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3.26 Lightning Conduit Elementalist League Start Guide

1 year ago405

by KlovehitchSubscribe

1.8M

DPS

54.3K

Effective HP

3.52K

Energy Shield

Overview

3.26 Lightning Conduit Elementalist League Start Guide is a Path of Exile Elementalist build by Klovehitch, made for the Kalguur league (3.25). It is centered on Lightning Conduit and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 1.8M DPS with 54.3K effective HP, 1 life, 3.52K energy shield. Suited for: Delve, Legion, Essence. Key uniques include Void Battery, Ravenous Passion w/ +1 Power, Graven's Secret, The Ephemeral Bond w/ Ravenous, Shimmeron.

Build Video

Klovehitch's Notes

---- Leveling Guide Section ---- Disclaimer: This campaign pathing/progression I give is not optimal or anything like that. This is strictly to give new players something to reference and work off of. There are absolutely better ways to do it, and I am not a speed runner or hyper optimizer so take the steps below with a grain of a salt. This is simply how I do things, not the best way to do them. *** General Campaign tips *** 1) Make sure you are constantly picking up and identifying rares. Especially for slots that don't have good items or good resistances. Keeping your keep up to date while in the campaign will make the beginning of maps significantly easier. 2) Kill every essence you see (unless its just turbo shitting on you and its going to take a few minutes, probably good to skip it in that case). 3) Any item with a red, green, and blue socket can be sold for a Chromatic Orb. Act 1: * Quick Tips * 1) Pick shit up and sell it. You will need to do this for the first few levels to make sure you have currency to buy things. 2) Remember to press your Quicksilver flask. 3) When equiping skills for the love of christ, hover them in your action bars in the bottom right, left click and check the box 'Always attack without moving'. You're welcome. *** Starting Act 1 *** > Be on the look out for 2 THREE LINKED SOCKET ITEMS, ideally we have 1 Blue-Blue-Blue (3 Linked Blue or B-B-B) and 1 Blue-Blue-Green (B-B-G). We will need the B-B-B for Arc later and B-B-G for Orb of Storms. > After killing Hillock, talk to Tarkleigh, grab whatever gem it doesn't matter you will sell it anyway. Check his inventory for any items that are B-B-B or B-B-G. Grab both ideally. > Go to Nessa, buy STORMBLAST MINE. Row: 2, Column: 2. Place stormblast mine anywhere, we wont have anything to link it with for right now. Sell Fireball. > Pick up the first waypoint in The Coast, Go Tidal Island BEFORE Mud Flats and kill Hailrake, log to character select screen, login, talk to Nessa, get your quicksilver flask, and take chance to poison support. Buy a 2 link B-G from tarkleigh, if you don't have one. Link Chance to Poison support with Stormblast Mine. > Try to find a single portal scroll and hold on to it. > Get absolutely fucking pummeled by the Rhoas in the Mud Flats. Skip the Fetid Pool. > Once you enter the Submerged Passage, grab the waypoint and tele back to town. Talk to Tarkleigh and pick up Orb of Storms and Frostblink. Equip Frostblink Swap Orb of Storms to the B-G Poison Support Setup, And move stormblast mine wherever. Orb of Storms is our primary source of damage output so we want to prioritize it for links. --- How Orb of Storms Works --- Orb of Storms is a small aoe that will deal damage to anything around it on its initial deployment, however to get its actual damage output, YOU MUST USE A LIGHTNING SKILL WHILE INSIDE THE ORB OR TOUCHING THE EDGE OF THE ORB. Every time you use a lightning skill while the orb is active it will deal damage. So the combo is to Orb first always, and then start using another ability while inside the orb. Every use of the skill while inside of the orb will trigger the orbs damage. This means that the number of hits per second from Orb of Storms is determined directly from the number of uses per second of the lightning skill you are pairing it with. Early on, Orb of Storms is a massive component of our damage. Lastly, in order to use Orb of Storms for single target, the target with either need to be in the orb or at least very close to the edge of it. You can check the range by deploying the orb and watching to see if it hits the target on the initial deployment. If you don't see a lightning arc hit the target on the initial drop, it means the orb is out of range and you will not get the single target damage from it. > With Orb of Storms now, our combo is to drop Orb first and