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[PoE 3.19] Kalandra / Blade Vortex Occultist Mageblood + Squire Version / Shaper Guardian Rotation

3 years ago2

by EsturnatSubscribe

Fetching prices...

50.78M

DPS

47.02K

Effective HP

3.23K

Life

272

Energy Shield

Overview

[PoE 3.19] Kalandra / Blade Vortex Occultist Mageblood + Squire Version / Shaper Guardian Rotation is a Path of Exile Occultist build by Esturnat, made for the Kalandra league (3.19). It is centered on Vortex and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 50.78M DPS with 47.02K effective HP, 3.23K life, 272 energy shield. Suited for: Delirium, Legion, Breach, Harvest, Blight, Heist, Abyss. Key uniques include Mageblood, Bottled Faith, The Squire, Maloney's Mechanism, Quill Rain.

Build Video

Esturnat's Notes

Starterequip: 5 Wand: 0.5 Carry: 2 2x Medium CLuster: 2.4 2x Void Battery 1: 2.8 Militant Faith: 0.7 Abyss Jewel: 0.2 Taste of Hate 0.5 Atziris Promise 0.1 Watchers Eye 1.3 Awakened Cold Pen 0.4 Cluster 7 Aerialist Cluster 1 Awakened Unleash 3.3 SpitefulV2 0.4 Regrets 0.2 Charisma Anoint: 0.5 20/20 Vaal Blade 0.4 Kleinkram 0.3 => 29 Divines Sacrifial Garb 9 Bottled Faith 6 Tailwind/Elusive/Onslaught Boots 10 Helm Base 2 + Alt 0.2 + Awakener 0.7 + base 0.7 = 3.6 (worth: 8) Amulet 8 Watchers 11 Enlighten3 1.5 => 85 Gloves 3 (Worth: 10) 21/20 BV 10 Rarity Ring 7 String 4 Militant Faith 3 Frostbite Rarity Ring 0.5 Headhunter 175 => 295 Carry 8 Megalomaniac 7 CB Jewel 2 Wand 10 Viper Heart Jewel 0.8 Large Cluster Phys 2 Medium Harbi CLuster 0.5 Pandemonium Hope 1 Wand 31 Squire 25 Empower4 6 3er Cold Cluster => 395 Watcher Pen 1.2 Forbidden Flame 53 Forbidden Flesh 21 HH sold, Mageblood Bought 141 => 611 Skillgems 4 Chronic_Painless's Guide to League-Starting with BV: Date of Export: Aug 19th 2022 (See Bottom of this Page for POB Configuration Tips) ------- THE BASIC OUTLINE --------- Start with Stormblast Mines in Acts 1-5, getting Elemental Overload and +1 Chain Lightning Mastery to abuse Orb of Storms as soon as possible. This build will get you to act 6. Alternatively, you can use Spark or Lightning tendrils if you don't like the Mines playstyle. After completing the Twilight Strand and the Labrynth, swap to Blade Vortex with 100% Physical to Cold Conversion via Hrimsorrows. Use Vortex+Bonechill on left-click for a damage boost. Get the Shaper of Storms Ascendency first, as enabling your Herald of Ice to shock will dramatically improve your clear speed, and its a nice damage boost as well. Next, get the Golem Ascendancies, and use Flame/Stone/Chaos Golems for damage and survivability as well as a source of culling strike. Continue using Elemental Overload. This build will get you to at least yellow maps. When you get a Cluster Jewel with the Heraldry Notable, swap from Shaper of Storms to Master of Discord, as the reliable exposure is even more effective than the shock. Get Heart of Destruction for a massive AOE boost while clearing and big damage on bosses. At approximately Level 70, unspec from Elemental Overload and invest in critical strikes, specifically with the addition of Ice Golem. This should easily level you into Red Maps, and with a 5-link and about 10-15 Chaos spent per gear slot, this build will easily kill non-Uber end-game bosses and do the basic Maven's Invitations, creating a strong foundation for farming currency. Get a Cluster Jewel with the Blast-Freeze notable for a massive survivability boost. Add Determination and Defiance banner by investing in Mana Reservation Efficiency. Look for armour items with tier 1 spell suppression, and use Eldritch Implicits to turn them into end-game viable gear. Get to 100% Spell Suppression with the Instinct Notable cluster and a small cluster Jewel. Once you have a decent amount of currency, respec to Occultist to take advantage of the clearspeed of Profane Bloom, and enable scaling into higher budget investment. Stack skill gem levels to maximize damage. NOTE: Generally, ignore Socket Colors in the "Items" section of this POB, and refer only to the "Skills" section or the notes below when determining which colors to target overall. This is left open because it doesn't matter where you put mines/orb/vortex/golems/auras/curses in your boots/helm/gloves/weapons, as long as the skill and support links are correct. You don't even need to put Blade Vortex in your Chest until you have a 5-link. In the extremely high budget versions, there will be socket groups that must be in a certain gear slot, but they will be called out specifically. ------ STARTING WITH STORMBLAST ------- Make a Scion to get Onslaught Support, plus give yourself an extra chance to find good links or movement speed boots from the vendors. Get three items with B-B-G links as fast you can. Use Frostblink/Frost Bomb to maintain Onslaught at first. Use Stormblast Mines/Orb of Storms to kill harder packs/bosses. Craft wands using the vendor recipe for added lightning damage. Get to Elemental Overload as soon as possible (passing through