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3.22 | THIS IS PEAK PERFORMANCE FOR IMPENDING DOOM - PoE Ancestor Endgame Impending Doom Guide

2 years ago179

by AllieSubscribe

Fetching prices...

6.47M

DPS

183.08K

Effective HP

4K

Life

795

Energy Shield

Overview

3.22 | THIS IS PEAK PERFORMANCE FOR IMPENDING DOOM - PoE Ancestor Endgame Impending Doom Guide is a Path of Exile Pathfinder build by Allie, made for the Ancestor league (3.22). It is centered on Temporal Chains and plays as a dexterity, spell, area, duration archetype. In Path of Building it reaches 6.47M DPS with 183.08K effective HP, 4K life, 795 energy shield. Suited for: Lab Runner, Essence, Sanctum, Abyss. Key uniques include Vixen's Entrapment, Mageblood, Defiance of Destiny, Progenesis, Atziri's Reflection.

Build Video

Allie's Notes

Guide by Allie https://www.twitch.tv/Allliee_ https://www.youtube.com/c/Alliee Leveling PoB - https://pobb.in/2tFd4c7ifP3r Leveling/Leaguestart Guide - https://youtu.be/0WGLeaErzK0 Midgame PoB - https://pobb.in/Cr5TE-XoRynf Midgame Guide - https://youtu.be/1ShJ_iPSOkg Guide for this PoB - https://youtu.be/A2hSXGRpjAU Some items have no/minor changes, i have left notes behind in PINK text on any changes/additions. NOTE ON THIS POB PLEASE READ BEFORE YOU YELL AT ME NOTE ON THIS POB PLEASE READ BEFORE YOU YELL AT ME NOTE ON THIS POB PLEASE READ BEFORE YOU YELL AT ME This is meant to be purely aspirational. A lot of this 90% of players will never be able to achieve and is meant to be a "what can be possible" with Doom. Id price this PoB in the range of 2-3 Mirrors including Mageblood & perfect rolling the rolls that matter. If you want to get technical, its probably closer to 5-7 Mirrors as the Watcher's Eye used is basically unobtianable and will insta sell for 5+ mirrors within 30 seconds of it being posted. WITH THAT SAID I will talk about every piece, why it is what it is, and YOU can choose what to upgrade and when. Use this as inspiration. VERY IMPORTANT - How to reach 5 overlaps on Impending Doom 5 Overlaps are NOT easy to do. It is only obtainable at 60% CDR or higher. This PoB and this build will JUST reach 60% with a Mageblood. Anything above that is impossible with Mageblood. Until you have 60% CDR, if you do upgrade to Awakened Spell Cascade, calculate your PoB dps with 4 overlaps. Once you get Awakened Spell Cascade the CDR sheet becomes useless as Awakened has new breakpoints. There is no sheet for it but in general, just check if adding more Cast Speed gives you dps or if it does nothing. How to get 60% CDR If you don't have a Mageblood, this is simple. Between CDR on your Belt, Temporal Rift, Balance of Terror, and now the addition of Elevated Shaper Boots, you can reach up to 76% CDR. There is a section on Elevated Shaper CDR Boots in the Boots Section below. If you have a Mageblood, you will NEED PERFECT ROLLS on all CDR sources with a leeway of 1%. Running Mageblood makes us lose up to 18% CDR that we had on our belt but in return we gain 2x EHP over non 70% inc effect flasks. To reach 60% you WILL NEED all of the following: Perfectly rolled 25% CDR Balance of Terror Perfectly rolled pair of 20% Elevated Shaper CDR Boots 20% Quality Anomalous Temporal Rift WITH a Level 5 Awakened Enhance A 2% Cooldown Recovery Abyss Jewel You can be 1% off on any of these as the Abyss Jewel can roll 2% or 3% on T2 and T1 meaning you get a small amount of leeway. With all of this you will be at EXACTLY 60% or 61%. Do not go for 60% and the 5th overlap with Mageblood until you are ready to spend a lot of money as Divining & buying Level 5 Awakened Enhance will not be cheap. Cooldown Recovery Rate & Cast Speed This is left here as a reminder on how CDR works in Doom. One very important thing in this build is Cast Speed and Cooldown Recovery Rate. In other CDR builds you typically have to carefully manage both your CDR and Cast Speed otherwise you could lose up to 50% of your dps. In Impending Doom, this is somewhat true as well but its made substantially easier to follow and deal with due to the way CDR interacts with Doom Blast. Impending Doom works on a charge system where it has 3 charges of Doom Blast stored up. These charges will refresh themselves while you are using other charges meaning the traditional breakpoints to make sure everything happens between server ticks does not apply. This is true up until 80-88% CDR which we won't be reaching anyway so all we really care about Cooldown Recovery Rate in this build is to just stack all of it. Now