then spam mines from inside it. > In the Submerged Passage, try to find The Flooded Depths first IF you have a portal scroll. If you have a portal scroll, drop it at the entrance of The Flooded Depths (Do not enter the Flooded Depths) and proceed to The Ledge. If you don't have a portal scroll simply proceed to The Ledge. > Once you hit the waypoint in The Ledge, take the waypoint back to town if you had a portal scroll and enter The Flooded Depths and kill the Dweller of the Deep. If you did not have a portal scroll, tele to The Submerged Passage and find The Flooded Depths and kill the Dweller of the Deep. Once you kill the Dweller, log to character selection and log in again. Talk to tarkeligh and grab your skill point. > Talk to Nessa and look for a Goat's Horn wand that is common or white rarity. These wands have flat spell damage in their implicit (mod attached to the item base) and flat spell damage is BY FAR the MOST IMPORTANT DAMAGE SCALAR in the early levels. Now we are going to essence craft with the essence that dropped from Dweller of the Deep. This is a practice you should get used to as we will do this through out the entirety of the campaign. Whenever we get an essence of any kind, we will go straight to whichever act vendor sells wands, buy a white or common wand that has flat spell damage in the implicit and then slam the essence on it. The goal here is to gamble for 3 main mods, flat spell damage of any kind, +1 to lightning gem levels, +1 all spell gem levels, cast speed. There are other mods that are good like % spell damage and % lightning damage but those 3 are the main ones we are looking for. I recommend dual wielding wands early on. > As a quick side note, when comparing wands, while the tooltip damage (DPS shown whenever hovering a skill on your action bar in the bottom right) is not a great metric later in the game, early game and in the campaign you can use the tooltip damage to compare wands. (swap out wands, check tooltip dps, whichever is higher is the wand you use, unless their are other mods you need, I.E. cast speed, resistance, mana regen, etc.) > Your first ascendency trial is in Lower Prison. > Once you enter the prison, hit the waypoint and tele back to town. Pick up added lightning damage. Ideally you have a B-B-G item at this point (remember check Tarkleigh) and your main link will be Orb or Storms - Chance to Poison Support - Added Lightning Damage. Save Arcane Surge Support. > Die to Brutus 15 times and spend 4 fucking hours walking back. > After you kill Brutus, proceed to the waypoint in Prisoner's Gate, take the waypoint back to town, talk to Tarkleigh and pick up Clarity. > Make sure you kill Fairgraves. His quest gives a passive point. > Once you hit the Cavern of Wrath, hit the waypoint and tele back to town. Talk to Bestel and turn in Fairgraves for your talent point. Talk to Nessa and pick up Arc! Thank fucking god. Delete dogshit stormblast mines on cursor ideally or sell it. Also, buy another Added Lightning Damage Support. This is where you will need your 2nd 3 link being B-B-B. Your Arc links will be Arc - Added Lightning Damage - Arcane Surge. > Find every single dead end in The Cavern of Anger holy fuck me. Act 2: * Quick Tips * 1) Follow the roads in this act, they will take you every where you need. 2) We will be logging to character select and logging in quite a bit in this act. This is strictly to save portal scrolls or if you don't have any. Any time you see 'log out to character select, log in' you can just use a portal scroll instead if you wish. *** Starting Act 2 *** > Veer a hard left and enter the Riverways, pick up the waypoint here, proceed to the Western Forest. > In the Western Forest, follow the road to the very end, kill the guy for Theumatic Emblem or whatever the fuck it's called and then MAKE SURE YOU TOUCH THE THEUMATIC SEAL THING ON THE WALL TO COMPLETE QUEST. > Find Alira and kill her, and find the Weaver's Chambers, enter it, Kill the Weaver, log out to character select and log in. The Weaver's Chamber is usually on the opposite side of the road of Alira, and keep an eye out for spider webs on the trees that will indicate that the entrance is near by. > Talk to Silk and take Overcharge support. We will need this later. Buy Elemental Focus Support from Yeena. You will need this later as well. > Tele back to Act 1 and talk to Bestel for your skill point from the dumbass seal quest. > Tele back to Act 2, and take a right to Old Fields. > Proceed to the Crossroads, hit the waypoint and take the fork to the