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PoE 3.25·Kalguur·Duelist

Phrecia League - Frost Blades Gambler League Start Guide/POB (NEWER VERSION AVAILABLE)

by Zish1 year ago198Subscribe

DPS
1.04M
Effective HP
30.18K
Life
2.81K
Level
85
Min budget

Overview

Phrecia League - Frost Blades Gambler League Start Guide/POB (NEWER VERSION AVAILABLE) is a Path of Exile Duelist build by Zish, made for the Kalguur league (3.25). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 1.04M DPS with 30.18K effective HP, 2.81K life. Suited for: Essence, Abyss.

Build Video

Zish's Notes

Leveling: Can use anything you want if you don't like FB (obviously) Use Wrath+Trinity+Ele Weakness in A3/A4 Can use Precise Technique early Swap to Crit in A7/A8, change to Ass. Mark Ailment Immunity: Ailment avoidance Day 1: 50% Risk Aversion (Gambler) 20% from Thick Skin wheel (4 pts) 25% Chest craft (ASAP unveil) 5+% Boot craft (or Boot implicit (Eater Ichors)) Avoid Ailments w/ Kiloava's Bluster (shield) 50% Risk Aversion 20% Thick Skin 25% Chestcraft 15% Kiloava's Bluster (Replaces avoid on boots) Boots-only option: 50% Risk Aversion 20% Thick Skin 30% from Essence of Loathing (Deafening) on Boots Stun Immunity: Day 1: 50% Risk Aversion (Gambler) 28% Heart of Oak (2 pts) 25% Chest craft (ASAP unveil) Mix-and-match options: 50% Risk Aversion 28% Heart of Oak 25% Chest craft (unveil) 10% Avoid Stun Tattoos (Tasalio Tideshifter) 50% Avoid Stun Flask Suffix Heatshiver and Trinity: BEFORE you get Heatshiver you can use Trinity/Wrath and a pure elemental claw for better early damage. Heatshiver needs pure phys/cold damage to maximize freeze potential and added fire damage - be using Hatred, a pure phys/cold claw, and 40% phys-to-cold mastery when you equip Heatshiver NOT Trinity with Heatshiver If you have any questions about Trinity at all, watch this video: https://www.youtube.com/watch?v=cE4Seyyg7to&t=25s Accuracy Capping: Early: Take both accuracy clusters (attack speed + crit) and the +500 and Close Range Masteries early, this should keep you accuracy capped. Later: get 550+ Accuracy mod on glove suffix, a blind tattoo, and possibly accuracy on an abyss jewel if needed to drop the Crit cluster entirely (Save 4 pts) Do Not Use: Hits Can't be Evaded is NOT worth giving up a weapon prefix for Fury Valve: Best-in-slot amulet for all Non-bossing content Before you get one, don't rely on your amulet for too many attributes/resists that you won't have when you equip Fury Valve (applies to other items too) Get another amulet with max damage for Boss-Swap content (Yoke, rare w/ dmg) The Taming: Made by combining 3 Bereks rings (Pass + Grip + Respite) Pass and Grip are very common, Respite is rarer but can be farmed with Spark and the Flame diviination cards in Atoll+Plateau. Use Elemental Catalysts if your resists are fine, if you need resists use Prismatic Catalysts. Flesh and Stone/Grace These are both good defensive aura options - Grace will push your evasion into ~85+% territory, while Flesh and Stone will give you better damage reduction for surviving 1-shots. Grace costs more mana, requires Thrill of Battle + Mana Reservation Mastery Enduring Cry + VLS Enduring Cry for enduance charges, without charge duration may feel clunky/unreliable, but offers survivability VLS is a rage generator and bonus damage for single targets / loose trash clear (optional)

Loadouts

Gear

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Essence+Craft Only Claw
85 Helmet
85 Chest
85 Amulet
85 Ring
85 Ring
85 Gloves
85 Belt
85 Boots
85 Shield
Prismatic Tincture of Ease
85 Jewel

Skills

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  • Frost BladesFrost Blades19WMain
  • NightbladeNightblade19W
  • MultistrikeMultistrike19W
  • Added Cold DamageAdded Cold Damage19W
  • Elemental Damage with AttacksElemental Damage with Attacks19W
  • RuthlessRuthless19W
  • Whirling BladesWhirling Blades19W
  • Blood RageBlood Rage19W
  • Faster AttacksFaster Attacks19W
  • Culling StrikeCulling Strike19W
  • HatredHatred19W
  • Herald of IceHerald of Ice19W
  • GraceGrace19W
  • Flesh and StoneFlesh and Stone20W
  • Assassin's MarkAssassin's Mark19/20W
  • Mark On HitMark On Hit19W
  • LifetapLifetap19W
  • SteelskinSteelskin13W
  • Enduring CryEnduring Cry12W
  • Cast when Damage TakenCast when Damage Taken6W
  • Vaal Lightning StrikeVaal Lightning Strike19W
  • RageRage19W
  • Returning ProjectilesReturning Projectiles19W
  • FrostblinkFrostblink11W
  • BonechillBonechill20W

Passive Tree

Passive tree 3.25
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Gruthkul

Character Stats

Level
85

Damage

Full DPS
0
Combined DPS
1.04M
Hit DPS
1.04M
With Poison DPS
1.04M
With Ignite DPS
1.04M
With Bleed DPS
1.04M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
177.12K
Burst Damage
177.12K

Attack & Crit

Attack/Cast Rate
5.86/s
Hit Chance
100%
Accuracy
2.52K
Crit Chance
67%
Crit Multiplier
487%
Mana Cost
18
Life Cost
0

Defence

Effective Hit Pool
30.18K
Life
2.81K
Energy Shield
0
Mana
99
Ward
0
Armour
0
Evasion
24.17K
Phys Damage Reduction
19%

Mitigation & Avoidance

Block
28%
Spell Block
0%
Spell Suppression
92%
Evade (Melee)
76%
Evade (Projectile)
76%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
76% (+36%)
Lightning Resistance
75% (+8%)
Chaos Resistance
5%

Max Hit Taken

Physical
5.56K
Fire
18.26K
Cold
18.94K
Lightning
18.26K
Chaos
4.74K

Recovery

Life Regen
140.5/s
Net Life Regen
49.46/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
10.5/s
Life Leech
1.02K/s
ES Leech
0/s
Mana Leech
166.33/s
Total Degen
91.04/s

Attributes & Utility

Strength
114
Intelligence
109
Dexterity
253
Movement Speed
89%
Endurance Charges
3
Frenzy Charges
4
Power Charges
3
Rage
20
Devotion
0