Lightning Walker), then get the +1 Chain Lightning Mastery. Add Skitterbots and Herald of Thunder as soon as you are high enough level. At level 18, use elemental focus support instead of added lightning damage on your mines/orb. Start using Orb of Storms to generate Onslaught at this point. Remove Frost Bomb and use Flame Dash instead of Frostblink. Link Flame Dash to Arcane Surge. As soon as you start getting 4-links, try to get B-B-B-G so you can use both added lightning and elemental focus on your mines/orb, prioritizing the orb. Also try to save any G-G-G-B links, B-B-B-B links, or 4-linked Evasion/Energy Shield items in general, as you will want those for the swap to Blade Vortex + Vortex. This will get you through Act 5. ------ SWAP TO BV ------- Clear the Labrynth and get the Shaper of Storms Ascendancy. Check "Enemy is Shocked" on POB configuration while this ascendency is selected. (you can also do this after the swap to BV) Clear the Twilight Strand to unlock all basic Support Gems. (particularly Cold Penetration) Ideally, buy Hrimsorrow Gloves (should be 1-5C). If the rework has made them unavailable or just unaffordable, skip ahead to the next section below.** Buy Cold Penetration Support Use the vendor recipe to change your lightning damage wands into cold damage wands. Use your Respec Points to remove the lightning damage increases from the Passive Tree. Get the 5% Exposure or Frenzy Charge on Shatter Cold Mastery, and drop Lightning Walker in favor of Frost Walker. Drop Conductivity for Frostbite Benchcraft dex/resistances as needed. Make sure you have the Increased Skill Duration Mastery Add Vortex with Bonechill Support, attaching a low level Arcane Surge as well. As the cost of Vortex changes, try to keep Arcane Surge's activation threshold at just under twice the cost, so it procs on every other cast. Go back to using Frostblink/Frostbomb to generate Onslaught. Keeping Flame Dash is optional. Drop Herald of Lightning and Summon Skitterbots in favor of Hatred, Herald of Purity, and Herald of Ice. Get the Herald Reservation Efficiency nodes to free up enough mana. Get Vaal Blade Vortex ASAP, even before you can afford gem quality. I immediately use every vaal orb I get, until I hit a Vaal BV or can afford one off of trade. This will get you through the rest of the Campaign. ----- EARLY MAPPING ----- Once you get your Silver Flask from the A10 Quest, drop Onslaught Support and Frostblink, and go back to using Flame Dash for movement. Continue using Frost Bomb as a source of Exposure. Get the Golem Ascendencies, since Mastermind of Discord is best when you have the Heraldry Cluster Notable later on in the build. Frost Bomb is good for exposure on bosses and cold-resistant enemies, but you don't want to cast it on regular packs. Heraldry is the best way to apply exposure to normal monsters for the sake of clear speed. Use Golems (Flame/Stone/Chaos) to boost your damage and survivability. Summon two Stone Golems when you can summon a fourth, since their taunt is extremely valuable, and the other golem options (Ice/Lightning/Carrion) provide almost nothing to the build with their buffs at this point. Add Culling Strike to your Golems. Don't worry about getting a 4th Unleash seal until at least level 15 Unleash, as before that point you won't have fast enough seal generation or long enough skill duration for the 4th seal to be useful. If you get a 5-link, use Hypothermia as the 5th link. This will get you well into Yellow Maps. ------ LATE MAPPING (INVESTING IN CRITICAL STRIKES AND MORE) ------- At around level 70-75, you should have enough passive points to get to the Whispers of Doom Notable, enabling the addition of Assassin's Mark. Spec out of Elemental Overload and the Caster Mastery on the left side of the tree. Instead, get Caster Mastery from the Arcane Expanse Notable. Change up your support gems, probably dropping Hypothermia and Cold Penetration in favor of Increased Critical Strikes and Increased Critical Damage, but check POB because the damage output is often very close either way, and individual results may vary depending on gear. If you're struggling with Cold-Resistant Archnemesis Monsters, definitely use Cold Penetration support. Add Ice Golem. It doesn't matter which 3 of your 4 golems have culling strike, as they all "hit", so the socket colors for this setup in the Skills section are just suggestions. Get Boots with Brittle Ground implicit, or add Brittle Ground implicit to your boot. Get a Large Cluster Jewel with Blast-Freeze as soon as possible, ideally with at least one other Notable so that Blast-Freeze is easily accessible. This is one of the biggest upgrades in the entire build, providing significant defense via freeze and more clear for Herald of Ice explosions. Alternatively, you can try to get the Freeze Spread implicit on Gloves from Eldritch Embers. Get a Medium Cluster Jewel with Heraldry, and then swap from Shaper of Storms to Mastermind of Discord. Heraldry provides reliable source of exposure for boosting