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PoE 3.29·Allflame·Slayer

Cyclone Slayer Build Guide Day 1 Update Path of Exile Covens of Umbra

by Warlug 3 hours ago

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DPS
268.1K
Effective HP
18.67K
Min budget

Build Video

Warlug 's Notes

CYCLONE SLAYER - ACT 1 TO ENDGAME · The Divine Ledger Pick your act in the Loadouts dropdown: tree, gems and weapon switch together. Gem levels are the highest your level allows. Socket colours don't matter any more, only links. ACT 1-2: BEFORE CYCLONE · Start with Spectral Throw + Volley + Chance to Bleed. Buy Sunder from Nessa after Merveil and switch at level 12. · Act 2: Sunder + Chance to Bleed + Melee Physical (Ruthless until Melee Physical at 18). · Buy Shockwave from Yeena in Act 2 and level it in a spare socket. You'll need it at 28. · Bandits: kill all three for 2 passive points. · Use the biggest physical-DPS two-handed axe or mace you find. Weapon damage beats everything. ACT 3: THE SWITCH · Take Cyclone from Maramoa (Sever the Right Hand). It needs level 28. · 4-link: Cyclone + Shockwave + Melee Physical + Infused Channelling. Swap Infused for Pulverise at 31. · Don't panic if bosses feel the same as Sunder: single-target damage is about even until Act 5. You switch for clear speed and for attacking while you move. · Keep Sunder: put it on General's Cry with Autoexertion and the warcry casts itself. · Cyclone costs more mana than you regenerate until Act 6. Carry two mana flasks. · Auras: Blood and Sand + Precision. Pride doesn't fit yet: with all three you go negative on mana. · Normal lab after Dominus: Impact. ACT 4-6: FIRST 5-LINK · Pick up a staff once you see a good one. Most Cyclone Slayers were on one by Act 5. Staves give a big block chance, and block is a big part of this build's defence later. · Act 5: add Infused Channelling as the 5th link. This is where Cyclone pulls ahead of Sunder. · Steelskin + Automation casts itself. Leap Slam + Faster Attacks + Momentum to move. · Before Kitava (end of Act 5): resistances ready for -30%. · Act 6: Lilly Roth sells every gem. Replace anything under-levelled. ACT 7-10 · Cruel lab: Bane of Legends. Merciless lab (Act 10): Headsman. · Add Poacher's Mark + Mark On Hit for frenzy charges. · Your biggest upgrade is always the staff: % physical, added physical, attack speed. · After the second Kitava: cap your resistances again (another -30%). EARLY MAPS · Uber-lab ascendancy: Brutal Fervour. · 6-link: Cyclone + Shockwave + Melee Physical + Pulverise + Infused Channelling + Brutality. · Add Pride when you get reduced mana reservation (tree or gear). · Gear priority: staff physical DPS > life > capped resistances > block > attack speed. · Skip these map mods until your gear is solid: no regeneration, less recovery, cannot leech, reduced block. This build lives on leech and block. · Against big boss slams, spin out of the way. Block handles a lot, but not everything. ENDGAME (loadout: Endgame, level 100) · 6-link: Cyclone + Void Shockwave + Infused Channelling + Melee Physical + Pulverise + Brutality. Swap Shockwave for its transfigured version, Void Shockwave, once you can. · Take Versatile Combatant: your attack block becomes spell block too (65% / 65%). · Staff: Judgement Staff or Ezomyte Staff. Physical DPS first, then crit and attack speed. · Auras: Pride, Blood and Sand, Flesh and Stone, Herald of Purity, Purity of Elements (with Enlighten), Precision. · Assassin's Mark on Mark On Hit. Molten Shell on Automation. Leap Slam and Frostblink to move. · Ascendancy: Impact, Bane of Legends, Headsman, Brutal Fervour. The Early maps and Endgame loadouts use the gear of the most typical Cyclone Slayer at that stage, so the numbers are real. Your rares will differ: match the stats, not the exact items. DAMAGE BY ACT (white weapon, no armour: your real numbers will be higher) Act 1: 21 · Act 2: 279 · Act 3: 950 · Act 4: 1,534 · Act 5: 2,321 Act 6: 6,819 · Act 7: 13,882 · Act 8: 17,092 · Act 9: 19,768 · Act 10: 32,582 Shockwave's hits are included (about a third of your damage). Built on 3.29 data. 3.30 patch notes land Nov 11 (NZ). Check Cyclone, Slayer, Infused Channelling and staff block before you start.

Loadouts

Gear

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Pandemonium Weaver
Mind Star
Beast Shroud
Woe Rosary
Cataclysm Circle
Death Grip
Cataclysm Knuckle
Wurm's Molt
Wanderlust

Skills

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Body Armour

  • CycloneCyclone19WMain
  • PulverisePulverise19W
  • ShockwaveShockwave19W
  • Melee Physical DamageMelee Physical Damage19W
  • BrutalityBrutality18W
  • Infused ChannellingInfused Channelling1W

Weapon 1

  • AutoexertionAutoexertion19W
  • General's CryGeneral's Cry19/10W
  • SunderSunder19W
  • PulverisePulverise18W
  • Melee Physical DamageMelee Physical Damage19W

Helmet

  • Purity of ElementsPurity of Elements19W
  • Blood RageBlood Rage2W
  • Molten ShellMolten Shell18W
  • AutomationAutomation18W

Boots

  • Blood and SandBlood and Sand5W
  • PrecisionPrecision4W
  • FrostblinkFrostblink4W

Weapon 1

  • Flesh and StoneFlesh and Stone19W

Passive Tree

Passive tree 3.29
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Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Runegraft
Runegraft of Treachery

Character Stats

Level
86

Damage

Full DPS
0
Combined DPS
268.1K
Hit DPS
203.99K
With Poison DPS
203.99K
With Ignite DPS
203.99K
With Bleed DPS
214.48K
Damage over Time
10.48K
Bleed DPS
10.48K
Culling DPS
53.62K
Reservation DPS
0
Average Damage
49.06K
Burst Damage
49.06K

Attack & Crit

Attack/Cast Rate
4.16/s
Hit Chance
95%
Accuracy
3.02K
Crit Chance
38%
Crit Multiplier
250%
AoE Radius
2.4 m
Mana Cost
5
Life Cost
0.51

Defence

Effective Hit Pool
18.67K
Life
3.86K
Energy Shield
57
Mana
40
Ward
0
Armour
9.1K
Evasion
1.92K
Phys Damage Reduction
45%

Mitigation & Avoidance

Block
51%
Spell Block
42%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+51%)
Cold Resistance
75% (+3%)
Lightning Resistance
75% (+40%)
Chaos Resistance
19%

Max Hit Taken

Physical
5.27K
Fire
14.51K
Cold
13.99K
Lightning
13.99K
Chaos
4.76K

Recovery

Life Regen
154.8/s
Net Life Regen
-1.88/s
ES Regen
0/s
ES Recharge
57/s
Mana Regen
14.3/s
Life Leech
772/s
ES Leech
0/s
Mana Leech
132/s
Total Degen
156.68/s

Attributes & Utility

Strength
271
Intelligence
138
Dexterity
140
Movement Speed
60%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Rage
0
Devotion
0
Item Rarity
11%