Cast Speed is a bit different, we have Cast Speed bands to work within. This means for each given point of CDR there is a minimum Cast Speed required to keep up with the trigger rate and a maximum Cast Speed at which point you start missing procs. This is something you will need to pay attention to and it means you will want to get more Cast Speed every time you get more CDR in your build. There is a Spreadsheet that will do all the work for you and show you the ideal goals. First, make a copy of it and then input your Action Speed in the box on the left. You will only have Action Speed if you have an Eldritch Implicit on your Boots otherwise leave it at 0. Then, the 2nd column "Cast Speed MaxDPS" shows you the Cast Speed you need for an optimal trigger rate while the red "Cast Speed Hardcap" column shows the cast speed you cannot go over. To see your current Cast Speed, import your character into PoB, and go to the Calcs tab. There, simply select your main 6 link curse out of the Socket Group then the curse in the Active Skill box below. Do not select Doom Blast. We want to look at the curse itself, not Impending Doom. Then, right below it in the Orange outlined boxes you will see your Cast Speed as a %. For example in this PoB, it's 134%. Then just check that against the Spreadsheet to see what Cast Speed you should be at for your given CDR and either add or remove Cast Speed as needed. Impending Doom Breakpoints Spreadsheet - https://docs.google.com/spreadsheets/d/1J-yVLmDhKqKNE8QecsPnZgNR2TDGDm41f-1tdC_BxQA/edit?usp=sharing Gear All of the gear has very very specific requirements on it. Each section talks about each individually. Helmet Helmet is completly changed, crafting guide below. The best helmet for this build is going to be a Rare helmet. Eldritch Implicits are just too important and no Unique helmets are close in terms of power outside of Viridi's Veil. Even then its not good enough to compete with a crafted helmet. Ideally, get an Evasion/Energy Shield base. It still needs to be Evasion as we need Spell Suppression on the helmet and that can only roll on Evasion items. The best base to use is a Deicide Mask. Buy a Fractured Spell Suppress helmet, try to get 14% so you will be exactly at 100% Spell Suppress with 1 less tattoo. Get a base with "15% increased Temporal Chains Curse Effect" if possible or have a lab runner enchant it for you once you finish crafting it. If you want to craft your own use "Deafening Essence of Sorrow" until you hit Tier 1 Chaos Resistance. This is ~1/339 to hit T1 Chaos Resistance or ~1/170 for Tier 2. Tier 2 can work too but you will need stronger a Chaos Resistance roll on your Circle of Nostalgia. Next, influence the helmet with Searing Exarch. If it is already influenced make sure Searing is the higher tier. Then, use Eldritch Annul Orbs to remove all Prefixes from the helmet if there are any left. Once the prefixes are cleared, craft "x to maximum Mana" on the helmet to block. Then use an Eldritch Exalted Orb. You have a ~1/113 chance to hit Tier 1 Life, if the first orb misses try again. If both fail, remove the crafted mod, Eldritch Annul Orb both prefixes and try again. This is going to be expensive, ideally stop at whatever tier of Life you feel comfortable at, hitting Tier 4 or above is ~1/29 for example. Once you have a Tier of Life you are comfortable with, if you ONLY have 1 Prefix slam again and pray for something useful. DO NOT fill all Prefixes, we need 1 empty one. Craft "8% of Physical Damage from Hits taken as Fire Damage" as a Prefix to finish up the Prefixes & Suffixes. Once all of this is done, it's time for the implicits. First, buy Grand Eldritch Embers and use them to hit "x% increased Cast Speed." Use 1 Exceptional Eldritch Ichor to put a Tier 4 Eater Implicit on the helmet. Next, use an Orb of Conflict, we are hoping the Cast Speed is raised to Exceptional and the random Eater mod is reduced to Grand. If the opposite happened, Orb of Conflict again, it is substantially cheaper to Orb than to use Grand Eldritch Embers to get it again. Continue until the Cast Speed is removed from the helmet at which point use Grand Eldritch Embers to get it again or until it is upgraded to Exceptional. Once it is Exceptional, use 1 Exceptional Eldritch Ichor again to add back another random Exceptional Eater mod. You will now have 2 mods at Exceptional. Use another Orb of Conflict, it's a 50/50 on which one gets upgraded. We are hoping the Cast Speed does. If it doesn't, go again until it does and the Eater