clear speed, and is significantly augmented by Mastermind of Discord. The combination is more effective than the shock from Shaper of Storms, especially against tougher enemies. You can also consider linking Herald of Ice to a support gem like Added Cold Damage or Increased Critical Strikes, if you can afford the necessary upgrades to cover the extra mana reservation. This can increase your clear speed substantially if you find that basic Herald of Ice isn't enough. When you do the Uber Lab, get the Heart of Destruction Ascendancy, boosting your AOE for clear speed and increasing your damage against bosses. Alternatively, if you're satisfied with your speed but want more tankiness, Bastion of Elements is very powerful in that regard. The Starkonja's Hood in the gear for this setup is just an example of a helm with a lot of Dex and Life, and sometimes you can get lucky and find an affordable one with a BV enchant because people get them from Div Cards. It's not a necessary unique for the build by any means. Carcass Jack is also just a suggestion, but is certainly a very strong item for the build. If you get a 6-link, add Inspiration Support, but only if you're high enough level to use Gem Level 18+, as the mana cap for resetting charges will be too low to reliably have 5 charges at lower levels. If you're too low level, add whichever of these four (Hypothermia, Critical Strike Damage, Cold Penetration, Added Cold Damage) you're not using. This build should be strong enough to kill End Game Bosses and farm Alch+Go T16 Maps, even without the 6-link. -------- TANKING UP (5-10 Ex Budget)* -------- Once you have about what used to be 5-10 ex *(maybe 5-10 divines in 3.19?) to invest in the build, you're ready to tank up. Get an Amulet you won't mind keeping for a while, and annoint Charisma on it. (Gold Gold Opalescent) Craft a Grand or Exceptional Mana Reservation Effciency Eldritch implicit on your helm. Consider using the Orb of Conflict method to save currency if the price is right (see my video on this for details). Get a 3-passive Small Cluster Jewel with Mana Reservation Efficiency, and either a Spiteful Presence or Uncompimising Notable. Spec into the Herald Reservation Efficiency nodes on the tree if you don't have them already. For the last little bit needed, there are three options: 1. Get a Corrupted Jewel with the 2% Increased Mana Reservation Efficiency Implicit. The explicits don't really matter here. 2. Look for small clusters with increased effect. 3. Increase your base mana (ideally with ring prefixes, since its hard to make good use of these at lower budget levels) Add Determination, Defiance Banner, and a Granite Flask. Get Awakened Unleash Level 5, so you no longer need Caster Mastery. Drop Hrimsorrows in favor of rare gloves with T1 Spell Suppression. Add the Eater of Worlds cold conversion implicit and a crafted cold conversion mod to make up for the lost Hrimsorrows. I recommend aiming for 90% conversion at first (25% Exceptional Tier Eldritch Implicit + 25% Crafted Mod + 40% Mastery), since the cost of going for the 35% Exquisite Tier Eldritch Implicit or finding gloves with the 35% Veiled Mod and Spell Suppression is significantly higher, and the main benefit of 100% conversion isn't the extra damage, but the ability to do Physical Reflect content, which is something of a luxury. Look for other Armour/Evasion bases that have Tier 1 Spell Suppression - If you can get max-rolled T1 on your Gloves, Helmet, Body Armour, and Boots, you will be at 64% Spell Suppression. Spell suppression can only roll on bases with evasion, and you'll want as much base armour as possible as well. Use Eldritch Currency to turn the Spell Suppression gear into end-game viable gear. The best Eldritch Implicits to target are: Exarch Helm - Physical Damage to Spells, Frostbite Effect, Damage Per Power Charge (Individual Results May Vary, Consult POB) Eater Helm - Mana Reservation Efficiency Exarch Chest - Increased Aura Effect Eater Chest - Increased Hatred/Determination Effect Exarch Gloves - Chance to Unnerve Enemy on Hit Eater Gloves - Phys to Cold Conversion Exarch Boots - Brittle Ground Eater Boots - Phys as Extra Cold, Life Regeneration Rate For the final 36% Spell Suppression, spec into the Instinct Notable cluster on the top right of the tree, and add a Small Cluster Jewel with Spell Suppression and any of the 10% Notables (Aerialist and Elegant Form are slightly prefrable). Get the Critical Strike Chance Increased by Spell Suppression Chance Mastery, as this is a hugely efficient source of Critical Strike Chance with capped Spell Suppression. Even if you're already crit capped, this Mastery can be used to free up passive points spent on Critical Strike Chance, or alternatively a Flask Slot/Suffix. For EXTREME survivability, add a Jade Flask and swap out Hatred for Grace. I personally don't recommend this, but if you're newer to POE and feel like you're dying too much it might be worth considering. This build should be able to easily level as high as you would want, and clear pretty much all content besides the Uber Pinnacles and 100% Delirium. -------- SWAP TO OCCULTIST ------- Before swapping to Occultist, make sure you have the following items: 1. 