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3.25 Frost Blades Trickster + Warden PoB

2 years ago41

by SpraahzSubscribe

737.98M

DPS

51.88K

Effective HP

2.68K

Life

Overview

3.25 Frost Blades Trickster + Warden PoB is a Path of Exile Warden build by Spraahz, made for the Kalguur league (3.25). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 737.98M DPS with 51.88K effective HP, 2.68K life. Suited for: Mapping, Bossing, Delve, Expedition. Key uniques include Perfect Heatshiver, Perfect Darkness Enthroned, Perfect Bottled Faith, Perfect Yoke of Suffering, Perfect The Taming.

Build Video

Spraahz's Notes

Updated due to PoB Update that changed Lethal Prides on 25-7-24 Intro Hey there, welcome to Spraahz's 3.25 updated Frost Blades PoB There are some BIG changes that come with this league, including the removal of ancestral totems and big buffs to all melee gems. As a result of this, there is a lot of unknown and theorycrafting that needs to be done, if there are any mistakes in this PoB I will work to rectify them ASAP. Join the discord community for any help you might need! (Links down below) Frost Blades is - New Player Friendly - A Strong Map Clearer - Great with low investment - Big Deeps - Whirling Blades + Frostblink for fluid movement - Great Survivability for Softcore - Freeze, Leech, Life on Hit, Suppression, Fortify etc. Frost Blades TLDR: Act 1 is shit, Act 2 is shit, Act 3-4 are ok, and Act 5 until the end of the game is excellent. I've never played a build that does all content as well as Frost Blades does. (Deep delve being the exception) The purpose of this PoB is to give you an idea of what the progression of Frost Blades can look like on Warden and Trickster If you want a leaguestart leveling guide, please head over to Zish's youtube where he just posted a guide (Link down below) Use the new Loadout section up the top right of PoB to easily switch Tree, Skill gems, Items and Configs all at once These PoB's were made before 3.25 release and under the assumption that the best enchant for us from the league mech would be +1 curse on claw, if there is a better enchant we'll need to drop eleweak The new base types haven't been released yet so when you're looking at evasion and/or energy shield numbers keep in mind they will be even higher, this is also why i've kept lots of dex open on the tree instead of tattooing The Low and High Budget PoB's have conservative configs so you can get a really good idea of how much damage you're getting at those points, but the Perfect PoB's have the configs maxed out so you can see the peak DPS possible For example, Perfect Warden (Squire) shows 1.02b DPS but that is at peak (not including touching elusive because that's a bit silly), if you wanted an average DPS number at that stage it'd be around 700m DPS Main Difference between Trickster and Warden? Trickster gets huge charge duration, better Rage generation and ES Leech as an extra defensive layer (and the ES will be higher with new bases) Warden just gets BIG DAM (literally 3-4 times more damage) Slayer - I would've made PoB's for Slayer too as I do think it's a cool idea but I just ran out of time before leaguestart, if you wanted to play HC FB for god knows what reason definitely go Slayer General Frost Blades notes If you haven't used Trinity before (we use for leveling) make sure you have an element other than cold that will hit higher than cold regularly (Crafted lightning dmg on claw/jewellery) You can drop Trinity as soon as you get a Heatshiver Make sure you're continuously looking for claw upgrades throughout the campaign and into maps, a good claw is very important (attack speed, phys, lightning+fire dmg early, cold later) Don't stand still! This is an evasion based build, the less things you get hit with the better. With Whirling Blades and Frostblink you're extremely mobile Use the Lucky Suppress Mastery until you hit 100% Suppression without it (Suppress on full life DOESN'T COUNT! Blood Rage!), then swap to Prevent +3% The best Accuracy mastery is close range, before you fix your accuracy you can use the +500 Accuracy mastery on the top cluster as well Sleight of Hand, Life Raker and Aspect of the Lynx are all just extra points, when you swap to a Large Cluster you will drop these The 5 attack points next to the cluster point are needed until you get at least +1 strike on your gloves, it's your choice if you decide to keep it until you hit +2 strikes on gloves or not Don't swap to a Large Cluster before level 95 Your Large Cluster needs to have 3% attack speed and 35% effect at a MINIMUM. 3-4% damage or 9-10 Max Life are the best 2nd prefixes, and any 2nd suffix is just a bonus Don't run Ele reflect, and Cannot Regen is very annoying, you can run if you want but I wouldn't bother The Eater map mod Reduced Defences per Frenzy Charge is very deadly, be careful with it Why not Farrul's Fur / Expedition's End / Tecrod's Gaze / Legacy of Fury? Because they're all terrible, if you really want to know why ask in stream Why no Circle of Fear? Taming is 10 times better Why no Lightning Coil? It was a viable option before 3.25 but with the removal of most other sources of Phys taken as, I don't think it's worth running anymore CAPPING ACCURACY - Blind, Close Range mastery on bottom cluster, High roll on gloves and level 1-2 Precision is enough to Accuracy cap CAPPING CRIT - Base crit on claw, Bottled Faith, Diamond Flask, Flask suffix, Brittle, Mark Effect Tattoos, Power charge corruption and Precision levels can all be used to crit cap CAPPING SUPPRESS - You get 62% from the tree so you need 38% on gear, 19% on chest + 19% on shield is good, or you can do 22% on chest, 14% on boots and a single 2% suppress tattoo CAPPING ELE RES - With very good rolls on Taming, Yoke and Heatshiver, you only need 3 T1 Resistances on your rare gear to res cap CAPPING CHAOS RES - You need 135% Chaos Res to cap, which means you need it basically everywhere. An Amethyst ring helps a lot here early on CAPPING ATTRIBUTES - You need +53 strength and +27 int on the build somewhere. I highly suggest geting a +20 strength node on your LP, as this lets you cap attributes with a single veiled Str+Int roll (DISCLAIMER - Veiled Orbs were NOT changed in 3.25 and as a result are likely going to be 15+ divine each. I still recommend getting a 20 Str roll on LP, but find the attributes elsewhere) RESERVING MANA - To drop the mana wheel, you will want a Heatshiver corruption of Socketed 90% Reservation. End-endgame with enlighten 4 and squire, you can even fit another 50% aura if you minmax hard, but it's not really worth it To do all of the capping above, you need 11 of your 18 available suffixes on rare gear Suffixes are VERY important on this build and you shouldn't settle for low rolls Prefixes are much less important, just get some life or damage and maybe a crafted mod and you're good to go T16 Regex - 80% quant - no Ele Reflect or No Regen "!tal d|gen" "m q.*([89].|1..)%" Lastly, a BIG thanks to Zish for his leaguestart and crafting guides, introduced me to this build a few leagues ago and haven't looked back. LINKS Video this PoB came from https://youtu.be/k2s6sth6Drw Zish's Leaguestart Guide (Warden Only) https://www.youtube.com/watch?v=_1wqvwpWDks Zish's Frost Blades Crafting Guides https://www.youtube.com/watch?v=NJMTnQo8vNw&list=PLv1T0NIWubWIuXdSgw_vuJvGr-qwAEry6 My Twitch https://www.twitch.tv/Spraahz My Profile https://www.pathofexile.com/account/view-profile/Spraahz Discord - Zero Square Gamers https://discord.gg/QqYwGhPUkJ
Loadouts