mod is downgraded to Grand. Next, use 1 Exceptional Eldritch Ichor again to make the Eater mod Exceptional again. Now we need to Orb of Conflict again but this one is hard to win. We need the Cast Speed to upgrade to Perfect which has a low chance to happen. Orb of Conflict until it does upgrade, it will bounce between a few tiers and this is 100% luck based. Once the "x% increased Cast Speed" Exarch mod is Perfect tier, use Grand Eldritch Ichor until you get any of the "% of Physical Damage from Hits taken as Fire/Cold/Lightning Damage" rolls. Chest Try to get both +2 and +1 now as it is a ~17% dps increase. The only good chest in this build is Lightning Coil. It gives this build the majority of the Phys as Ele it has and is a crucial portion of our defensive layer. Corrupted chestplates are very very strong in this as extra gem levels for Impending Doom are a massive dmg multiplier. Ideally we want to get "+2 to Level of Socketed AoE Gems" as its the only +2 Implicit that affects Doom. "+1 to Level of Socketed Gems" is the other alternative and will only be ~12% extra dps. Now what we can do is buy ANY random Lightning Coil with +2 or +1 on it and 6 link it for super cheap, usually cheaper than 6 linking a non corrupted chest. Once you buy one, Corrupted Jeweller's Orb it to 6 sockets, these are very very cheap and will either add 1 or remove 1 socket from the chest. It will take you ~40-60 Jeweller's to get the chest to 6 sockets. Once you have it with 6 sockets, go to the bench and force 4 link it, this will cost a few Vaal Orbs but is not bad. Then, use a Tainted Fusing Orb on it, this will be a straight up 50/50 on adding or removing a link. If it goes down to 3, force the 4 link again with the bench. If it goes to a 5 link then it's a 50/50 for 6 links. If you lose it and it goes back down to 4 just try again. On average it should only take 4 Fusings to 6 link the chest. Now, you could get unlucky and have it take more, I had a chest take 27 before but for the average person it should just be 4. This allows us to get a massive massive damage increase for only a few div. RIP Tainted Fusing Prices Belt For this build our best belt before Mageblood will be a crafted Stygian belt. Luckily, it's very simple to craft a very very good belt for decently cheap that can last you all the way until Mageblood. You are going to want a belt with a Life roll on it as well as "x% increased Flask Life Recovery Rate" and "x% increased Cooldown Recovery Rate" A belt like this is going to be pretty expensive to buy as most people don't really know how to craft them. Now let's talk about how to craft it. Crafting Process for Belt Use this belt if you havent upgraded to Mageblood yet. 1. Buy a low ilvl Stygian, ideally ilvl 64 but a high ilvl belt is fine too for the chance at a high end resistance roll or for a chance at Flask Effect. Ilvl 64 is 1/29 for Tier 1 Flat Life, ilvl 85 is 1/35. You can also buy a Fractured T1 Flat Life belt or a Flask Effect belt to get a very strong belt made. These will need to be ilvl 84 ideally. 2. Use "Deafening Essence of Greed" until you hit a belt with Tier 1 Flat Life. If you bought a Flat Life Fractured belt then go for Tier 1 Flask Effect Duration or Tier 1 Flask Charges Gained but these will need an ilvl 84 min. 3. You will need your Prefixes to be full, if you do not have 3 Prefixes, Exalted Orb slam the belt until it has filled Prefixes. 4. You will need 1 Open Suffix, Annul the belt if it does not have an open Suffix until it does. If it removes a Prefix or either the "x% increased Flask Life Recovery rate" or the "Maximum Life" or the Flask roll if you have a Fractured belt go back to Step 2. 5. Once you have a belt with 3 Prefixes and at least 1 Open Suffix, craft "Prefixes Cannot be Changed" then Veiled Chaos Orb the belt. This will give you a Veiled Suffix DO NOT UNVEIL IT. 6. If you have an extra Open Suffix after the Veiled Chaos Orb, craft "Regenerate 200 Energy Shield per second while a Rare or Unique Enemy is Nearby" on the belt. Get it from someone if you don't have it as this will increase your odds of success from 48.235% to 55.851%. 7. Unveil the mod and pray that you see "x% increased Cooldown Recovery Rate" If you didn't get it but still have an Open Suffix, craft "Prefixes Cannot be Changed" and try again. 