right(down) and enter the Fellshrine Ruins. > Your second ascendency trial is in the Crypt Level 1. > Find the skele boss in Crypt Level 2, pickup the golden hand off of the wall behind him after you kill him. Log to character select, log in. > Talk to Yeena and get your skill point. > Tele back to the Crossroads, continue straight to Broken Bridge, follow the road, Kill Kraitlyn, log to character select, log in. > Tele back to the Crossroads, go up, and enter The Chamber of Sins Level 1. > Your third ascendency trial is in Chamber of Sins Level 2. > Kill the human spider guy, log out/log in or portal out. Talk to Gruest and pick up Herald of Thunder. > Tele to Riverways and go up to The Wetlands, find and kill Oak. Proceed to the Vaal Ruins. > Take the Northern Forest Waypoint back to town and talk to Eramir to get your skill point from the bandits. Skip the Dread Thicket. > Kill the Act 2 Boss and head to Act 3. Act 3: *Quick Tips * 1) Remember to buy white wands and use essences you find on them in this act. You get the first lightning damage to spells wand base in this act which is extremely good. 2) Check shops in this act for 4 linked items. Ideally, B-B-B-B. 3) From this point forward you should try to pick up Armor/Energy shield base items. This build revolves around Armor/ES and getting any early is unbelievably helpful for surviving. *** Starting Act 3 *** > Kill the guards and TALK TO CLARISSA LMAO CAUSE WE HATE FUN. You have to talk to her or she wont show up in town. 8) > Enter the Sarn Encampment and go straight to The Slums on the right. > Wander the Slums for a fucking eternity, find the sewer entrance, drop a portal on it, and finish traverse the total length of the earth to find the fucking crematorium. Fucking disney world has a smaller map. > Your fourth ascendency trial is in The Crematorium. > Find Piety, slap her bitch ass, grab Tolman's Bracelet, walk back to the entrance take the waypoint to town, talk to Clarissa, get the Sewer Keys, Talk to Marmoa, and pick up Conductivity, go back to Clarissa and buy Wrath. You might able to talk to Marmoa first and then just talk to Clarissa and pick up both the keys and wrath without talking to her twice but that's not the order I did it in so I don't know if that works. > Turn off Herald of Thunder, and activate Wrath. > Conductivity gives us a huge damage boost in single target. Not only do we get 6% cast speed from casting it due to our caster mastery, it gives us shock chance and reduces the enemy's lightning resistance. Use this for bosses and strong enemies. > Enter your portal, proceed to The Sewers and find all three busts for a skill point. Usually its 1 on the left side of the waypoint when you first enter and 2 on the right side after you pass the waypoint. > In the Marketplace, skip the Decanter Spiritus, find the waypoint and enter the Catacombs. > Your fifth ascendency trail is in The Catacombs. > Complete the trial, either log out or portal, give the busts to Hargan for your skill point, and take the waypoint back to the Marketplace. > Proceed to The Battlefront and hang a left. Find the way point, and head further down and grab the Ribbon Spool from the chest. From here proceed straight up, along the left side to find The Docks. > Find the chest containing the Thaumetic Sulfite within the docks. Skip Fairgrave's stupid ass. Portal back to town and take the waypoint back to The Battlefront. From here head the same direction as The Docks entrance but hang right to find the entrance to the Solaris Temple Level 1. > Find Dialla in Solaris Temple Level 2, talk to her, take the jade amulet (you will need str/dex, you can get strength from a heavy belt, so jade amulet is how we cover dex), take the infernal talc, walk back to the waypoint infront of her and tele to The Sewers. > Head up and to the left in the Ebony Barracks, kill Gravicius and proceed in the same direction to The Lunaris Temple Level 1. > Find the Lunaris Temple Level 1 waypoint and tele back to town. Talk to Maramoa and pick up Lightning Conduit. Swap out Arc. Swap out added Lightning Damage on Orb of Storms to Overcharge support (You should have saved this from act 2). Ideally, you will have found a second B-B-B link by now and your links would be Orb of Storms - Added Lightning Damage - Overcharge. > If you have a B-B-B-B your links for lightning conduit should be Lightning Conduit - Arcane Surge - Added Lightning Damage - Elemental Focus Support. Tele back to the Lunaris Temple Level 1. > Kill Piety in the Lunaris Temple Level 2, portal