2x Void Battery Wands, ideally enchanted with Area of Effect on Quality (Note: If you've already purchased relatively expensive wands with +skill gem levels and more good mods, double-check POB that they aren't already better than the Void Batteries would be, this upgrade isn't as automatic as it was in previous patches, and relative prices will depend on the age of the league) 2. 2x Medium Cluster Jewels with Vast Power and either Towering Threat or Magnifier (preferably Towering Threat) 3. Militant Faith Timeless Jewel with High Templar Dominus (look for aura effect and area/elemental damage per devotion mods, and then use the new timeless jewel feature in POB to check if it will ruin an important notable) 4. Ring with Frostbite-on-Hit (you should have this already, but it's absolutely necessary for the Occultist to take advantage of Profane Bloom) 5. Cluster Jewel with Blast-Freeze and Doryani's Lesson (losing the regen from your golems makes getting a source of lifesteal essential). Level to approx 94-95, as you will want the extra points to get to the +1 power charge nodes without sacrificing too much beyond what is no longer needed (crit/golems). Spec out of the golem nodes and critical strike chance nodes on the passive tree, and into the nodes relevant to Power Charges. With Power Charges, Brittle Ground, Assassin's Mark, and the Suppression Mastery, you should be crit-capped, and golems are not worth the hassle without the ascendency that resummons them on death. Spec out of the "wheel of life" nodes near the Scion start, and grab the life nodes closer to the maximum power charge nodes, these grant aura effect and life recovery on kill, which are very useful. Spec out of Caster Mastery if you haven't already, use these points to add a second medium cluster jewe to the build. Replace your Heraldry cluster with another Vast Power cluster. Swap out Hypothermia Support for Power Charge on Critical Support. Add Frost Bomb back to the build until you can afford Level 5 Awakened Cold Penetration Support, as you will need a source of exposure without heraldry. Your DPS/Max HP won't change dramatically with these initial upgrades, but the addition of Profane Bloom is an immense boost to your farming speed that cannot be quantified by POB, and increasing your damage output from here is much more efficienct than it would be for the Elementalist. This build is the absolute map-blaster that will farm you your Headhunter. It clears similarly difficult content to the Elementalist, but does so much faster. --------- IMPROVING THE OCCULTIST --------- Once you've made the swap to Occultist, no upgrade will feel as massive as a Headhunter, so I highly recommend saving for one if you can, but the build can still be improved in smaller increments as well, either before or after the addition of the Headhunter. That being said, maintaining 100% spell suppression while getting more damage from your armour past this point can be extremely expensive if not nearly impossible. Therefore, focus on improving jewels, jewellery, and weapons with +Skill Gem Levels, Max Power Charges, and Crit Strike Multi. Unique Flasks like Taste of Hate and Bottled Faith are also excellent options for more damage. A Circle of Guilt with Herald of Purity Buff Effect and Increased Phyiscal Damage, plus good implicits, can be a huge damage boost if you can afford to lose the resistances from your ring. The best Watcher's Eye damage mods are: 1. Hatred Cold Pen 2. Zealotry Crit Pen 3. Zealotry Increased Damage taken on Consecrated Ground 4. Hatred Crit Chance (if not capped) Other mods are usually significantly worse, but it may depend on the rest of your gear. The Watcher's Eye Determination mods are all nice defensive bonuses with the obvious exceptions of Block Chance and Reduced Physical Reflected Damage Taken. The best is probably Reduced Extra Damage Taken from Critical Strikes, but it's difficult to say for sure. Get a Skill Duration Enchantment on your Helmet ASAP, as it is a nice QOL boost, and necessary for the ideal final shape of the passive tree. An Impossible Escape Jewel with Necromantic Aegis or Magebane enables you to get the Skill Duration bonus you need to maintain the ideal Skill Duration :: Seal Generation Ratio without wasting travel points (as long as you have a helmet enchant), unlocking the ideal final shape of the passive tree. The ideal final shape of the tree includes the mana reservation nodes on the far left (Sovereignty Notable), and these nodes plus Enlighten Supports, plus another small cluster with mana reservation, should enable adding Zealotry Aura. The level of Enlighten Support you need will depend on the tier of your Helm Implicit. You can also look for a mana reservation cluster with increaed effect if you're just a bit short. The final tree also