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PoE 3.19·Kalandra·Gladiator

Shield Crush Gladiator League Starter (Crit Variant)

by louderpastures3 years ago8

DPS
1.8M
Effective HP
92.96K
Life
5.06K
Level
95
Min budget

Overview

Shield Crush Gladiator League Starter (Crit Variant) is a Path of Exile Gladiator build by louderpastures, made for the Kalandra league (3.19). It is centered on Shield Crush and plays as a strength, attack, melee, area archetype. In Path of Building it reaches 1.8M DPS with 92.96K effective HP, 5.06K life, 1.13K energy shield. Suited for: Abyss, Sanctum, Mapping. Key uniques include The Dark Seer, Emperor's Vigilance.

louderpastures's Notes

Hi All,

Inspired by Phreak's spreadsheet breakdown today, I decided to look into a Shield Crush Glad. I looked at POB Ninja's first week of gladiator builds and put a few ideas together and optimized the tree a bit to get the following result: https://pastebin.com/2iXzYL5b. I'll probably be league starting this until I know what the best build is for Sanctum farming.

This is a fairly standard Crit Glad build that should crush maps and have enough dps to get through t16s and the first set of bosses comfortably. Why Glad over Slayer? Glad has QOL(10% less damage at full endurance charges and automatic charge generation, bleedsplosions, maiming), speed(challenger charges), that make it a better league starter in my opinion. You also can be quite flexible in leaning more towards offense or different types of defense. This build goes for max spell suppress as the secondary defensive layer, but you could easily instead choose to invest more into life on block/spell block/max res.

The first unique you will need for endgame is a GGB Prismatic Eclipse. You'll use that until you can get a well rolled Viridian Jewel with a mana leech affix.

You rely on 3 items to speed progression past level 90 - Emperor's Vigilance as the shield. You can't go crit without it. Until then, I suggest taking a few bleed nodes instead and leveling that way with a pure armor shield. You will need a Seething Fury jewel as well when you go crit.

The next aspirational level of the build which is the *fun* part is going Dark Seer as your MH weapon with a Nasima's Brutal Restraint to give you Second Sight. You will also benefit from Malediction. You should consistently be at full frenzies and endurance charges from Enduring Cry, Outmatch and Outlast, Blood Rage and the Mark Mastery. You will likely be at ~2 Power Charges and crit capped as well with just Assassin's mark vs most non slippery bosses.

The build can be optimized further with every slot being upgradable other than the shield.

I want to stress that the build above is very doable in the first week, and the items are real items from someone's week 1 build, but obviously they are *good* items. This is what you are building towards. What you will be building towards, in order, is res capping, then getting hit to 100% - you can probably use some accuracy nodes until you get there. Then Spell Suppression to 100% (you have about 50% on the tree and can use the 12% mastery with eva gear until you are overcapped), then finish ailment avoidance. You can also choose to use Flasks and the new abyss jewels to get avoidance to specific ailments more easily.

Gear

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The Dark Seer
Chimeric Visage
Beast Salvation
Armageddon Choker
Ghoul Knot
Grim Grip
Damnation Vise
Victory Buckle
Agony Track
Emperor's Vigilance
Enthralling Vision
New Item
Seething Fury
Brutal Restraint

Skills

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Body Armour

  • Shield CrushShield Crush19/20WMain
  • BrutalityBrutality20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • PulverisePulverise20/20W
  • ImpaleImpale20/20W
  • Awakened MultistrikeAwakened Multistrike1/20W

Gloves

  • Ancestral WarchiefAncestral Warchief20W
  • Ancestral ProtectorAncestral Protector17/20W
  • MaimMaim19/20W
  • Multiple TotemsMultiple Totems19/20W

Helmet

  • Blood and SandBlood and Sand6W
  • DeterminationDetermination20W
  • War BannerWar Banner19/23W
  • PridePride20W

Boots

  • Shield ChargeShield Charge20/20W
  • FrostblinkFrostblink8W
  • Blood RageBlood Rage20/20W
  • RageRage20/20W

Weapon 1

  • Assassin's MarkAssassin's Mark8/20W
  • Mark On HitMark On Hit20/20W
  • LifetapLifetap20W

Weapon 2

  • Vaal Molten ShellVaal Molten Shell11W
  • Enduring CryEnduring Cry20/20W
  • Cast when Damage TakenCast when Damage Taken2W

Passive Tree

Passive tree 3.19
scroll to zoom
Gladiator
Gladiator
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Gruthkul

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
1.8M
Hit DPS
920.96K
With Poison DPS
920.96K
With Ignite DPS
920.96K
With Bleed DPS
930.94K
With Impale DPS
1.61M
Damage over Time
9.97K
Bleed DPS
9.97K
Impale DPS
686.12K
Culling DPS
179.67K
Average Damage
120.78K

Attack & Crit

Attack/Cast Rate
3.81/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
539%
Totem Limit
1
Mana Cost
30
Life Cost
0

Defence

Effective Hit Pool
92.96K
Life
5.06K
Energy Shield
1.13K
Mana
64
Ward
0
Armour
25.3K
Evasion
3.56K
Phys Damage Reduction
79%

Mitigation & Avoidance

Block
75%
Spell Block
36%
Spell Suppression
100%
Evade (Melee)
33%
Evade (Projectile)
33%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+39%)
Cold Resistance
75% (+41%)
Lightning Resistance
75% (+36%)
Chaos Resistance
-36%

Max Hit Taken

Physical
99.47K
Fire
59.32K
Cold
57.53K
Lightning
57.53K
Chaos
12.56K

Recovery

Life Regen
127.49/s
Net Life Regen
-43.18/s
ES Regen
0/s
ES Recharge
1.13K/s
Mana Regen
12.1/s
Life Leech
910.62/s
ES Leech
0/s
Mana Leech
138.4/s
Total Degen
170.67/s

Attributes & Utility

Strength
253
Intelligence
75
Dexterity
212
Movement Speed
124%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
23%