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PoE 3.25·Kalguur·Marauder

Warcry Explosion Poison Ancestral Commander

by Milkyslice1 year ago2

Effective HP
92.43K
Life
4.92K
Level
100
Min budget

Overview

Warcry Explosion Poison Ancestral Commander is a Path of Exile Marauder build by Milkyslice, made for the Kalguur league (3.25). Defensively it sits at 92.43K effective HP, 4.92K life. Suited for: T17, Mapping, Bossing. Key uniques include Obliteration, Kaom's Command, Witchfire Brew, Solstice Vigil, Cospri's Will.

Build Video

Milkyslice's Notes

So i cooked a bit and got my starter build.

The core concept is:

  • automate General's Cry with a very low cd
  • use a high lvl/quality gmp Unearth for quick corpses
  • ???
  • Boom

PoB: https://pobb.in/kvzIihRWzG6e

Since you can play this only after cruel lab you lvl up with sunder and a 2h up to that point.

Some Uniques i want or need to make this work:

  • Cospri's will for guaranteed poison. Blasphemy helps and later on Curse on Hit. Most mobs shouldn't even need to be poisoned in the first place.
  • Koam's Command for extra corpse pop dmg. If it stacks which it should.
  • Obliteration as the best and cheapest weapon. Extra pops and scales the explosion greatly.
  • witchfire is just QoL mapping flask
  • Mings heart is optional, but insane for it.
  • Elegant Hubris of Caspiro to deal with the huge Attribute Requirements AND to slap every attribute note with a tattoo
  • Balance of Terror with Despair Wither let's you remove the withertotem for bosses, huge QoL.
  • Solstice Vigil is totally optional and i currently tend more towards dragonfangs Flight or Ashes of the Stars for Unearth or Defiance of Destiny for defence.

Since the Unique Attributes are very high i would specc 80 Dex and 80 int on the skilltree at the start and remove it over time.

In terms of gems there is a lot of flexibility and i toy around with whatever feels the best in the end:

  • Unearth + Gmp + lifetap + Spell Echo or Faster casting is the core, Empower and Enhance are the icing on the cake.
  • autoexertion + general's cry + inspiration to trigger corpses and to keep the manacost low.
  • flamedash is the movementskill of choice, can add shieldcharge later on top. Blasphemy temp chains basically only with solstice vigil. Selfcast or arcanist brand for bosses.
  • withertotem for wither. With balance of terror not needed at all.
  • Malevolence + a herald or purity OR Ash. Ash is nice for clear, purity for singletarget. Would just swap them depending on the content. T17 + bossing HoP, the rest HoA.
  • cwdt vaal molten shell with duration is nice to have extra ehp on demand and automatically. Despair is in there if the witchfire brew runs out and for balance of terror later on.

The passive tree is pretty flexible. Can cut all the block and go dual obliteration. Remove or add cluster jewels and so on.

Corpsewalker might be another qol swap in for mapclear.

Tattoos are flexible, i would want CDR for warcrys, but phys dmg and resists are fine as well.

Thats basically it. The core is very cheap and ofc for rare items, corruptions and so on you can pay as much as you want.

Oh and the last ascendancy node can be the phys to fire dmg taken or the Defiance node. One is good for big phys hit, the other for swarms.

Gear

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Obliteration
Kaom's Command
Cospri's Will
Solstice Vigil
Ming's Heart
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The Balance of Terror
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Stormshroud
Elegant Hubris
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Marauder: Ancestral Commander
Watcher's Eye

Skills

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Body Armour

  • UnearthUnearth21/20W
  • EnhanceEnhance3W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • EmpowerEmpower3W
  • Spell EchoSpell Echo20W
  • LifetapLifetap20/20W

Helmet

  • MalevolenceMalevolence21W
  • Herald of PurityHerald of Purity21W
  • Enduring CryEnduring Cry20/20W
  • Herald of AshHerald of Ash20W
  • EnlightenEnlighten3W
  • Temporal ChainsTemporal Chains21W
  • Blood RageBlood Rage20/20W
  • Flame DashFlame Dash20/23W
  • BlasphemyBlasphemy21/20W
  • Vaal Molten ShellVaal Molten Shell7/20W
  • DespairDespair5/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • More DurationMore Duration20/20W
  • AutoexertionAutoexertion20/20W
  • General's CryGeneral's Cry20W
  • InspirationInspiration20/20W
  • WitherWither1/20W
  • Spell TotemSpell Totem20/20W
  • Multiple TotemsMultiple Totems20/20W

Passive Tree

Passive tree 3.25
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Yugul

Character Stats

Level
100

Damage

Full DPS
0
Hit DPS
0
Damage over Time
170.61K
Poison DPS
170.61K
Culling DPS
0
Reservation DPS
0
Average Hit
138.19K
Average Damage
138.19K
Burst Damage
138.19K

Attack & Crit

Attack/Cast Rate
0/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
AoE Radius
2.6 m
Totem Limit
1
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
92.43K
Life
4.92K
Energy Shield
0
Mana
155
Ward
0
Armour
44.87K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
68%
Spell Block
65%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
83% (+23%)
Cold Resistance
83% (+20%)
Lightning Resistance
83% (+70%)
Chaos Resistance
77% (+12%)

Max Hit Taken

Physical
27.32K
Fire
32.61K
Cold
32.61K
Lightning
32.61K
Chaos
16.7K

Recovery

Life Regen
1.15K/s
Net Life Regen
1.04K/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
22.6/s
Total Degen
110.1/s

Attributes & Utility

Strength
78
Intelligence
30
Dexterity
30
Movement Speed
81%
Endurance Charges
9
Frenzy Charges
4
Power Charges
3
Devotion
0