adds a Physical Damage Large Cluster, to take advantage of the strong notables: Force Multiplier, Battle-Hardened, and Iron Breaker, and to create room for more Medium/Small Clusters. Once you have the second large cluster, you can add a Medium Cluster with Purposeful Harbinger for another damage boost. Consider a Megalomaniac as well. If you can afford an Explode Chest, you can spec out of Profane Bloom and get Malediction instead. Explode Chest is especially powerful when combined with Headhunter, due to the large number of buffs that grant Physical Damage as Extra Lightning/Fire/Cold/Chaos Damage. The best way to improve your movement speed (besides a Mageblood, of course) is to get Onslaught/Tailwind/Elusive boots, but this almost certainly means sacrificing Spell Suppression. You can get Suppression back from the passives near Magebane if you have that version of the Impossible Escape. O/T/E boots also definitely means sacrificing Brittle Ground, which means you will need a Hatred Crit Chance Watcher's Eye and likely a Diamond Flask to compensate. A Shaper or Hunter Chest with +Spell Critical Strike Chance can be good as well. To improve the build beyond this point, I recommend choosing to either... Go the extremely tanky route that I laid out in my Blade Vortex vs. Uber Pinnacles Video: https://www.youtube.com/watch?v=YWd7PsxAkEw OR Ditch Spell Suppression and pump Damage. It's definitely possible to get high enough DPS to essentially trivialize the Uber Pinnacles, even to the point where you can skip the generally skippable immunity phases. In my opinion, with the overall nerfs to defenses in 3.19, the Glass Cannon is looking more attractive as a top-end loadout than in previous patches. -------------------------------------------------------------- ---------- OVERALL KEYS TO THE BUILD ---------- -------------------------------------------------------------- 1. Damage output is largely contingent on maintaining 10 Blades, since BV scales exponentially with the number of blade you have out. 2. Maintaining 10 Blades is easy and comfortable if the following conditions are met: a. You have 4 maximum Unleash seals (creating 5 blades on a max seal cast) b. Your Skill Duration for BV is at least 1 second more than TWICE the time it takes to generate maximum seals. USE THIS EQUATION: Skill Duration - 1 >= 2*MaxSealTime c. You cast BV whenever you are at maximum seals or within about a .5 second window d. This principle is referred to as the "Skill Duration :: Seal Generation Ratio" 3. Until you can affored to tank up, the best defense is a good freezefense. Blast-Freeze and full cold-conversion will enable you to freeze even extremely strong enemies with relatively low investment. This build starts out as a not-quite-glass cannon that largely relies on freezing enemies before they can do anything to you, but can easily be made a lot tankier with a little investment. 4. Golems are spectacular in the early part of a league, because their effectiveness isn't contingent upon gear at all. Simply getting the Elementalist ascendancies and leveling the skill gems will provide a substantial boost to offense and defense no matter how well geared you are. 5. This build can function on extremely low Unreserved Mana. Approximately 70-80 should be plenty, and since you don't ever spam cast, having ~70-80 Mana Regen is sufficient. As long as you can cast Vortex and Blade Vortex without waiting for regen, you'll never feel like you don't have enough mana. 6. Stacking a lot of +Skill Gem Levels is better than ever before thanks to the new damage numbers. BV scales exponentially with more levels (up to Gem Level 30), and bigger base numbers mean that the exponential scaling is even more dramatic at the top end. 7. Vaal Blade Vortex serves many purposes a. Gives you an option to do damage from range, which is essential for porcupines prior to corpse explosion, and extremely helpful for very dangerous mobs and Heists. b. Two charges means a huge damage boost on bosses c. Enhances clear speed d. Helps with League Content like Blight/Legion/Breach where it's good to be doing damage over a large area. 8. Blade Vortex gets +1 Base Radius at Gem level 22 and again at Gem Level 29. This is massive, especially with Vast Power and other large sources of increased AOE. Keep this in mind when debating between rare wands/sceptres and Void Batteries, and when deciding to use Empower Support or not in high-end version of the build. 9. Alira is pretty much always the ideal Bandit Choice, because although this build has some very crucial nodes on the tree, and even in cluster jewels, it doesn't benefit greatly from extra points beyond those essentials. I would only give up Alira if I was extremely overcapped in Resistances, and somehow had plenty of Mana Regeneration without any investment that couldn't be better used on damage/survivability. It's already hard to do better than 25% Crit Multi with just 2 points, so the other benefits would have to be completely useless for it to be justifiable. 