back to town. > Talk to Grigor for a skill point. Tele back to the Ebony Barracks. The Entrance to the Imperial Gardens will be to your right, follow that wall upwards, it should be very close to the waypoint. > Your sixth ascendency trial is in the Imperial Gardens. > Find the Sceptre of God and reach the waypoint. Here you have two choices. If you don't feel comfortable doing your trial you may wait till you are higher level and simply complete the act, or you can do you tele back to town and complete your trial. I will tell you that you have more than enough damage to erase Izzaro. Also, if you have any armor items like literally 200 armor or something like that you won't get one shot by his melee hits. The trial is extremely easy at this point and you should have no issues doing it. Assuming you complete the trail, take Liege of the Primordial. > Complete the Act 3 boss. Act 4: * Quick Tips * 1) In this act we really want to start looking for gem slots and armor bases more closely. Again, any amount of ES/Armor goes a long way. 2) Something else to keep in mind, if your wands are solid, essencing armor bases that are white, ES/AR, with sockets is not a bad idea. Especially boots. *** Starting Act 4 *** > Once you arrive in Highgate immediately go left and enter The Dried Lake, find Voll and kill him, portal back to Town. > Open the seal and talk to Oyun. Take Lightning Golem. Talk to Petarus and Vanja, you might not have enough to buy all four golems and you probably won't have enough sockets either way. Whatever the case, I would prioritize it as follows Lightning > Stone > Flame > Ice. It's not a big deal if you can't take all four, just slowly work on integrating them. Further, if you only have certain sockets available then you could alternatively just take whatever golems fill your current sockets. Proceed to the mines. > In the Mines Level 2, find Deshret's spirit and click on her, before entering The Crystal Veins. > Make sure you grab the Crystal Veins waypoint as I have somehow missed it like 40 fucking times. > Pick either Daresso's or Kaom's, complete the boss encounter, portal back to town, take the waypoint back to the Crystal Veins and complete the other portal. > After you have opened the portal to the belly of the beast, tele back to town, grab your skill point from Tasuni and talk to Dialla and pick up Chain Support, this will be the fourth link in Orb of Storms for some much needed AoE clear. > Tele back to the crystal veins and continue on till you have killed Malachai. > Return to town, talk to Tasuni and exit in the top right to The Ascent. Make your way to Act 5. Act 5: *Quick Tips* 1) You will get a granite flask in this act. Remember to use it when you are getting swarmed or about to get fisted by kitava. It will save you. *** Starting Act 5 *** > Once in the Overseer's Tower, talk to Lani and pick up a ring to help with your resistances. > Enter the control blocks and find the Miasmeter before you kill Justicar Casticus and exit to the Oriath Square. > Hit the waypoint, tele back to town, talk to Lani and take the Granite Flask and talk to Vilenta for your skill point. Return back to Oriath Square and head to the Templar Courts. Proceed to fight High Templar Avarius. > After killing Innocence, exit back to the Chamber of Innocence and proceed through the torched courts. > Once you are in the ruined square, head left and pick up the waypoint for the Ossuary. From there head left and down. > Once you reach the bottom of the map head to the right and follow the bottom wall heading right to find the Reliquary. > Each of Kitava's torments are in the corners of the Reliquary map I would start by going up and to the left and then going clockwise from there. Once you pick up Valako's Jaw that is the last torment, portal back to town and talk to Lani. > Tele to the Ruined Square Waypoint and enter the Ossuary. > Find the Sign of Purity and portal back to town. Tele to the Ruined Square Waypoint. > Head down and to the left, towards the center of the Ruined Square, hug the left wall to find the Cathedral Rooftop entrance. > Go left, fight the boss and complete act 5. Act 6: *Quick Tips* *** Starting Act 6 *** > Exit the boat and go left to the Twilight Strand. Clear it out, you will need this to get access to Lily. > Portal back to town and talk to Lily. There are a few gems that we will need here and we will more than likely not have enough currency to buy all of them. The two big ones are Molten Shell and Discipline. We won't use Discipline for a very long