8. If your belt ends up with an Open Suffix after the unveil, craft "x% increased Flask Effect Duration" as a Suffix or a resistance roll if you need it from the bench to finish it off. This whole process should cost ~6-8 Div depending on luck. Weapon Use Tempering Orbs to try and get any of the "increased Chaos Modifiers" rolls. THIS IS VERY EXPENSIVE The weapon we are looking for is a weapon with Poison on Hit Hybrid, Cast Speed, Fractured Chaos Dot Multi, a Veiled Chaos Damage Prefix and a Damage over Time craft at the end. This weapon is relatively easy to make and is a pretty simple craft that will basically last you until forever. The only way to beat this weapon is to go for a Synth weapon but that is pushing into mirror tier territory. How to Craft BiS Weapon 1. Buy a Fractured Tier 1 "+x% to Chaos Damage over Time Multiplier" dagger. The best base to buy is a Sai for the Block Chance Implicit. Try to get as close as you can to 38% as you can, if 38% is too expensive 37% or 36% is ok too. 2. Use "Deafening Essence of Misery" until you get Tier 1 "x% increased Damage with Poison, 30% chance to Poison on Hit" This is a Hybrid mod. It is ~1/119 chance to hit it, don't settle for T2 or T3. 3. Annul the dagger if it has no Open Prefix. This is going to be pretty rare that it doesn't but if you end up Annulling a Suffix go back to Step 2. 4. Craft "Suffixes Cannot be Changed" and then Veiled Chaos Orb. DO NOT UNVEIL IT YET 5. If you have an Open Prefix after the Veiled Chaos Orb then craft "x% increased Physical Damage." This will block the most mods and give you a 37.115% chance to be done. If you don't, the chance is only 29.45%. If no Open Prefix go to Step 6. 6. Unveil and hope you get "x% increased Chaos Damage, Chaos Skills have x% increased Skill Effect Duration." If you don't, craft "Suffixes Cannot be Changed" and go back to Step 4. If you never had an Open Prefix to do Step 5 then you need to Annul a prefix like in Step 3 and go again from there. 7. Craft "x% increased Damage over Time" on an Open Prefix to finish the dagger. This whole process should cost ~15-20 Div depending on luck with Unveiling. Shield Nothing has changed here all of this still applies. Atziri's Reflection is a wonderful shield that has dropped in price recently quite a lot. Because of this we can upgrade from Leper's to Reflection and get quite a lot of resistances, movement speed, and damage. Leper's dps increase is kinda a lie due to it increasing your ramped dps which on most monsters won't make a difference as it would only help on any mob living longer than ~7 seconds. Reflection gives us an increased curse effect which makes all of our curses stronger. Not only do we gain extra damage from Temp Chains and Despair, but it also makes Enfeeble stronger, making us tankier. We do need to make up the Suppression that Lepers would give us and we can do this by picking up 1 small passive point at Instinct. You can also drop Growth and Decay and pick up the whole Instinct wheel. With this you will need substantially less Suppression on your gear making it not as hard to upgrade everything before you get really good Suppression fractures. Another option would be a Redeemer shield with "x% increased effect of Non-Curse Auras from your Skills" and "x% increased Effect of your Curses" but those 2 rolls together are not easy to get. The other thing to mention is Forbidden Shako. If you get yourself a Level 30+ Impending Doom Shako, then you can drop Leper's as you will hit DoT Cap like its nothing and run Dawnbreaker. Dawnbreaker is an amazing shield as it has a hefty amount of armor and block chance while also having "x% of Physical Damage taken as Fire Damage." You can also get a corrupted Dawnbreaker with even more Phys as Ele allowing you to not need as strong of a Watcher's Eye. Boots For boots we need an Elevated Shaper mod "x% increased Cooldown Recovery Rate". The Elevated version lets it go to 20% as a max roll which is important. Ideally we want to combine these with Elevated Tailwind boots for a large amount of Cast Speed. For the rest of the stats we hope for a good suffix ideally a resistance or Spell Suppression, and for prefixes we hope for Life and MS. These boots are going to be very important as they give us significantly more Cast Speed and CDR than is possible on a normal Eldritch pair while still giving us the MS and Life we need. Guide: Step 1 Make sure one of the bases is Fugitive Boots. Buy Elevated Shaper CDR Boots Buy Elevated Tailwind Hunter Boots MAKE SURE the Elevated mod is the only influence mod on the item. They will have Shaper & Hunter in the mod names. Step 2: Awaken the 2 boots together combining both onto the Sorcerer Boots base using an Awakener's