- DPS
- 35.88M
- Effective HP
- 1.15M
- Energy Shield
- 10.15K
- Level
- 100
- Min budget
Overview
CI Ignite Eviscerate Elementalist Build Showcase is a Path of Exile Elementalist build by DatteRo, made for the Kalguur league (3.25). It is centered on Eviscerate and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 35.88M DPS with 1.15M effective HP, 1 life, 10.15K energy shield. Suited for: Mapping, Sanctum. Key uniques include Ephemeral Edge, Mageblood, Oriath's End, Ashes of the Stars, Svalinn.
Build Video
DatteRo's Notes
-----------------------Build Stats----------------
Damage: 5/5
Defense: 4/5
Mapping: 5/5
Bossing: 5/5
-----------------------Pros-----------------------
1. Fantastic All-Rounder (Excellent Mapper, Excellent Bosser)
2. Dot-Capped DPS, 90% Effective Block Chance
3. Chaos Damage Immunity, Critical Damage Immunity
4. 2500+ Primal Aegis
-----------------------Cons-----------------------
1. Needs to get hit before being able to deal damage
2. Weak against DoT Damage
-----------------------Note-----------------------
1. The Tincture is only for tough enemies. We don't constantly spam it. It has roughly 4 seconds duration before it get deactivated and goes into cooldown. But the Ignite we
create when the tincture is activate do not drop in DPS once the tincture is deactivated.
2. The Energy Blade gem replaces whatever we have in our main hand (Any enchant on the weapon will also get replaced). So we don't need any specific weapon there.
But that doesn't mean we can be unarmed. Any normal 1-handed weapon is enough and needs to be equipped.
3. We are using a Megalomaniac jewel to get enough Mana Reservation Efficiency for Discipline and Malevolence. Without a Megalomaniac, we have to get 2 small cluster jewels
with enough Mana Reservation Efficiency.
4. We have Crit Damage Immunity from the Sanctum of Thought Notable, Armour and Energy Shield Mastery, Curse Mastery, and 1x Rongokurai Turtle tattoos.
5. Ignite Proliferation from the Berek's Respite ring is unmatched. It gives us an insane level of clearspeed while mapping (old pre-nerf ED-Contagion level clearspeed).
6. The Svalinn shield is once again a huge comfort item. It's Chance to Block is Lucky mod is what gives us the effective 90% Block Chance. It also automates normal
Molten Shell (the Vaal version we have to use manually).
7. The Brush With Death cluster jewel notable gives us very high Energy Shield recovery/sustain during mapping. It is mandatory.
8. Since we are CI, we need to get Stun Immunity from somewhere. We do this through the Brine King Pantheon.
9. We don't use the regular Smite skill since we don't have enough accuracy. We use Vaal Smite instead, because it has Hits Can't be Evaded built-in. It is used for
the Lightning Aura and for applying Elemental Weakness on hit.
10. Item Bases are very important. Don't go for pure Energy Shield items. Go for hybrid Armour/Energy Shield bases. That will give much better protection
against Physical Damage.
========================================================================================================================
If you have any other questions, please ask in the youtube comment section (As I still don't have a Discord server yet).
I'll try to answer them to the best of my knowledge.
========================================================================================================================
Want to present my favorite build this league: CI Eviscerate Witch. It is:
- DOT capped against non ubers
- Clears maps with movement skill
- Very tanky (tanks uber shaper slam while only using Tempest Shield as defensive reservation)
- Can run almost every map mod (depending on map mod effect).
It's a build from SSF Settlers, you could probably further minmax it in trade league.
Showcase: T16 clear (106% less recovery)
Gear
Tap an item to open trade or craft it.
























Skills
Tap a skill to open trade.
Passive Tree

scroll to zoom

- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Tukohama
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 35.88M
- Hit DPS
- 91.88K
- With Poison DPS
- 91.88K
- With Ignite DPS
- 29.81M
- With Bleed DPS
- 103.38K
- Damage over Time
- 35.79M
- Ignite DPS
- 29.72M
- Bleed DPS
- 11.49K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 92.48K
- Burst Damage
- 92.48K
Attack & Crit
- Attack/Cast Rate
- 0.5/s
- Cooldown
- 2.01s
- Hit Chance
- 100%
- Accuracy
- 669
- Crit Chance
- 8%
- Crit Multiplier
- 100%
- AoE Radius
- 12.6 m
- Mana Cost
- 43
- Life Cost
- 0
Defence
- Effective Hit Pool
- 1.15M
- Life
- 1
- Energy Shield
- 10.15K
- Mana
- 162
- Ward
- 169
- Armour
- 1.05K
- Evasion
- 20
- Phys Damage Reduction
- 35%
Mitigation & Avoidance
- Block
- 90%
- Spell Block
- 90%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 85% (+96%)
- Cold Resistance
- 85% (+32%)
- Lightning Resistance
- 86% (+34%)
- Chaos Resistance
- -57%
Max Hit Taken
- Physical
- 41.79K
- Fire
- 181.42K
- Cold
- 181.42K
- Lightning
- 192.1K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 832/s
- ES Recharge
- 10.15K/s
- Mana Regen
- 54.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 183
- Intelligence
- 537
- Dexterity
- 140
- Movement Speed
- 154%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0