10. Ailment Effect is a sneakily strong source of damage up to a certain point, since it increases the effectiveness of Bonechill Support and Brittle Ground. The benefit to Bonechill is capped when your Vortex is chilling at 200% increased effect, for a total of 30%. The benefit to Brittle Ground is capped at 200% increased effect as well, since Brittle is capped at 6% and Brittle Ground defaults at 2%. Of course, it's also capped when you're crit-capped. You'll reach the Bonechill cap first since Bonechill itself provides increased ailment effect and we use Unbound Ailment Support on Vortex as well. 10. Blizzard Crowns are worse than a helmet WITHOUT any implicit in 99.9% of cases with this build. Do not be fooled. 11. The phases of the build are all designed to be strong at BOTH Bossing AND Mapping, and so there are certainly trade-offs that could be made in favor of one or the other if you have a specific goal. The balance currently being struck is meant to make mapping feel quick and easy, while also enabling you to handily defeat all invitations/pinnacle bosses as you unlock them during the beginning of the league. --------- RANDOM GEARING TIPS ------------ 1. Good Harvest Reforge Bases: Cold - Large Cluster (Cold Damage) Caster - Redeemer Influenced Ring Critical - Viridian Jewel Life - Viridian Jewel Fire/Lightning/Chaos - Any Ring or Stygian Vise 2. Dexterity deficit will be your biggest obstacle while leveling your BV, so always be on the lookout for dex gear, particularly from Jewels. Later, you'll need to look for some strength as well in order to run a high level Determination Aura. 3. The best alternate quality gems are: 1. Anomalous Assassin's Mark (so good, it's even worth getting an enhance support for it) 2. Anomalous Herald of Purity (taunting = tanking) 3. Anomalous Defiance Banner (straight upgrade) 4. Anomalous Golems (buff effect is obviously better than the useless default, but still not that impactful, it's probably better to save your currency for the occultist swap) 5. Divergent/Anomalous Inspiration (divergent is great for mana issues, and Anomalous isn't much of a bonus but the default is useless) 6. Divergent Power Charge on Critical (occultist only, and only if you are still crit capped without the default bonus) 7. Divergent Bonechill (straight upgrade, but very small) 8. Anomalous Arcane Surge (more damage on vortex is basically useless since we rely on the baseline chilled ground effect, so might as well get more mana regen) 9. Divergent Frost Bomb (might as well since default is worthless) 10. Divergent Determination (extremely small upgrade) 11. Divergent Hatred (pure luxury) All other skill gems should be left as their default quality as alternate qualities are worse than the default or provide literally no benefit. 4. The only NECESSARY uniques for the build are the Hrimsorrow Gloves (until you can afford rare gloves with an eldritch implicit), and the Militant Faith Timeless Jewel for the Occultist. Other uniques in this POB are just suggestions, and can always be replaced by rare items. 5. Corrupt Hrimsorrows offer some nice bonuses, particularly curse-on-hit and spell critical strike chance. ----------- POB CONFIGURATION TIPS ------------ 1. This export is configured for the 5-10ex Budget version of the build. 2. Use the passive tree manager, item set manager, and skill set manager to cycle through earlier phases of the build. There may be some configurations that need adjusting as well. 3. For the early part of the Elementalist stage of the build, make sure to check "Enemy is Shocked" while you have the Shaper of Storms ascendency, or it won't display the proper bonus. 4. Uncheck "Enemy is Unnerved" if you don't have the Eldritch Implicit on your gloves yet. 5. Check "Do you use Power Charges?" if you are looking at the Occultist stage of the build. 6. Check "Is Enemy on Consecrated Ground?" if you get a Bottled Faith 7. Check "Is Enemy Exposed to Cold?" if your only source of exposure is Awakened Cold Penetration or another conditional proc. 8. "Enemy is Chilled" should automatically be checked and stay that way. 9. Uncheck "Is Enemy on Brittle Ground?" if you don't have that Eldritch implicit yet. ----IF YOU ARE READING THIS BEFORE POB WAS PATCHED FOR 3.19---- The versions of the build that use Spell Suppression will appear to be overcapped. I left the gear at max-rolled T1, since I'm not sure how POB will handle the change, but I also put the necessary make-up points in the tree as if the passive tree changes were live. There are Custom Configurations in place to replicate the nerfs to Defiance Banner and Brittle. ---IF YOU ARE READING THIS AFTER POB WAS PATCHED FOR 3.19---- Delete the Custom Configurations that were added to replicate the nerfs to Defiance Banner and Brittle. I'm not sure how POB will handle the changes to Spell Suppression on armour, so you may need to adjust the values down to the new maximums if the build still appears overcapped. --------------------------------------------