Gear

Perfect Claw
Perfect Shield
Perfect Heatshiver
Perfect Chest
Perfect Yoke of Suffering
Perfect The Taming
Perfect The Taming
Perfect Gloves
Perfect Darkness Enthroned
Perfect Boots
Perfect Prismatic Tincture
Perfect Murderous (Accuracy)
Perfect Murderous
The Light of Meaning
Perfect Viridian Jewel
Ancestral Vision
Perfect Viridian Jewel
Perfect Int Large Cluster
Perfect Viridian Jewel
Perfect Lethal Pride
Almost Perfect because I get bullied for putting 3 mod Watcher's Eye
Perfect Dex Large Cluster

Skills

Body Armour

  • Frost BladesFrost Blades21/20WMain
  • NightbladeNightblade21/20W
  • RuthlessRuthless21/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • HypothermiaHypothermia21/20W
  • InspirationInspiration21/20W

Boots

  • FrostblinkFrostblink12/23W
  • SteelskinSteelskin21/20W
  • AutomationAutomation21/20W
  • BonechillBonechill20/23W

Gloves

  • War BannerWar Banner21/20W
  • Arcanist BrandArcanist Brand20/23W
  • Elemental WeaknessElemental Weakness21/20W
  • EmpowerEmpower3W

Helmet

  • GraceGrace21W
  • HatredHatred21W
  • Herald of IceHerald of Ice21/20W

Weapon 2

  • Assassin's MarkAssassin's Mark21/20W
  • Mark On HitMark On Hit21/20W
  • LifetapLifetap1W

Weapon 1

  • Blood RageBlood Rage21/20W
  • Whirling BladesWhirling Blades20W
  • Culling StrikeCulling Strike20W
  • Unbound Avatar20W

Passive Tree

Passive tree 3.25
scroll to zoom
Warden
Warden
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
737.98M
Combined DPS
647.34M
Hit DPS
647.34M
With Poison DPS
647.34M
With Ignite DPS
647.34M
With Bleed DPS
647.34M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
61.8M
Burst Damage
61.8M

Attack & Crit

Attack/Cast Rate
10.47/s
Hit Chance
100%
Accuracy
3.25K
Crit Chance
100%
Crit Multiplier
818%
Mana Cost
35
Life Cost
6

Defence

Effective Hit Pool
51.88K
Life
2.68K
Energy Shield
0
Mana
69
Ward
0
Armour
0
Evasion
44.04K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
24%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+55%)
Cold Resistance
75% (+35%)
Lightning Resistance
75% (+29%)
Chaos Resistance
75% (+5%)

Max Hit Taken

Physical
8.64K
Fire
33.53K
Cold
33.53K
Lightning
33.53K
Chaos
34.55K

Recovery

Life Regen
0/s
Net Life Regen
-107.04/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
21.1/s
Life Leech
1.34K/s
ES Leech
0/s
Mana Leech
250.73/s
Total Degen
107.04/s

Attributes & Utility

Strength
186
Intelligence
168
Dexterity
302
Movement Speed
94%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Rage
30
Devotion
0