time, but we will need a leveled version when we get to maps. Molten Shell is going to be our 'oh-shit' button for the rest of the game and it works well since we will have quite a bit of armor. The next 3 that we will need, are going to be our Lightning Warp setup which is of course, Lightning Warp, Swift Affliction and Less Duration. You will more than likely not have the sockets at this time for everything but as soon as you can get your Lightning warp set up going, that will make your campaign significantly faster. Also, it's not a bad idea to pick up Determination here. You can level both Determination and Discipline in the off-hand slot. When you are done gem shopping, exit to The Coast and head to the Mud Flats. > In the Mud Flats the Dishonored Queen should be somewhere near the top, to the right of the gate. If you find her first the gate is to your left. U S U A L L Y 8) > Proceed all the way through to the Lower Prison. > Your seventh ascendency trial is in the Lower Prison. > Kill Shavronne and continue forward. > Once you enter Prisoner's Gate, go off of the road and look for the entrance to the Valley of Fire Drinker. Kill Abberath and continue forward in Prisoner's Gate. > Once you reach The Riverways, follow the road and find the waypoint then go to your left and up and search for The Wetlands. Find the entrance to The Spawning Grounds on the other side and kill the boss. Portal back to town. > Talk to Tarkleigh for both skill points and take the Armor/ES helm. Then talk to Bestel for your third skill point. Tele to the Riverways Waypoint and continue. > Go straight all the way to the end of the act, Kill the Brine King, open your pantheon (Press yY), select the Brine King (Top Left) and continue on to Act 7. Act 7: *Quick Tips* 1) This act has a lot of repeat areas of act 3 and similar layouts. 2) Remember to press Molten Shell. It will save your ass. *** Starting Act 7 *** > Enter the Broken Bridge and continue to the Crossroads Waypoint. Once you are at the waypoint, go down to the Fellshrine Ruins. > Find the Crypt. > Your eighth ascendency trial is in the Crypt. > Find the Crypt Level 2 and find Maligaro's map. Portal Back to town and tele to The Crossroads. Go up this time to the Chamber of Sins Level 1. > Kill Maligaro in his map, talk to Silk to get the Obsidian Key and find the entrance to the Chamber of Sins Level 2. > Your ninth trial of ascendency is in The Chamber of Sins Level 2. > Continue through to the Northern Forest. Take the waypoint back to town. Talk to Eramir for your free skill point. Talk to Helena and take the Armor/ES boots and pray to god. Press Y to access your pantheons and allocate Ralakesh. > You may now attempt your 2nd Trial of Ascendency. This trail is significantly more dangerous than the last and I would not attempt it without a leveled Determination Aura for armor. It's fine to continue the campaign and level for a bit. > Take the waypoint back to the Northern Forest, find the Dread Thicket and drop a portal at the entrance. > Proceed to The Causeway and find the waypoint. Take waypoint back to town, and use your portal to enter the Dread Thicket. > In the Dread Thicket, grab all of the butterflies and also find the Den of Despair. Enter it and kill Grukthul. Once you have all of the bugs and Grukthul is dead, portal back to town. Talk to Eramir for your skill point, and take the waypoint back to The Causeway. > Pick up Kishara's Star in The Causeway and proceed to the Vaal City. > Wander around mindless for a fucking eternity till you find the waypont, tele back to town and talk to Waylam to get a passive point for Kishara's Star. Tele back to that shit hole city and talk to Yeena. > Proceed to the boss and finish Act 7. Act 8: *Quick Tips* *** Starting Act 8 *** > Enter The Toxic Conduits and continue forward. > After you kill Doedre, hit the waypoint, and go up and to the right. > Once you enter the Quay search for a bridge with an archway above it, it should be fairly small and somewhat close to the entrance, you will find the Ankh for Tolman accross the bridge. > Find the entrance to the Resurrection Site, enter and kill Tolman. Exit The Resurrection Site and double back to find the entrance to The Grain Gate and proceed. > In The Grain Gate, find the Gemling Legion and kill them. Usually the entrance to the Imperial Fields will be up from here but I believe it can vary from either up or left depending orientation. GL bud. > Proceed to the Solaris Temple Level 2, find the portal, kill the boss and portal out. Talk to Clarissa