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Ultimate Life FlaskTranscendent Mana Flask

Hi there,

A couple of times now in random threads people asked me for my build.

I am playing a shaman for it's SEVERELY underrated defensive ascendancy and the "free" 120 spirit it gives. I also play it because none of the ascendancy really give anything specific for the gas cloud explosions making the druid a good allround choice.

Here is a quick unedited video: https://www.youtube.com/watch?v=BemfaF2oOsw

No production, just a quick video. You want good production, go ask a streamer 😛

PoB: https://pobb.in/y50-zy8i5c1G

Gearing priorities:

- mana/mana regen/cost reduction depending on how well you can manage mana at the time. Take more when you need it but no need to overdo it

- Minion/gem levels as always with a minion build

- Puppet master stacks on your scepter once you've got a scepter you plan on keeping for a while

- Life and resistances

- Some minion damage and minion resistances on your rings if you can get it. Especially resistances saves some talents.

- You really want the "Emergent Instinct" rune for your gloves for life regen

For the rest it's all just rare(yellow) gear, you can start cheap at 1c a piece or so and move your way all the way up to mirror tier stuff. It scales endlessly.

Some notes:

- The gem setup, specifically the unique supports that I use is purely a endgame high budget setup but you don't need that to run all your pinnacle content. You can jsut use some penetration and generic damage gems until you've got the currency.

I do recommend going for the xoph's pyre + kurgal's leash setup as one of the first things when you do get that kind of budget as being able to ignite with the gasclouds themselves is a big QOL and the extra damage especially with a wither setup on the wolf pack also adds quite a bit of damage but first priority is a scepter with +5 puppet master stacks. The rest of the gear can be done in no particular order.

- cast speed and skill speed increase how fast you cast your command skill not only adding more dps but also making it less clunky. It can be a bit clunky at lower levels in leveling gear.

- You don't need more minions than the number of cooldowns you can trigger before the first one is reset. Auto attack damage is negligible. Damage from other minions is too. The explosions are all you have to care about.

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Life

2720

Mana

2008

Energy Shield

696

DPS

-InfinityT

Effective Hit Pool

12.22K

Phys Max Hit Taken

5.76K

Chaos Res

58

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

773

Evasion

9

Block

undefined | undefined

Crit Chance

Crit Multi

200%

Rage

0

Strength

81

Intelligence

166

Dexterity

32

Ward

Item Quantity

0%

Item Rarity

14%

Movement Speed

25%