Orb. Step 3: Hope it has an open prefix. If it does not and it has an open suffix you can beast craft Remove Prefix Add Suffix to save it. If not then yolo annul or sell them as is and try step 1 again. Step 4: Craft "Suffixes Cannot be Changed" and Veil Chaos Orb. Craft Maximum Life & Life Regen Hybrid to block if you have an open prefix and THEN unveil for higher odds at Movement Speed. Step 5: Craft Maximum Life if you have an open prefix and Exalted Orb Slam if you still have something open. Craft Resistance instead if you ended with an open Suffix. Get the Lab Enchant "120% increased Critical Strike Chance if you haven't Crit Recently" as this will help you have very very consistent uptime on the Tailwind. Rings Nothing has changed here, these are still the rings you want to run. Rings are pretty flexible and can be used as filler slots for any Str needed. In general try to get Life and resistances early on. You will need 2 sources of "Non-Channelling Skills have -x to Total Mana Cost" to have enough mana to not go oom. Because of this, you can get 1 on a ring and 1 on your amulet if you aren't running a Unique amulet allowing you to fit in a Circle of Nostalgia. Circle of Nostalgia is a great ring with chaos res and better damage than what is possible with a cheap crafted ring. If you are going down this route then make sure you only look at Circles with "x% increased Chaos Damage while affected by Herald of Agony" & "Herald of Agony has x% increased Buff Effect" Anything else is too much of a dps loss but an argument can be made for "x% to Chaos Resistance while affected by Herald of Agony" These rings will always also have random Synth implicits and you can find some interesting ones. There's too many to list but just do a bit of window shopping and see what's out there before you buy one. If you do not want to run a Circle of Nostalgia, then we will run 2 crafted rings that will basically be identical and very easy to craft. If you want to try and fix your Str issues with a ring then just buy a nice looking ring with Life, Str & Chaos Resistance that has an Open Prefix for "Non-Channelling Skills have -x to Total Mana Cost" Otherwise, the crafting guide is for dps oriented rings. Ring Crafting Guide 1. Buy a ilvl 80+ Vermillion Ring or Amethyst Ring based on if you want Chaos Resistance or more Life. Look at the prices of a Hunter Exalted Orb and the price of the rings with Hunter influence on them. If it's cheaper to buy an Orb and a basic ring, do that over buying pre-influenced ones. 2. Scour the ring so it has no rarity and use 4 Fertile Catalysts on it to give it "+20% Quality" this will save you money later if you do it now. 3. If you bought a default ring and a Hunter Exalted Orb, Alchemy the ring and then Hunter Exalted Orb it to give it the Hunter Influence. Chaos Orb roll it If ended up with 6 mods from the Alchemy. 4. Use "Deafening Essence of Envy" until you get Tier 1 "x% increased Poison Duration, x% increased Damage with Poison." This is ~1/124 chance to hit it, don't settle for T2 or T3. You will now need to choose if you want Flat Life on your ring as well as "Non-Channelling Skills have -x to Total Mana Cost" which will be more expensive or to skip life. If you don't want life and just want "Non-Channelling Skills have -x to Total Mana Cost" then you can just craft it if there is an Open Prefix, if there isn't you will need to Annul. If you want Flat Life and "Non-Channelling Skills have -x to Total Mana Cost" then go to Step 5. 5. You will need 2 Open Prefixes and 1 Open Suffix. If all 3 Suffixes are taken up, you will need to Annul to remove the 1 Suffix we don't want. If you fail and remove either of the Suffixes go to Step 4. To get 2 Open Prefixes, you just need to get at least 1 Open. Hopefully the ring has one, if there are no Open Prefixes then you need to Annul and hope it doesn't remove a Suffix. Once you have at least 1 Open Prefix and 1 Open Suffix you can continue. 6. Craft "Suffixes Cannot be Changed" and Scour the ring to remove all Prefixes giving us 2 Open Prefixes. 7. Craft "Can have up to 3 Crafted Modifiers" then craft "Non-Channelling Skills have -x to Total Mana Cost" & "x to maximum Life". 