out any glaring flaws, areas you think I could improve, or options for min-maxing. If you're brave, overburdened with currency, or weird you can use it I guess.
Edit: forgot to mention, there's some room in the skill gems for improvement as well. The inc. Duration supports aren't really needed, I just had spare slots after picking up shakos and no idea what to do with them.
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Shakari
Character Stats
- Level
- 97
Damage
- Full DPS
- 8.32M
- Combined DPS
- 8.34M
- Hit DPS
- 7.47M
- With Poison DPS
- 7.47M
- With Ignite DPS
- 7.51M
- With Bleed DPS
- 7.47M
- With Impale DPS
- 7.47M
- Damage over Time
- 33.27K
- Ignite DPS
- 33.27K
- Impale DPS
- 0
- Culling DPS
- 834.04K
- Reservation DPS
- 0
- Average Damage
- 870.18K
- Burst Damage
- 870.18K
Attack & Crit
- Attack/Cast Rate
- 8.59/s
- Hit Chance
- 100%
- Crit Chance
- 45%
- Crit Multiplier
- 292%
- Mana Cost
- 105
- Life Cost
- 105
Defence
- Effective Hit Pool
- 177.4K
- Life
- 2.28K
- Energy Shield
- 1.32K
- Mana
- 2
- Ward
- 0
- Armour
- 1.15K
- Evasion
- 112.64K
- Phys Damage Reduction
- 74%
Mitigation & Avoidance
- Block
- 31%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 95%
- Evade (Projectile)
- 95%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+27%)
- Cold Resistance
- 90% (+147%)
- Lightning Resistance
- 90% (+19%)
- Chaos Resistance
- 76% (+7%)
Max Hit Taken
- Physical
- 26.45K
- Fire
- 146.9K
- Cold
- 146.9K
- Lightning
- 146.9K
- Chaos
- 39.37K
Recovery
- Life Regen
- 917.1/s
- Net Life Regen
- 864.1/s
- ES Regen
- 0/s
- ES Recharge
- 1.32K/s
- Mana Regen
- 12.8/s
- Life Leech
- 466.6/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 53/s
Attributes & Utility
- Strength
- 192
- Intelligence
- 165
- Dexterity
- 383
- Movement Speed
- 149%
- Endurance Charges
- 12
- Frenzy Charges
- 12
- Power Charges
- 5
- Rage
- 50
- Devotion
- 0