and Maramoa for two skill points total. > Tele to The Toxic Conduits waypoint and go down and to the left this time. Proceed to The Bath House. > Your tenth trial of ascendency is in The Bath House. > If you find the High Gardens first, drop a portal and look for the Lunaris Concourse, enter the concourse and find the waypoint, tele back to town and take your portal. If you find The Lunaris Concourse first, grab the waypoint and tele back to The Bath House to find High Gardens. > Once you enter The High Gardens, find Yuugul and kill him for a skill point, portal out, talk to Hargan for a skill point and take the waypoint back to the Lunaris Concourse. I recommend turning on Determination here because those dickhead porcupines will delete you when they die. Also remember your granite flask and Molten Shell. > Proceed to the Lunaris Temple and kill the boss. > Tele back to town, take the waypoint to the Lunaris Concourse, go the opposite direction of the Lunaris Temple towards Harbour Bridge, kill the boss and finish act 8. Act 9: *Quick Tips* *** Starting Act 9 *** > Head to the descent in the top right of the town, and continue to the Vastiri Desert. > We need to find the Storm Blade chest event as well as the waypoint in the Vastiri Desert before continuing on to The Foothills. > Once in the foothills, hang a right and look for the waypoint/The Boiling Lake. Enter the lake and kill the Basilisk for the Basilisk Acid. Portal back to town, take the waypoint back to The Foothills and find The Tunnel. > Your eleventh trail of ascendency is in The Tunnel. > Once you enter the Quarry you will need to go either right or left. First you should pick up the waypoint in the middle and then pick a direction, it really doesn't matter, because you will have to do both. Sometimes the side areas will be on the same side or upwards and this can be annoying but usually they are right and left. > After completing the boss fight on either side, portal back to town, take the waypoint back and then do the boss on the other side. Remember to pick up the Trarthan Powder behind the boss in The Refinery. > After you have killed the second boss, portal back to town and talk to Petarus and Vanja to get ehe Bottled Storm. Then take the waypoint back to The Vastiri Desert. ' > From the waypoint, head up and hang a right (usually) to find an old wood bridge which will now open up to take you to the Oasis. Proceed all the way through to The Sand Pit and kill Shakari. Portal back to town and talk to Irasha for two skill points. > Take the waypoint back to The Quarry, talk to Sin, and enter the Belly of the Beast. > Proceed to the Rotting Core, kill the boss and finish act 9. Act 10: * Quick Tips* *** Starting Act 10 *** > Enter the Cathdral Rooftop, head left, save Bannon, exit back the way came and go all the way right to find The Ravaged Square. > Enter the Ravaged Square, drop a portal as you enter the area and head up and to the right to find the waypoint in front of the Ossuary. Take the waypoint back to town and take your portal. > Now head the opposite direction and follow the bottom wall, about half way down you should find The Control Blocks. Enter and kill Vilenta. Portal back to town and talk to Lani, take the Basalt Flask and a skill point. > Take the waypoint back to the Ravaged Square, and enter the Ossuary. > Your final trial of ascendency is in The Ossuary. > You may do your 3rd ascendency now if you wish but I like to wait till just before Kitava (So you can get it done before you lose 30 to all res from killing Kitava). If you do, I would recommend taking Mastermind of Discord, however Shaper of Flames is for sure a better short term option. > Once you have completed the trial, portal back to town and tele to the Ravaged Square once again, except this time go up and to the right to find the Torched Courts. Proceed to the Desecrated Chambers and kill High Templar Avarius. Portal back to town. > Talk to Bannon, then talk to Lani and cross ur fingers the chest piece doesn't suck mega balls. > This is the last step before you finish the campaign. If you have not done your 3rd ascendency lab, I recommend doing it now before you kill Kitava and take the -30 all res. > Whether you have done your lab or not, take the waypoint to the Ravaged Square one last time, head the same direction you went to get to the torched courts, talk to Innocence and enter the Canals. > Kill Kitava, portal back to town, grab your two last passive points and talk to Lily to get to the epilogue and finish the campaign.