8. You can choose to Exalted Orb Slam the ring to fill the last Prefix, there are a few nice outcomes such as Evasion Rating or Rarity. Amulet NEW: You can either stick to the other 2 amulets or consider Defiance of Destiny now. Defiance of Destiny is a new amulet introduced with 3.22. The special thing about this amulet is a new defensive layer that has never existed before, recovery before a hit. A max rolled Defiance of Destiny with 20% Quality using Fertile Catalysts will recover 42% of your missing health before every hit against you. This is extremely powerful and when added with everything else in this PoB, you can literally facetank anything that is a hit. This is so op that I'm able to level my MF char from Level 97 to 98 due to how much this reduced my deaths. If you want to be tanky use this, otherwise follow the crafting guide below or use Eternal Struggle. For an amulet you have 2 options really. You can go with The Eternal Struggle to get all of your Attributes fixed for free while still gaining a large amount of damage or craft a rare amulet. If you are going for an Eternal Struggle you want to make sure that Exarch is the dominant mod meaning its the higher tier implicit to gain the 15% Cull. Make sure to catalyst it to make the hefty attributes on the amulet even better. Some good rolls to look for here are: Aura Effect Curse Effect Chaos Damage Max Res Cast Speed Chaos Damage over Time Multiplier A rare amulet will provide you with more dps but will be more expensive to make. The nice thing about it is that you can buy a base that fits the attribute requirements you need. Amulet Crafting Guide 1. Buy a Fractured "+x% to Damage over Time Multiplier" amulet. Try to buy it on a base that has the attributes you need. Ideally get a 26% roll but if its too expensive 25% and 24% are fine. 2. Catalyst the amulet with Intrinsic Catalyst if you will need more attributes. 3. Use "Deafening Essence of Envy" until you get Tier 1 "+x to maximum Life." This is ~1/48 chance to hit and you can choose to stop on a T2 roll as well. 4. If it does not have an Open Prefix you will need to Annul the amulet until it does. If it removed the Life or the Essence mod go back to Step 3. 5. Craft "Non-Channelling Skills have -x to Total Mana Cost" and then Exalted Orb the amulet in the hopes of good Suffixes if you have any Open Suffix. Flasks All of this is true for pre Mageblood. Post mageblood use the flasks that are equipped. Make sure to Enkindling Orb all of them to 70%. Flasks are very very important in this build and should be treated as item slots due to them being made permanent by Pathfinder. Try to immediately Instilling Orb your flasks with "Used when Charges reach full" so they become automatic. In terms of flasks for this build there are 2 major Unique flasks to consider otherwise we just want normal flasks. Unique Flasks Taste of Hate is an extremely strong flasks providing us with "x% of Physical Damage from Hits taken as Cold Damage during Effect" This is going to be a core portion of our conversion before a super lategame build and is going to make you feel very tanky. We don't care about the Phys as Extra Cold Damage roll as we don't do Physical Damage and only want to shop for a high rolled Phys taken as Cold roll. Progenesis is basically a chase unique for this build. It effectively doubles our EHP and makes it so nothing will really 1 shot us again except for the really really big hits. Expect this flask to be expensive but if you can get your hands on one you will be ridiculously tanky. You might have to divine it a bit to get it to 100% uptime but you really really want 100% uptime on this. Otherwise we want to use Magic Utility Flasks. Normal Flasks The holy trinity for this build is a Sapphire, Topaz, and Ruby flask. These not only will take care of your resistances for the most part but will also make you take very little damage. The flask bases have a "% less damage" implicit on them which can be scaled with flask effect. Because we are converting the majority of our Physical Damage taken into Elemental, that means that these Less Damage rolls work on it. As for your 4th Utility flask, the only other option is a Silver flask. Silver gives us Onslaught which also scales with Flask Effect, while this will be less movement speed than Quicksilver, it also gives us Cast Speed and Attack Speed. When you combine the Attack Speed and Movement Speed together while Shield Charging, it is the same as a Quicksilver. We also get the added benefit of Cast Speed which is a direct dps increase, making Silver better than a Quicksilver. Flask Prefixes On your 3 elemental flasks, assuming no Taste of Hate, you want "x% reduced Duration, 25% increased effect" as your Prefix. They last long enough to where we don't care about the duration mod while the increased effect makes them