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PoE 3.24·Necropolis·Trickster

Dual Strike Of Ambidexterity Trickster Is A Solid Melee Build

by subtractem2 years ago467Subscribe

DPS
12.7M
Effective HP
99.44K
Energy Shield
9.17K
Level
100
Min budget

Overview

Dual Strike Of Ambidexterity Trickster Is A Solid Melee Build is a Path of Exile Trickster build by subtractem, made for the Necropolis league (3.24). It is centered on Dual Strike of Ambidexterity and plays as a critical, dexterity, attack, melee archetype. In Path of Building it reaches 12.7M DPS with 99.44K effective HP, 1 life, 9.17K energy shield. Suited for: Lab Runner. Key uniques include Ephemeral Edge, Auxium, Taste of Hate, Voice of the Storm, Shavronne's Revelation.

Build Video

subtractem's Notes

Detonate Mines Gem = Call to Arms Support I'm removing Enduring Cry for now as it sounds like most likely it'll only work with one. Add it back in if it does work! ______________ | | 3.24 FIRE TRAP ELEMENTALIST | | ______________ by Subtractem (notes by Revan) Updated Video Guide: https://www.youtube.com/watch?v=375n-XUE0Lc Original Video Guide: https://youtu.be/xsViMao5-ug Full Levelling Notes: https://docs.google.com/document/d/1tZYj0OCF06GvDJmztEMYjZE-cetqRL1MMz3HFnsmEgw __________________________________________________________________________________________ _________________ | | ACT 1 | | ___________________ Gear goals: Movement Speed Boots | B-B-B and R-B links | +1 Fire level Scepters/Wands Vendor search string: "level.*fire|nne|b-b-b|b-r|r-b" Early on Wands are better but we STRONGLY prefer Scepters going forward, especially for use of Leap Slam. Hillock: ! Enemy at the Gate: Rolling Magma Large Chest: Arcane Surge | 2L Rolling Magma + Arcane Surge (lvl1-2) immediately Tidal Island: ! Mercy Mission: Elemental Proliferation and Quicksilver Flask Mud Flats: ! Breaking Some Eggs: Frostblink + Flame Wall Vendor: Holy Flame Totem + Steelskin Brutus: ! The Caged Brute: Combustion + Clarity Vendor: Vitality + Added Lightning Damage + Leap Slam (we need a friend for this or wait until Library) Merveil: ! The Siren's Cadence: Blazing Salvo (can be used instead of Rolling Magma if you prefer) Vendor: Fire Trap (level in second weapon set) LINKS: [B-B] | Rolling Magma + Elemental Proliferation (add Arcane Surge here if you get a 3L early) [B-B] | Frostblink + Arcane Surge(lvl 1-2) [B-B-B] | Rolling Magma/Blazing Salvo + Elemental Proliferation + Combustion [R-B-B] | Holy Flame Totem + Combustion + Added Lightning Damage AURAS: Clarity and Vitality TIPS: Cast Flame Wall on or in front of the enemy, place Holy Flame Totem behind it, and cast Rolling Magma through it. All projectiles passing through Flame Wall get bonus Fire damage. When you get Leap Slam swap to using Scepters and use it in combination with Frostblink for smooth movement. VERY IMPORTANT: Start levelling as many Fire Trap gems in your second weapon set as possible for level 21 later!!! VENDOR RECIPES: Sapphire Ring for Merveil: Iron Ring + Blue gem Magic Wand/Sceptre with Increased Spell Damage: Wand/Sceptre + Magic/Rare Chain Belt + Blacksmith's Whetstone Onyx Amulet: Amulet + Red Gem + Blue Gem + Green Gem Supplement missing stats with a Heavy Belt and/or Jade/Onyx amulet. _________________ | | ACT 2 | | ___________________ This Act has very few structural changes to the build. We aren't going to do any vendor recipes and we only add 3 utility skills to the build: Herald of Ash, Wave of Conviction, and Summon Skitterbots. The Old Fields: ! The Great White Beast: Quicksilver Flask Fidelitas, the Mourning: ! Intruders in Black: Herald of Ash Vendor: Wave of Conviction + Summon Skitterbots The Weaver: Vendor: Deadly Ailments + Trap and Mine Damage + Cold to Fire LINKS: Same as Act 1, plus the additional single skill gems: Herald of Ash, Wave of Conviction and Summon Skitterbots AURAS: Clarity, Vitality, Herald of Ash and Summon Skitterbots TIPS: Once you have Deep Thoughts and the Mana Mastery for 12% Reservation Efficiency you should be able to run most of your auras (you may have to drop Vitality or Clarity for a while depending on your gear). Wave of Conviction allows us to apply exposure for -15 res on enemies, use this to debuff harder monsters/bosses. _________________ | | ACT 3 | | ___________________ Gear goals: Craft flat Fire damage (found in the room next to Dialla in the Solaris Temple) on your Scepters as soon as you have it, this is a HUGE damage boost. You will want to do this before Dominus. Vendor search string: "b-b-b-r|b-b-r-b|b-r-b-b|r-b-b-b" Crematorium: ! Lost in Love: Flammability, Purity of Elements Solaris Temple Level 2: Eternal Laboratory: Crafting: Fire Damage - Rank 1 Gravicius: Vendor: Armageddon Brand *Swap Rolling Magma/Blazing Salvo with Armageddon Brand. Library: ! A Fixture of Fate: Burning Damage Vendor (Siosa): Faster Attacks + Determination + Leap Slam (if you still need it) Vendor (Siosa or Clarissa): Swift Affliction Izaro: Normal Labyrinth (around level 30ish): ELEMENTALIST and Shaper of Flames *Swap to Fire Trap now. Drop Holy Flame Totem and Flame Wall. TIPS: Once you get the Dual Wielding mastery for 60% increase damage, make sure put an axe or sword on your offhand to get the bonus. Get the flat fire damage to spells recipe in the room next to Dialla in the Solaris Temple and craft it on both weapons for a big damage boost, cost is 4 Transmutation Orbs each. After swapping to Fire Trap you can still use Armageddon Brand link for easier clear until Frostblink entirely gets online but that is a personal choice, not necessary. Cast Flammability to kill bosses/tougher enemies faster. As you acquire more links you can add any of these to both Fire Trap and Frostblink depending on socket colors: Efficacy, Swift Affliction, Deadly Ailments (less good on Fire Trap because it doesn't support the burning ground), Lifetap (great any time mana feels uncomfortable), Ignite Proliferation (link on Frostblink as soon as you get it in Act 4.) Use Cold to Fire over Burning Damage for Frostblink until you have the Pyre Ring. LINKS: [B-B-B-R] | Armageddon Brand + Combustion + Efficacy + Burning Damage [B-R-B-B] | Frostblink + Cold to Fire + Efficacy + Combustion [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage AURAS: Determination, Purity of Elements, Clarity (keep these until end of levelling, drop Skitterbots until we do Eldritch Battery much later) _________________ | | ACT 4 | | ___________________ Add Ignite Proliferation to Frostblink and the build is essentially done from a gem perspective at this point. Keep following the tree and converging toward the final setup. Malachai: ! The Eternal Nightmare: Ignite Proliferation LINKS: [B-B-R-B-B/G] | Frostblink + Ignite Proliferation + Cold to Fire + Efficacy + Combustion/Swift Affliction/Deadly Ailments [G-B-G-R] | Fire Trap + Combustion + Trap and Mine Damage + Burning Damage _________________ | | ACT 5 | | ___________________ In Act 5 start using a Granite Flask, this helps a lot for smoothing out the spike in physical damage. After killing Kitava in Act 5 get your resistances up (especially Fire and Cold) before venturing out to Act 6. From there the build is pretty much done from a gem/skill progression standpoint until gear enables us to change/add other skills!