Gear

Torment Weaver
The Squire
Damnation Cowl
Kraken Curtain
Brood Pendant
Grim Hold
Soul Coil
Vengeance Caress
Mageblood
Torment Dash
Forbidden Flame
Maelstrom Eye
Megalomaniac
Empyrean Cut
Gale Hope
Luminous Spark
Blight Ornament
Hypnotic Ruin
Bramble Scar
Watcher's Eye
Militant Faith
Forbidden Flesh

Skills

Boots

  • VortexVortex20/20WMain
  • Arcane SurgeArcane Surge5W
  • BonechillBonechill20/17W
  • Righteous FireRighteous Fire20/20W

Body Armour

  • Herald of PurityHerald of Purity20/20W
  • HatredHatred20/23W
  • Herald of AshHerald of Ash20/20W
  • EnlightenEnlighten4/11W
  • DeterminationDetermination20/20W
  • Herald of IceHerald of Ice21/20W

Helmet

  • Shield ChargeShield Charge20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Faster AttacksFaster Attacks20/20W
  • VitalityVitality20/20W

Weapon 1

  • Vaal Blade VortexVaal Blade Vortex21/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • EmpowerEmpower4/12W

Weapon 2

  • HypothermiaHypothermia20/20W
  • Awakened UnleashAwakened Unleash5/20W
  • InspirationInspiration20W

Gloves

  • Molten ShellMolten Shell16/20W
  • Cast when Damage TakenCast when Damage Taken12W

Gloves

  • PortalPortal1/20W
  • Cast on DeathCast on Death20/20W

Ring 2

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.19
scroll to zoom
Occultist
Occultist

Character Stats

Defence

Effective Hit Pool
47.02K
Life
3.23K
Energy Shield
272
Mana
68
Phys Max Hit Taken
61.1K
Armour
26.48K
Evasion
3.47K
Block | Spell Block
34% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
73%
Chaos Resistance
75%

Offence

Total DPS
50.78M
Crit Chance
53%
Crit Multiplier
431%

Attributes & Utility

Strength
196
Intelligence
331
Dexterity
171
Movement Speed
194%
Item Rarity
120%