insane. On the Silver flask you will need "x% increased Charge Recovery" as your Prefix. Silver does not last long enough for us to have 100% uptime and this will help put it at ~80% uptime. Ideally, get a 28% Quality Silver flask and this will bump it from a 80% uptime to 86% uptime with a max Prefix roll. Flask Suffixes There are 3 major Suffixes that we want to get on our flasks with a 4th one if we aren't running Taste of Hate. These can be gotten on any of the flasks but ideally do not put the mana one on the Silver flask due to it not having 100% uptime. We need: x% increased Movement Speed during Effect x% increased Cast Speed during Effect x% reduced Mana Cost of Skills during Effect The mana cost roll will need to be crafted from the bench and you will most likely need to get it from someone. Make sure to ask the person crafting it for you to max roll it to 25% as it will matter quite a lot for your mana regen. Do not go overboard with your Cast Speed roll, make sure you dont ruin your trigger rate by getting one that's too high. If you have enough Cast Speed you can even opt to skip this one completely. Lastly, if you are not running Taste of Hate, then you have space to fit in whatever Suffix you'd like on the last flask. Some good options are: Curse Immunity Stun Immunity x% increased Evasion Rating Gems There are some very powerful jewels for this build that we want to be on the lookout for. Balance of Terror is a new unique that is coming back into the game from Sanctum. This is like a Watcher's Eye but for curses having a bunch of different mods on it. The one we need is "x% increased Cooldown Recovery Rate if you've cast Temporal Chains in the past 10 seconds" Expect this mod to be very expensive and because of that, you will most likely just buy the cheapest one and then divine it to 25%. Note, you need to actually cast the curse yourself to benefit from this, don't get baited by any other interesting mods as they will not benefit you when triggered from Vixen's. Until you have this do not use Temporal Chains as your 6 link curse, use Enfeeble. Watcher's Eye is also a very important unique for this build helping us get closer to 100% of Physical Damage converted to elemental. At the same time, we can get the Malevolence mod for more damage. On a Watcher's Eye you want to prioritize the Purity of Elements mod over anything else. All 3 of the "x% of Physical Damage from Hits taken as Cold/Fire/Lightning Damage while affected by Purity of Elements" rolls are as good as each other. If you can find one with 2 Purity Phys as Ele rolls on it, use that over one with Malevolence "x% to Damage over Time Multiplier while affected by Malevolence" roll. Bloodnotch is an amazing defensive layer that can synergize with everything we do to give us effectively 50-65% depending on the roll, instantaneous recovery on any Stunning hit. We can combine this with the Energy Shield Mastery that makes our Stun Threshold be 60% of Energy Shield instead of life and suddenly almost every hit will stun us. Now because we have ES that means that 50% of hits will automatically not stun us but even so, for the hits that do stun us, we will never really notice them. This can be combined with Unwaveringly Evil on our Cluster Jewel to never be bothered while casting and Immutable Force to make the duration of said stuns so small that they don't impact your movement. Cluster Jewels For the Large Cluster Jewel in this build, an 8 Passive Large Chaos Cluster with Wicked Pall, Unwaveringly Evil, and Unholy Grace. This will be very expensive and is not very easy to craft at all. You can choose to drop Wicked Pall or Unwaveringly Evil but don't look for one without Unholy Grace. You can also try to find 9 or 10 passive ones which will be substantially cheaper. For the Medium Cluster Jewels you want one Chaos Dot Medium and one Flask Duration medium. You can either get 4 or 5 passive versions as they are the same. On the Chaos Dot Cluster you will need Septic Spells and Circling Oblivion. Septic cannot be skipped as it's how we get to 100% Chance to Poison but Circling can be substituted with any of the other Notables on a medium as most are good it's just Circling is the highest dps. One good option is Flow of Life if you'd like more Life. On the Flask Duration cluster you absolutely need Spiked Concoction. Alchemist's Genius is way too good to not include in our setup. For the other node Brewed for Potency is the best option but some alternatives are Special Reserve and Peak Vigor. '

