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PoE 3.29·Allflame·Scion

Fireball of Radiation Reliquarian DAY 1 UPDATE - Not Bait After All? | PoE 3.30

by Goratha5 hours ago92

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DPS
106.76K
Effective HP
22.55K
Min budget

Build Video

Goratha's Notes

PLAN FOR FIREBALL OF RADIATION RELIQUARIAN LEVEL WITH ARMAGEDDON BRAND + FIRESTORM UNTIL FARM LAB OR BUY FIREBALL OF RADIATION AND SPELLSLING EARLY (I do not have Armageddon Brand tree in this POB as it's pretty generic leveling build) NEW SCION NODES -First one at Cruel Lab. Death's Door for 25% Movement Speed while leveling into switching to Brass Dome for defenses and later Shadowstitch once giga corrupted gear. -Second at Merc Lab. Shade of Solaris for 200% Increased Spell Damage, which scales Fireball of Radiation burning damage. *note we are not sure if it stacks with itself but it does stack with Righteous Fire and things like Fire Trap since it's a burning debuff. -Third at Uber Lab. Arkhon's Tools, this gives Scorch, Shock, and Chill, most likely will link Skitterbots with Unbound for big Chill. *this is BIG for bossing* -Praxis may be required for mana, unsure but can replace Arkhon's for last node if needed. SHADE OF SOLARIS PROCCING -New Fireball does not *hit* so you need another ability to crit in order to benefit from the 200% spell damage. Most likely going to be Wave of Conviction or Storm Brand linked to Combustion super end-game but Spellslinger early. -Spellslinger good fit here as well, since it can trigger spells that can then crit and give you 200% spell damage. Would be nice with Flamewall and Wave of Conviction. LEVELING WITH SPELLSLINGER VS RIGHTEOUS FIRE (using both later but a bit hard to run both at same time.) -I am likely going to be going Spellslinger for early leveling + early mapping, probably swapping to Self-Cast later. -Brass Dome first node will be good for Righteous Fire in campaign, you can go RF super early with Ruby Rings + Fire Mastery + Hearty and 50 regen mastery. Purity of Fire is likely going to be hard to fit but will try. -Righteous Fire can be played from around level 30 if you prefer, you need fire mastery for overcap fire res = life regen, and hearty nodes with 50 life regen mastery, you'll also want to get maximum fire resistance nodes on the tree as well. DAY ONE NOTES -Fireball of Radiation looks like it will be quite good for endgame clear! -It is a bit slow moving but it pierces all targets and has nice coverage with multi projectiles. -Recommended to level as hit based for early campaign, it's much stronger than dot early due to fire mastery and flat damage crafts. -Normal Fireball is surprisingly strong early on when linked with Ele Prolif / Volley. Note Scion does NOT get Combustion, you'll need to buy one. -Scion also does not get Holy Flame Totem, you can mule a character to Submerged. (Templar or Witch ideally) MANA COST ISSUES -When using Spellslinger you need to grab the Dreamer Nodes on the tree as well as Honourhome for helmet slot, this is mostly how it's solved early. -After testing, it seems like Flamewall isn't really worth the extra mana costs, so I ended up dropping it. SELF-CAST VS SPELLSLINGER -I am going to test self-casting completely vs Spellslinger, it seems like Fireball of Radiation has good enough coverage to not really need it. -The only problem to solve is how to get Shade of Solaris to proc, I am leaning towards using self-cast Storm Brand to trigger it alongside Inc Critical Strikes / Combustion and eventually fire exposure on hit gloves. WHEN TO RUN RF?!?! -It's actually really easy to get RF going with Brass Dome node, you don't even *really* need the Purity of Fire (though it helps a lot, and I recommend running it over Skitterbots until you get Uber Lab node "Arkhon's Tools" -Key nodes to get are Hearty + 50 regen mastery, and Fire Mastery witth 1 regen per uncapped Fire Resistance. -Also make sure to get as close as possible to 90% Fire Resistance as you can! -Immortal Flesh is also an option to easily sustain. ENDURANCE CHARGES! -I recommend to take Aggressive Bastion early on or to self-cast Enduring Cry. Later on you can do Enduring Composure cluster jewel. -You can also anoint it if needed. WHY NOT ELEMENTALIST? -Elementalist is 100% the better option for rushing 4 stones and early game progression. -That being said the core idea of this particular build is to life stack and go for huge HP numbers end game in combination with Shadowstitch and Rathpith. And probably Kaom's Heart.

Loadouts

Gear

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New Item
Kaom's Heart
Foulborn Rathpith Globe

Skills

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Helmet

  • FireballFireball20WMain

Weapon 2

  • Wave of ConvictionWave of Conviction20/20W
  • CombustionCombustion20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W

Body Armour

  • Righteous FireRighteous Fire20W

Weapon 1

  • Flame SurgeFlame Surge20W

Passive Tree

Passive tree 3.29
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Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
73

Damage

Full DPS
0
Combined DPS
106.76K
Hit DPS
49.2K
With Poison DPS
49.2K
With Ignite DPS
93.48K
With Bleed DPS
49.2K
Damage over Time
57.56K
Ignite DPS
44.27K
Culling DPS
0
Reservation DPS
0
Average Hit
36.9K
Burst Damage
36.9K

Attack & Crit

Attack/Cast Rate
1.33/s
Hit Chance
100%
Crit Chance
5%
Crit Multiplier
150%
AoE Radius
2.2 m
Mana Cost
32
Life Cost
0

Defence

Effective Hit Pool
22.55K
Life
5.07K
Energy Shield
378
Mana
709
Ward
0
Armour
1.99K
Evasion
16
Phys Damage Reduction
31%

Mitigation & Avoidance

Block
25%
Spell Block
13%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+73%)
Cold Resistance
82% (+74%)
Lightning Resistance
82% (+74%)
Chaos Resistance
80% (+68%)

Max Hit Taken

Physical
6.93K
Fire
32.44K
Cold
30.9K
Lightning
30.9K
Chaos
25.36K

Recovery

Life Regen
617.6/s
Net Life Regen
-72.04/s
ES Regen
0/s
ES Recharge
378/s
Mana Regen
22.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
689.64/s

Attributes & Utility

Strength
255
Intelligence
165
Dexterity
40
Movement Speed
-3%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0