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[PoE 3.20] BEST LETHAL PRIDE EVER - Venom Gyre Deadeye Endgame Build Update - Path of Exile Sanctum

3 years ago331

by KobeBlackMambaSubscribe

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11.03M

DPS

64.57K

Effective HP

3.9K

Life

145

Energy Shield

Overview

[PoE 3.20] BEST LETHAL PRIDE EVER - Venom Gyre Deadeye Endgame Build Update - Path of Exile Sanctum is a Path of Exile Deadeye build by KobeBlackMamba, made for the Sanctum league (3.20). It is centered on Vaal Venom Gyre and plays as a dexterity, attack, projectile, chaos archetype. In Path of Building it reaches 11.03M DPS with 64.57K effective HP, 3.9K life, 145 energy shield. Suited for: Simulacrum, Mapping, Sanctum. Key uniques include Oriath's End, Kaom's Spirit, Voll's Vision, Progenesis, Dying Sun.

Build Video

KobeBlackMamba's Notes

BUILD GUIDE: https://www.youtube.com/watch?v=UNrg63Kltgo -------------- SKILL OVERVIEW (READ THIS TO UNDERSTAND THE SKILL) -------------- * Venom Gyre fires a returning Projectile that can be caught. Returning Projectiles deal 75% Less Damage. * You can catch up to 30 Returning Projectiles. * When you use Whirling Blades, you shoot out your returned projectiles. By default you have a 40% chance to keep Caught Projectiles when firing them with Whirling Blades. This can be scaled to 65% using helm enchant. The Projectiles shot out with Whirling Blades can shotgun as they are fired sequentially. * The amount of Returning Projectiles can be increased with Sniper's Mark, Awakened Fork, and Chain. * MAPPING: Throw out projectiles and whirl around - Whirling blades will help you clear together with your own attacks. * BOSSING/HARDER MOBS: Throw projectiles until you have close to 30 caught projectiles. We then namelock the enemy and spam whirling blades on top of the enemy. The only thing to ensure during these tougher encounters is that Ancestral Protector is up. *** NOTE ***: Make sure Always Attack w/o Moving IS NOT CHECKED -------------- DEFENSES ------------ * Easy 100% Spell Suppression w/ Tree nodes. * Determination and Molten Shell * Jade Flask gives decent layer of Dodge w/o Grace. * Elusive can grant you 35% Chance to Avoid all damage from Hits. * Insane Leech rate from the high amount of projectiles and claw LGOH. * Ailment Immunity (Boots implicit + Craft on Boot + Nodes on tree + Craft on Shield) -------------- OFFENSE SCALING AND SOME GEAR NOTES ------------ * Scale the build by stacking flat added elemental damage, elemental damage %, and attack speed - All on Jewelry, Weapon, and Jewels. * 100% Crit Chance with Up to 800% Crit multi thanks to Elusive Effect and Nightblade Scaling * Point Blank and Clusters are a HUGE damage increase. * Brittle Ground implicit on Boots is HUGE damage increase (scales with Ailment effect). * Rage Implicit on Gloves is HUGE damage increase. * Helmet enchant is Huge Damage. * Blizzard Crown is a good damage increase but enchant is more important. NOTE: You probably need at least one -Total mana cost craft on rings / Amulet. -------------- FLASKS ------------ * Divine Life Flask: Bubbling and Corrupted Blood immunity * Diamond Flask, Jade Flask, Granite Flask (All with Gain charges when hit or on crit, %attack speed, %Reduced Effect of Curses, %Armour, %Evasion, %Critical Strike Chance) * Dying Sun: If you want for better map Clear. BOSSING: Run 2 or 3 Divine Life Flasks where Regen will be an issue. -------------- PANTHEON -------------- MAJOR: * Soul of the Brine King - Use this before Ailment Immune, also provides Stun Avoidance. * Soul of Lunaris - Physical Damage Reduction, 6% Reduced Elemental Damage taken, 10% Chance to Avoid Projectiles. MINOR: * Soul of Ralakesh - Mapping Pantheon to Prevent Bleed and Corrupting Blood Deaths * Soul of Yugul - 30% Reduced Effect of Curses -------------- ASCENDANCY OVERVIEW -------------- 1) Gathering Winds (Tailwind) 2) Ricochet (+1 Chain) 3) Endless Munitions (+2 Projectiles) 4) Focal Point (75% inc Effect of Marks) -------------- SKILL GEMS -------------- * AURAS: Precision, Wrath (OR Anger if Int is an issue), Determination * MOVEMENT: Whirling Blades - Flame Wall - Cast on Critical Strike - Tornado * BUFFS: Berserk (Optional for Rare Variant) * CAST WHEN DMG TAKEN SETUP: Cast When Damage Taken - Molten Shell - Hydrosphere (Cold Exposure if not Lightning Exposure implicit on gloves) - Tornado * MARK ON HIT: Sniper's Mark - Mark on Hit - Enhance * MAIN SKILL: Venom Gyre - Nightblade - Trinity - Fork - Inspiration - Elemental Damage with Attacks - Added Cold Damage (Swap Out with Elemental Damage with Attack depending on how much flag damage) (Added Cold Damage, Added Lightning Damage can replace Inspiration and Elemental Damage with Attacks - use PoB to determine which combination give you the most damage) -------------- GENERAL ABOUT LEVELLING -------------- We play Splitting Steel (1-12), Poisonous Concoction (12 to End of Campaign), Swap to Venom Gyre at End of Campaign -------------- LEVELING NOTES -------------- Full Run Video: https://www.youtube.com/watch?v=Vtn8KS3WQLY Leveling Guide: https://www.youtube.com/watch?v=tj8Vogd0KPA