Gear

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Atziri's Reflection
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Lightning Coil
Defiance of Destiny
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Circle of Nostalgia
Vixen's Entrapment
Mageblood
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Immutable Force
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New Item
Bloodnotch
Watcher's Eye
The Balance of Terror
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Skills

Body Armour

  • Temporal ChainsTemporal Chains20/20WMain
  • Impending DoomImpending Doom21/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Deadly AilmentsAwakened Deadly Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W

Gloves

  • PunishmentPunishment20/20W
  • DespairDespair20/20W
  • EnfeebleEnfeeble20/20W
  • Awakened Spell CascadeAwakened Spell Cascade5/20W

Helmet

  • GraceGrace21/20W
  • EnlightenEnlighten4/20W
  • Purity of ElementsPurity of Elements21/20W
  • Herald of AgonyHerald of Agony20/20W

Boots

  • MalevolenceMalevolence20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • Immortal CallImmortal Call3/20W
  • Divine BlessingDivine Blessing20/20W

Weapon 1

  • Shield ChargeShield Charge15/20W
  • Faster AttacksFaster Attacks20/20W
  • MomentumMomentum20/20W

Weapon 2

  • Withering StepWithering Step20/20W
  • Awakened EnhanceAwakened Enhance5/20W
  • Temporal RiftTemporal Rift20/20W

Passive Tree

Passive tree 3.22
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Pathfinder
Pathfinder

Character Stats

Defence

Effective Hit Pool
183.08K
Life
4K
Energy Shield
795
Mana
5
Phys Max Hit Taken
100.46K
Armour
2.2K
Evasion
14.95K
Block | Spell Block
31% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
75%

Offence

Total DPS
6.47M
Crit Chance
5%
Crit Multiplier
150%

Attributes & Utility

Strength
131
Intelligence
159
Dexterity
163
Movement Speed
76%