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PoE 3.27·Keepers of the Flame·Deadeye

Kinetic Blast Day 2 Build Update - Warden Vs Deadeye [ Path of Exile 3.27 ]

by Fubgun10 months ago490Subscribe

DPS
10.43M
Effective HP
36.86K
Life
3.58K
Level
97
Min budget

Overview

Kinetic Blast Day 2 Build Update - Warden Vs Deadeye [ Path of Exile 3.27 ] is a Path of Exile Deadeye build by Fubgun, made for the Keepers of the Flame league (3.27). It is centered on Kinetic Blast and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 10.43M DPS with 36.86K effective HP, 3.58K life, 1.41K energy shield. Suited for: T17, Essence. Key uniques include Yoke of Suffering, The Fledgling.

Build Video

Fubgun's Notes

Leveling guide: https://pobb.in/48gQClJF_Nyi Warden is only for single target damage (T17 or ubers) I wouldn't play warden in t16 or t16.5 content. fill out suffixes with resist, chaos is lowest priority. Light radius setup is extremely good if it's cheap on league start, by far the best thing you can do until late t16s. Flat on wand can be anything, lightning is best but doesn't matter in the early/mid game all that much. Attributes: Can be a rough early. Str is that not that important, you can always lower the lvl of your shield charge/steelskin(or replace with immortal call). Just make sure you reach int/dex requirements. ---Basic wand crafting--- 1) Spam essence of wrath until t2 or better crit chance or attack speed. Other options (and probably cheaper, but cost gold/dust). Recomb flat lightning damage/t1 atk speed together (crit chance also works, but atk speed is better) 2) multimod and your done Pretty effective wand for anywhere around 3-4d. For starter wands, you can just use screaming essence on the new bases "cannot roll caster mods" You just want 1 high flat, attack speed and crit chance. Necrotic armour: is just spamming dense fossils until desirable ES/evasion, 400+ is good for early and 500+ for endgame. Ring uniques: Can use taming or death rush, both are good. Taming isn't that high value on wander because you already have so much inc damage. Helmet: Fledgling is the best for the deadeye setup for map clearing, a rare blizzard crown is also quite strong if Fledgling is too expensive. Shield: high % block and higher % spell dmg, the base doesn't matter that much. Can easily make this with recombs. Rings: spam torment until desirable mods, fracture would help here (can get any fracture really, life, resist, attack speed) Endgame GG ring would be multi essence on suffix (would need fracture t1 flat or fracture multi essence). Gloves: Thunderfist is pretty euivalant to that of a 6l. If kinetic rain is good, than putting a 4l kinetic rain in your gloves and 6l KB will be the way to go. Otherwise just use rare gloves with life/resist/attack speed. - Rage implicit is really important for damage, should be the 1st eldritch implicit you should go for on any item. Amulet: Life/multi/flat damage is pretty good, you do want a str or str hybrid base to help fill your requirements. For deadeye yoke of suffering is by far the best option - If you're warden, stick to a rare amulet. Jewels: ilvl 68 for t2 or ilvl 83 for t1 mods - Needs to be "Searching eye" Spam reforge attack until desired mods, can usually get 3 decent attack mods.

Loadouts

Gear

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Hypnotic Edge
The Fledgling
New Item
Yoke of Suffering
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Thread of Hope
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Skills

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Body Armour

  • Kinetic BlastKinetic Blast20/20WMain
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Sacred WispsSacred Wisps20/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • TrinityTrinity20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Blood RageBlood Rage20/20W
  • Shield ChargeShield Charge19/20W
  • MomentumMomentum20W
  • Faster AttacksFaster Attacks20/20W

Boots

  • AutomationAutomation20/20W
  • SteelskinSteelskin19/20W
  • Sigil of PowerSigil of Power20/20W
  • More DurationMore Duration20/20W

Helmet

  • Sniper's MarkSniper's Mark19/20W
  • LifetapLifetap19W
  • Mark On HitMark On Hit18/20W

Weapon 2

  • SpellslingerSpellslinger20W
  • HydrosphereHydrosphere1W
  • TornadoTornado1W

Weapon 1

  • PrecisionPrecision11W
  • WrathWrath21W
  • FrostblinkFrostblink20/20W

Passive Tree

Passive tree 3.27
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Deadeye
Deadeye
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
10.43M
Hit DPS
7.02M
With Poison DPS
7.02M
With Ignite DPS
7.02M
With Bleed DPS
7.02M
Damage over Time
493.07
Poison DPS
115.2
Bleed DPS
434.6
Mirage DPS
3.41M
Culling DPS
0
Reservation DPS
0
Average Damage
968.11K
Burst Damage
968.11K

Attack & Crit

Attack/Cast Rate
7.25/s
Hit Chance
100%
Accuracy
3.62K
Crit Chance
97%
Crit Multiplier
505%
AoE Radius
1.4 m
Mana Cost
37
Life Cost
0

Defence

Effective Hit Pool
36.86K
Life
3.58K
Energy Shield
1.41K
Mana
115
Ward
0
Armour
512
Evasion
11.95K
Phys Damage Reduction
9%

Mitigation & Avoidance

Block
49%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
66%
Evade (Projectile)
66%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+73%)
Cold Resistance
75% (+73%)
Lightning Resistance
75% (+92%)
Chaos Resistance
-17%

Max Hit Taken

Physical
9.66K
Fire
35.36K
Cold
35.36K
Lightning
35.36K
Chaos
6.02K

Recovery

Life Regen
71.6/s
Net Life Regen
-128.12/s
ES Regen
0/s
ES Recharge
1.41K/s
Mana Regen
13.1/s
Life Leech
874.79/s
ES Leech
192.53/s
Mana Leech
190.98/s
Total Degen
199.72/s

Attributes & Utility

Strength
117
Intelligence
152
Dexterity
258
Movement Speed
140%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Rage
20
Devotion
0