PoB ArchivesPoB Archives
PoE builds

PoE 3.17·Archnemesis·Pathfinder

PF Hiltless CoC poison FR, life version

by Keyenn4 years ago

DPS
12.93M
Effective HP
142.5K
Life
6.01K
Level
95
Min budget

Overview

PF Hiltless CoC poison FR, life version is a Path of Exile Pathfinder build by Keyenn, made for the Archnemesis league (3.17). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 12.93M DPS with 142.5K effective HP, 6.01K life. Suited for: Bossing. Key uniques include Hiltless, Asenath's Gentle Touch, Ashes of the Stars.

Keyenn's Notes

Hey there. I wanted to present the build I want to run this league.

Disclaimer: It's not a league starter, I will start as PF PC and switch toward it once I get everything needed.

Disclaimer 2: It's not a guide, it's an idea. I didn't play the build, I may have missed something huge, killing the build altogether, and i'm welcoming any advice or suggestion you may have.

​

I wanted to play an hiltless PF, but I wasn't really convinced by what was thrown around. My biggest grip was the fact no one cared about scaling the charge recovery so you get a flask use on every hit.

Anyway, the POB of the build:

https://pobb.in/zWO7QQ7dKLpb

Basically, the build is based on three mains aspects:

- Hiltless PF with 100% charge recovery and -30% charges used means that every time you hit with hiltless, you gain 14 charges, and thus, you activate 4 flasks (and 2/3 of a fifth). Meaning that every time you hit or get hit, you recover 28% of your max life (maybe more, not exactly sure of the interaction with nature's boon). With 6000 hp, that's 1680 hp recovered per hit. With 7.56 hits per second, that's 12700 hp/s, not counting the enemy hits, or the fact you can hit several enemies at once.

- Given the large regen, which you don't need that high, you can use some to get damage. Hence why I went Forbidden rites. Even with a life build, I can use FR CoC without issue (Hiltless has even the perk of being a weapon with 7,5% crit chance), since you deal yourself 75.6% of your max life every second, or 4500 hp/s. It's unsustainable for everyone else, but to the build, it's barely 1/3 of the recover. You also get 30% life recoup to get some nice life regen to counteract any degen you may take (around 1.2K). I also went poison because it's much easier to scale than pure hit. FR has also the nice perk of allowing to use CWDT on everything, so most of the build is automated.

-However, I don't believe that FR poison has a good clear by itself, hence why I went Asenath touch. Going poison has another advantage, it's that you can scale the explosion damage with poison. You first need to get 100% global poison chance (fairly easy nowaday with ashes of the stars), and then, here you go, explosions doing 20% of enemy max life every second, not counting wither (but I do have a 135% wither on clear). With master toxicist, every additional enemy dying adds 40% max life per second (20% for the explosion, 20% for the spread poison). Asenath touch is good enough for bossing, so you don't really need to swap anything between clear and bossing.

​

On the defensive side, I already said you were recovering 1680 hp each time you were hit. It's like aegis aurora with 84000 armor, but without RNG and for life. With some physical resistance on body armour and endurance charge, you can take a physical hit with base damage of 12500 damage and be alive afterward (and actually quickly get back to full life with hiltless hits). Same for elemental hits up to 35K base damage or chaos hits up to 25K. Most hits are straight up ignored (For instance, a physical hit with 6250 base damage is not dealing any damage to you).

However, by definition, you can't tank the largest one shots mechanics in the game, as the build is made to shore up multiple hits and is the "most vulnerable" (figure of speech, it's still very tanky in theory) to straight one shots.

The build is also immune ailment (except poisons, caped to 3), immune stun and immune curse.

Anyway, that's the build. My only worry is drought bringer, since it can completely crush the build, but I have a good hope that the aura straight up blocking charge generation is modified to a less charge gained or something. 50% less charge gained is not a problem (outside putting some rng on you when you get hit by a large hit). The build may also be a bit expensive to piece up, but it's not that bad either (20, maybe up to 30 exa I believe?). The build is also lacking some movement speed, but I guess you can swap the granit for a quicksilver if you wanted.

Loadouts

Gear

Tap an item to open trade.

Hiltless
New Item
New Item
Ashes of the Stars
New Item
New Item
Asenath's Gentle Touch
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Weapon 1

  • CycloneCyclone20/20WMain
  • Forbidden RiteForbidden Rite20/20W
  • Awakened Cast On Critical StrikeAwakened Cast On Critical Strike3/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Greater VolleyGreater Volley20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W

Body Armour

  • Assassin's MarkAssassin's Mark20/20W
  • Withering StepWithering Step20/20W
  • Blood RageBlood Rage11/20W
  • PortalPortal2/20W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • LifetapLifetap20/20W

Gloves

  • DeterminationDetermination21/20W
  • PrecisionPrecision20/20W
  • DashDash20/20W
  • Second WindSecond Wind20/20W

Helmet

  • MalevolenceMalevolence20/20W
  • Herald of AgonyHerald of Agony20/20W
  • LifetapLifetap20/20W
  • Divine BlessingDivine Blessing20/20W

Boots

  • Defiance BannerDefiance Banner20/20W
  • Plague BearerPlague Bearer20/20W
  • EnhanceEnhance4/20W

Gloves

  • Temporal ChainsTemporal Chains1W

Boots

  • Purity of ElementsPurity of Elements20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
95

Damage

Full DPS
12.93M
Combined DPS
296.47K
Hit DPS
2.86K
With Poison DPS
296.47K
With Ignite DPS
2.86K
With Bleed DPS
2.86K
Damage over Time
293.61K
Poison DPS
5.05K
Culling DPS
0
Average Damage
378.74

Attack & Crit

Attack/Cast Rate
7.56/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
266%
Mana Cost
0
Life Cost
10

Defence

Effective Hit Pool
142.5K
Life
6.01K
Energy Shield
45
Mana
16.7
Ward
0
Armour
36.98K
Evasion
42
Phys Damage Reduction
56%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+11%)
Cold Resistance
75% (+11%)
Lightning Resistance
75% (+11%)
Chaos Resistance
75% (+7%)

Recovery

Life Regen
0/s
Net Life Regen
-196.34/s
ES Regen
0/s
Mana Regen
14/s
Life Leech
17.36/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
196.34/s

Attributes & Utility

Strength
232
Intelligence
233
Dexterity
241
Movement Speed
70%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0