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PoE 3.22·Ancestor·Ascendant

Corrupting Cry Ascendant; (slightly hipster) League Starter

by ME24saken3 years ago1

Effective HP
14.66K
Life
3.73K
Level
92
Min budget

Overview

Corrupting Cry Ascendant; (slightly hipster) League Starter is a Path of Exile Ascendant build by ME24saken, made for the Ancestor league (3.22). It is centered on General's Cry and plays as a warcry, strength, area, duration archetype. Defensively it sits at 14.66K effective HP, 3.73K life. Key uniques include The Dark Seer, Retaliation Charm, The Eternal Apple.

ME24saken's Notes

PoB: https://pobb.in/h7FoTkd-HAlj

This is a PoB for the new Corrupting Cry Support (CCS). Since it's new, I don't know exactly how it will perform, but it isn't too different from Exsang./Reap DoT, which I've league started before. I've added a couple of hipster techs to spice it up, though.

CCS has a lot of base damage, but not as many ways to scale it as Exsang. and Reap since it's not a skill gem. That rules out weapons like Cold Iron Point or wands with +1 to all (physical) skill gems. For your weapon then, you can pick up a bow with +2 to socketed support gems or try scaling minion damage with Spiritual Aid. A third option is The Dark Seer, which gives global increased damage and Malediction. You do need to blind yourself to use it, though, for which we use Retaliation Charm. Now, Retaliation Charm is stupid... BUT, CCS doesn't really gain that much from amulets anyway. Retaliation Charm gives frenzies and can come with interesting corruptions. This combo is dirt cheap too; good for league start.

Another reason to use it is because I want to use the Eternal Apple. This patch introduced a new tech to generate endurance charges: Trauma Support + the Inexorable node. Every time we gain a Trauma stack, we have a chance to gain an endurance charge. I stack minimum charges so that we only need 1 charge to trigger the Apple. So what strike skill do we pick to link to Trauma Support? Well, since we have these frenzies.. Yes, it's Flicker Strike. Reminder, Flicker does also grant a buff that gives movement speed!

Now, for the final meme: I've linked General's Cry to Chain Hook! Theoretically this could be any attack; I don't think we even get the rage from it. However, I do think it's good to link an attack to General's Cry. For one, in this setup I need a way to apply blind. But secondly, being able to front load corrupted blood stacks on bosses is very valuable. CCS only applying on the first hit by exerted attacks makes including an attack not very interesting for clear, but for single target it will make it a lot smoother. I do believe each general can apply a stack, but that is not completely clear from the wording.

Thoughts?

Gear

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The Dark Seer
Retaliation Charm
New Item
New Item
The Eternal Apple

Skills

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  • General's CryGeneral's Cry20WMain
  • Chain HookChain Hook20W
  • BrutalityBrutality20W
  • EfficacyEfficacy20W
  • Swift AfflictionSwift Affliction20W
  • VulnerabilityVulnerability20W
  • UnearthUnearth20W
  • Arcanist BrandArcanist Brand7W
  • LifetapLifetap20W

Boots

  • Flicker StrikeFlicker Strike20W
  • Additional AccuracyAdditional Accuracy20W
  • Faster AttacksFaster Attacks20W

Weapon 2

  • Enduring CryEnduring Cry20W
  • Ancestral CryAncestral Cry20W
  • Infernal CryInfernal Cry20W
  • GraceGrace20W
  • DeterminationDetermination20W
  • PridePride20W
  • Molten ShellMolten Shell20W

Passive Tree

Passive tree 3.22
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.62/s
Cooldown
1.62s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Mana Cost
10.5
Life Cost
7

Defence

Effective Hit Pool
14.66K
Life
3.73K
Energy Shield
60
Mana
12
Ward
0
Armour
18.95K
Evasion
12.92K
Phys Damage Reduction
75%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
95%
Evade (Melee)
67%
Evade (Projectile)
67%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-9%
Cold Resistance
11%
Lightning Resistance
11%
Chaos Resistance
-40%

Max Hit Taken

Physical
10.33K
Fire
5.64K
Cold
6.87K
Lightning
6.87K
Chaos
4.46K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
60/s
Mana Regen
16/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
285
Intelligence
100
Dexterity
210
Movement Speed
69%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0