PoE 3.20·Sanctum·Hierophant
Suggestions on how to add more tankiness to my build
by psionikangel3 years ago3
- DPS
- 11.42M
- Effective HP
- 62.35K
- Life
- 2.96K
- Level
- 95
- Min budget
Overview
Suggestions on how to add more tankiness to my build is a Path of Exile Hierophant build by psionikangel, made for the Sanctum league (3.20). It is centered on Ball Lightning and plays as a intelligence, spell, projectile, area archetype. In Path of Building it reaches 11.42M DPS with 62.35K effective HP, 2.96K life. Suited for: Mapping. Key uniques include Pledge of Hands, Rumi's Concoction, Mindspiral, Dying Sun, Atziri's Promise.
psionikangel's Notes
Hello everyone!
I am currently playing a self-cast Archmage Ball Lightning Hierophant. The damage is okay and sufficient for general T16 alch & go mapping.
However, when I turn up the notch a little (more juice) or try pinnacle bosses the lack of physical mitigation really shows itself. I can complete most tasks that I set my sights on, it's just that I'll get randomly one-shotted and die along the way, losing a few portals. I'd like to add a little more tankiness to eventually make progress towards level 96 while also being able to moderately juice my maps.
With that many unique items and being reliant on Mind Over Matter, my gearing options to add more physical mitigation are very scarce and I am out of ideas.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Shakari
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 11.42M
- Hit DPS
- 11.42M
- With Poison DPS
- 11.42M
- With Ignite DPS
- 11.42M
- With Bleed DPS
- 11.42M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 240.53K
- Burst Damage
- 240.53K
Attack & Crit
- Attack/Cast Rate
- 4.31/s
- Hit Chance
- 100%
- Crit Chance
- 3%
- Crit Multiplier
- 100%
- Mana Cost
- 1.92K
- Life Cost
- 0
Defence
- Effective Hit Pool
- 62.35K
- Life
- 2.96K
- Energy Shield
- 0
- Mana
- 6.26K
- Ward
- 0
- Armour
- 513
- Evasion
- 1.99K
- Phys Damage Reduction
- 20%
Mitigation & Avoidance
- Block
- 72%
- Spell Block
- 50%
- Spell Suppression
- 0%
- Evade (Melee)
- 11%
- Evade (Projectile)
- 11%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+40%)
- Cold Resistance
- 75% (+22%)
- Lightning Resistance
- 75% (+22%)
- Chaos Resistance
- 39%
Max Hit Taken
- Physical
- 11.95K
- Fire
- 33.11K
- Cold
- 33.11K
- Lightning
- 33.11K
- Chaos
- 17.14K
Recovery
- Life Regen
- 1.29K/s
- Net Life Regen
- 990.9/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 66/s
- Life Leech
- 592.6/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 600.01/s
Attributes & Utility
- Strength
- 133
- Intelligence
- 293
- Dexterity
- 150
- Movement Speed
- 17%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 100