Gear

Rune Hunger
Grim Rock
Voll's Vision
The Brass Dome
Crystallised Omniscience
Carrion Coil
Armageddon Nail
Kaom's Spirit
Sol Snare
Corruption Slippers
Lethal Pride
Empyrean Hope
Luminous Stone
Plague Ornament
Thread of Hope
Brood Glisten
Plague Bliss
Apocalypse Ornament
Watcher's Eye
Entropy Glisten
Empyrean Joy
Gale Creed

Skills

Body Armour

  • Vaal Venom GyreVaal Venom Gyre20WMain
  • Awakened Added Lightning DamageAwakened Added Lightning Damage6/20W
  • NightbladeNightblade20/20W
  • Awakened ForkAwakened Fork5/20W
  • InspirationInspiration20W
  • TrinityTrinity20/20W

Gloves

  • WrathWrath21W
  • EnlightenEnlighten3/7W
  • VitalityVitality15W
  • DeterminationDetermination21W

Helmet

  • Molten ShellMolten Shell10W
  • Cast when Damage TakenCast when Damage Taken1W
  • HydrosphereHydrosphere1W
  • PrecisionPrecision1W

Boots

  • Flame WallFlame Wall20W
  • Cast On Critical StrikeCast On Critical Strike20W
  • Whirling BladesWhirling Blades20/20W
  • TornadoTornado1W

Weapon 1

  • Ancestral ProtectorAncestral Protector20W
  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit20/20W

Weapon 2

  • BerserkBerserk20/20W
  • FrostblinkFrostblink20/20W
  • LifetapLifetap20W

Passive Tree

Passive tree 3.20
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Deadeye
Deadeye

Character Stats

Defence

Effective Hit Pool
64.57K
Life
3.9K
Energy Shield
145
Mana
81
Phys Max Hit Taken
20.91K
Armour
12.99K
Evasion
545
Block | Spell Block
26% | 0%
Ward
0

Resistances

Fire Resistance
80%
Cold Resistance
80%
Lightning Resistance
80%
Chaos Resistance
-8%

Offence

Total DPS
11.03M
Crit Chance
100%
Crit Multiplier
562%
Rage
50

Attributes & Utility

Strength
14
Intelligence
14
Dexterity
32
Movement Speed
235%