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Maelstrom Staff
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Earthshatter is a slam. 200% AD scaling and creates 4 spikes which deal 30% less when shattered. All spikes can hit the same target if AOE lines up.

General's cry linked to earthshatter creates up to 5 dudes who each slam, each creating 4 spikes, and with one cry, up to 20 spikes are created (max spikes is per mirage dude from testing, so doesn't hit direct attack player cap of 15 - this is the critical bit that spawned this idea), all fairly close to one another due to how the gen cry dudes run up to melee range before slamming.

Earthshatter spikes can be shattered with any warcry, or any slam that isn't another earthshatter. General's cry... is a warcry.

Cry, 5x slam, cry, 5x slam AND 20x spike boom, cry again, 20x spike boom and 5x slam, repeat. Even if not all spikes hit... that's some serious shotgunning. ~2 second cooldown with most warcry cooldown recovery on tree.

Zerker - massive more damage boost to exerted skills, which applies to gen cry, plus the 40% more damage node. Good for melee in general and is what people typically use to play gen cry.

We make corpses for gen cry with cyclone + cwc + desecrate. Maybe switch to corpsewalkers later.

Simple cheap gear pob (and I'm not a pro build maker for sure, feel free to roast) shows around 3 million peak dps (assuming cramped room or huge enemy where all spikes hit) with a 400 dps staff and basic bitch armor. Dramatically higher with better gear, and decent even if fewer spikes hit.

Looks tanky too with solid max hits despite zerker.

Have I finally overdosed on melee copium or will this actually be good? Clearing might be a bit clunky, but this should vaporize bosses especially large stationary ones.

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Life

4726

Mana

112

Energy Shield

0

DPS

3M

Effective Hit Pool

57.20K

Chaos Res

-21

Fire Res

78

Cold Res

78

Lightning Res

79

Armour

57K

Evasion

23

Block

50 | 12

Crit Chance

65%

Crit Multi

269%

Rage

30

Strength

282

Intelligence

166

Dexterity

104

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

30%

War Bringer
War Bringer
Aspect of Carnage
Aspect of Carnage
Defy Pain
Defy Pain
Flawless Savagery
Flawless Savagery
Call to Arms
Call to Arms
Unwavering Stance
Unwavering Stance
Eternal Youth
Eternal Youth
Ancestral Knowledge
Ancestral Knowledge
Bannerman
Bannerman
Bastion Breaker
Bastion Breaker
Bloodless
Bloodless
Blunt Trauma
Blunt Trauma
Born to Fight
Born to Fight
Champion of the Cause
Champion of the Cause
Combat Stamina
Combat Stamina
Counterweight
Counterweight
Deep Breaths
Deep Breaths
Devotion
Devotion
Discipline and Training
Discipline and Training
Dismembering
Dismembering
Eagle Eye
Eagle Eye
Expertise
Expertise
Heart of the Warrior
Heart of the Warrior
Kinetic Impacts
Kinetic Impacts
Merciless Skewering
Merciless Skewering
Prismatic Skin
Prismatic Skin
Proficiency
Proficiency
Purity of Flesh
Purity of Flesh
Retribution
Retribution
Sanctity
Sanctity
Smashing Strikes
Smashing Strikes
Sovereignty
Sovereignty
Steelwood Stance
Steelwood Stance
Tireless
Tireless
Versatility
Versatility
Warrior's Blood
Warrior's Blood
Whirling Barrier
Whirling Barrier
View full passive skill tree

  • EarthshatterEarthshatter
  • General's CryGeneral's Cry
  • PulverisePulverise
  • Melee Physical DamageMelee Physical Damage
  • BrutalityBrutality
  • ImpaleImpale

  • Ancestral WarchiefAncestral Warchief
  • Culling StrikeCulling Strike
  • MaimMaim
  • Multiple TotemsMultiple Totems

  • Cast when Damage TakenCast when Damage Taken
  • Molten ShellMolten Shell
  • VulnerabilityVulnerability

  • CycloneCyclone
  • Cast while ChannellingCast while Channelling
  • DesecrateDesecrate
  • FortifyFortify

  • DeterminationDetermination
  • Dread BannerDread Banner
  • Blood and SandBlood and Sand

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Gangsir

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