Gear

Void Battery
Ravenous Passion w/ +1 Power
Incandescent Heart
The Ephemeral Bond w/ Ravenous
Rare Ring, Any Res Base
Rare Ring, Any Res Base
Late Map Rare Gloves
Graven's Secret
Ralakesh's Impatience
Shimmeron
Dusk Sliver
Dusk Sliver
Cluster for 30 Div Setup
Militant Faith

Skills

  • Lightning ConduitLightning Conduit1WMain
  • Added Lightning DamageAdded Lightning Damage1W
  • Arcane SurgeArcane Surge1W
  • Elemental FocusElemental Focus1W
  • Orb of StormsOrb of Storms1W
  • Added Lightning DamageAdded Lightning Damage1W
  • OverchargeOvercharge20W
  • ChainChain20W
  • ClarityClarity1W
  • FrostblinkFrostblink1W
  • ConductivityConductivity1W
  • WrathWrath20W
  • Summon Lightning GolemSummon Lightning Golem20W
  • Summon Stone GolemSummon Stone Golem20W
  • Summon Flame GolemSummon Flame Golem20W
  • Summon Ice GolemSummon Ice Golem20W
  • Lightning WarpLightning Warp20W
  • Swift AfflictionSwift Affliction20W
  • Less DurationLess Duration20W
  • DisciplineDiscipline20W
  • Molten ShellMolten Shell20W
  • DeterminationDetermination20W

Passive Tree

Passive tree 3.25
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
1.8M
Hit DPS
1.8M
With Poison DPS
1.8M
With Ignite DPS
1.8M
With Bleed DPS
1.8M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
355.16K
Burst Damage
355.16K

Attack & Crit

Attack/Cast Rate
5.08/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
453%
AoE Radius
7.5 m
Mana Cost
12
Life Cost
0

Defence

Effective Hit Pool
54.3K
Life
1
Energy Shield
3.52K
Mana
99
Ward
0
Armour
32.88K
Evasion
27
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
20%
Spell Block
18%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+43%)
Cold Resistance
75% (+49%)
Lightning Resistance
76% (+97%)
Chaos Resistance
-40%

Max Hit Taken

Physical
17.66K
Fire
40.55K
Cold
40.55K
Lightning
42.05K
Chaos

Recovery

Life Regen
0/s
Net Life Regen
0/s
ES Regen
364.5/s
ES Recharge
3.52K/s
Mana Regen
332.4/s
Life Leech
0/s
ES Leech
1.17K/s
Mana Leech
0/s
Total Degen
345.6/s

Attributes & Utility

Strength
174
Intelligence
337
Dexterity
114
Movement Speed
7%
Endurance Charges
0
Frenzy Charges
0
Power Charges
9
Rage
40
Devotion
50