Gear

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Ephemeral Edge
Morbid Crown
Cataclysm Carapace
Voice of the Storm
Shavronne's Revelation
Cataclysm Loop
Plague Hand
Auxium
New Item
Brightbeak
Watcher's Eye
Forbidden Flame
Armageddon Stone
Damnation Spark
Stormshroud
New Item
New Item
Forbidden Flesh

Skills

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Body Armour

  • Dual Strike of AmbidexterityDual Strike of Ambidexterity21/20WMain
  • VolatilityVolatility20/23W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Energy LeechEnergy Leech20/23W
  • MultistrikeMultistrike20/20W

Helmet

  • WrathWrath21W
  • Vaal DisciplineVaal Discipline20W
  • GraceGrace20W
  • EnlightenEnlighten3/20W

Boots

  • Leap SlamLeap Slam14/20W
  • Flame DashFlame Dash20/20W
  • BerserkBerserk12W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Immortal CallImmortal Call3W
  • Cast when Damage TakenCast when Damage Taken1W
  • InspirationInspiration20/20W

Weapon 2

  • Warlord's MarkWarlord's Mark20/20W
  • Mark On HitMark On Hit20/20W
  • InspirationInspiration20/20W

Gloves

  • Vaal Ancestral WarchiefVaal Ancestral Warchief12/20W
  • Ancestral ProtectorAncestral Protector14/20W
  • Multiple TotemsMultiple Totems20/20W

Passive Tree

Passive tree 3.24
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
12.64M
Combined DPS
12.7M
Hit DPS
12.7M
With Poison DPS
12.7M
With Ignite DPS
12.7M
With Bleed DPS
12.7M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
1.51M
Burst Damage
125.24K

Attack & Crit

Attack/Cast Rate
8.44/s
Hit Chance
100%
Accuracy
840
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
17
Life Cost
0

Defence

Effective Hit Pool
99.44K
Life
1
Energy Shield
9.17K
Mana
60
Ward
0
Armour
0
Evasion
54.36K
Phys Damage Reduction
12%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+23%)
Cold Resistance
75% (+10%)
Lightning Resistance
75% (+15%)
Chaos Resistance
-60%

Max Hit Taken

Physical
21.39K
Fire
68.71K
Cold
68.71K
Lightning
68.71K
Chaos
∞

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
9.17K/s
Mana Regen
58/s
Life Leech
67.5/s
ES Leech
3.38K/s
Mana Leech
413.55/s

Attributes & Utility

Strength
127
Intelligence
359
Dexterity
321
Movement Speed
68%
Endurance Charges
3
Frenzy Charges
8
Power Charges
4
Rage
20
Devotion
0